Search found 746 matches

by evilgrins
Wed Feb 21, 2024 5:31 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405185

Re: Map assessment and pathing enhancements

All JumpBoots have respawn-time 9 seconds - I don't see what's the problem with them - referring to "r1" edit. My issue is twofold: - As you say, jumpboots respawn in 9 seconds but you said you added the extra pair of them for the very reason if someone took the ones which were there alre...
by evilgrins
Sun Feb 18, 2024 2:25 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405185

Re: Map assessment and pathing enhancements

And how do they reach Flag without Translocator if the other item was just taken ? I've been playing the map and that hasn't been a problem once. Jumpboots on that circular spot a little past the flag respawn just like everything else. Dodging incoming fire while trying to get the flag is the only ...
by evilgrins
Thu Feb 15, 2024 7:48 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405185

Re: Map assessment and pathing enhancements

Will you please remove those extra jumpboots you added?
by evilgrins
Tue Feb 13, 2024 5:53 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405185

Re: Map assessment and pathing enhancements

Nelsona wrote: Sun Feb 11, 2024 8:07 amI remember it was used some JumpBoots which now are missing.
No, they're still there... and I noticed you added a pair though I'm not sure why you placed them hovering above the floor.
by evilgrins
Sat Feb 10, 2024 7:32 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405185

Re: Map assessment and pathing enhancements

Okay, let's try this again... Oh, right. Whoops! *head hung in shame* ...please remove all XV from this map. If you want to do a fresh re-assessment, that's cool too. Pathing you placed for SLV/RX never exactly worked, as bots grab one of those and immediately fly it directly back at their own flag....
by evilgrins
Fri Feb 09, 2024 5:30 pm
Forum: Mapping & Textures
Topic: DM-UTDMS-Foom
Replies: 1
Views: 83

DM-UTDMS-Foom

Back when, Helen of http://birdieman.com/ asked me to edit specific maps with UTDM-monsters on them so as to see how they played... https://ic.pics.livejournal.com/evilgrins/3189901/7133249/7133249_original.png ...but at the time, I only had the UTDMT, so thought I'd do another with the more easily ...
by evilgrins
Tue Feb 06, 2024 6:03 pm
Forum: Mapping & Textures
Topic: DOM-UTDMS-Krall-HallOfGiants
Replies: 0
Views: 122

DOM-UTDMS-Krall-HallOfGiants

The discovery UTDM-monsters work in DOM was a bit of a shock, in that an unassigned UTDMS turns control points back to the neutral X made things interesting... https://ic.pics.livejournal.com/evilgrins/3189901/7131970/7131970_original.png ...but this time I decided to go a different way. 4 control p...
by evilgrins
Tue Feb 06, 2024 1:34 am
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 114
Views: 252447

Re: Screenshots for FUN!

Moving from 8 to 12 screenshot posts for 2024 https://ic.pics.livejournal.com/evilgrins/3189901/7082575/7082575_original.png https://ic.pics.livejournal.com/evilgrins/3189901/7082960/7082960_original.png https://ic.pics.livejournal.com/evilgrins/3189901/7083010/7083010_original.png https://ic.pics.l...
by evilgrins
Sat Feb 03, 2024 9:22 pm
Forum: Entertainment
Topic: Cool Videos
Replies: 12
Views: 12526

Re: Cool Videos

Not cool!
by evilgrins
Sat Jan 27, 2024 9:16 pm
Forum: Mapping & Textures
Topic: CTF-UTDMT-MosEisleySpaceport
Replies: 0
Views: 563

CTF-UTDMT-MosEisleySpaceport

This is a large map set in a Star Wars themed city (wretched hive of scum & villainy) with a hangar in the middle that has a detailed Millennium Falcon you can go inside of. https://ic.pics.livejournal.com/evilgrins/3189901/7071745/7071745_original.png It's a symmetrical map and while there are ...