Search found 1629 matches
- Fri Dec 22, 2023 3:34 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 795
- Views: 2425514
Re: Map assessment and pathing enhancements
Ah yes, now I remember it, of course there is something done in a different pathing format because... there are custom "InventorySpots", not hard to do but it needs a bit of attention.
- Wed Dec 20, 2023 8:49 pm
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 42
- Views: 297531
Re: Unreal Tournament v469 Official Patches
Checked 469d + MonsterHunt613... and Bots. I got some new stuff... Log: Breadth path list overflow from PathNode40 DevPath: 2000 navigation nodes searched from PathNode40! The thing is that map has 251 Navigation Actors and... 543 ReachSpecs aka Paths... Too simple is now too complex ? If map has on...
- Wed Dec 20, 2023 8:00 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 795
- Views: 2425514
Re: Map assessment and pathing enhancements
On a previous edit you made weapon pickups which rotated, that it wasn't always the same weapon when you went to pick them up. Sometimes I need a reminder what was about because... I did a lot of things over time and... obviously I forgot some of them. Paths here... Not hard to do, clearly flags ha...
- Wed Dec 20, 2023 3:29 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 58553
Re: Servers State
First, I read that release Document aka "ReadMe.md"... ... Note: Some features may be unavailable for Windows XP and Vista systems. The patch for Windows XP and Vista is experimental and (mostly) untested. UNTESTED !? Interesting... Then... If I'm finding a bug and reporting it, will that ...
- Tue Dec 19, 2023 4:30 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 58553
Re: Servers State
I see a DLL file not accepted by ACE... I'm afraid that document with 469 for XP is explaining that was not very well tested - probably XP support will be out... And once again I come to conclusion that reporting some bugs will be a waste of time if XP won't be supported - I don't really understand ...
- Mon Dec 11, 2023 3:57 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 58553
Re: Servers State
Some sort of "high skilled" one... was trying to gain... no prize. [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: | Player Kick | [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: P...
- Sun Dec 10, 2023 12:07 pm
- Forum: Mapping & Textures
- Topic: Those wrong ones
- Replies: 60
- Views: 96091
Re: Those wrong ones
Bump timer - some check and results. Because that native collision in the UT 436 etc. has problems, I saw that it was worked on the subject. I did a slightly more detailed research of the "Teleporterfix103" mutator. The class called "TeleporterX" the alleged intelligent teleporte...
- Wed Dec 06, 2023 5:50 pm
- Forum: Entertainment
- Topic: Re: What Are You Listening To
- Replies: 55
- Views: 101104
Re: What Are You Listening To
https://youtu.be/WPIlTjt2KHI This is what was about ? I see that link is not generated properly - check the syntax format of prior links... Another sample... https://youtu.be/uuitqp9EnQ8 They should be in THIS format - like other prior links: https://youtu.be/WPIlTjt2KHI and such https://youtu.be/u...
- Sat Dec 02, 2023 8:47 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 795
- Views: 2425514
Re: Map assessment and pathing enhancements
Cough, you could say this before, I was thinking that those defenses are a nonsense since one was red, other was blue in the same place. What would be activity when two defenders would go there ? - Both of these towers were having 2 types of defense Red and Blue. Let me remove these - without to cha...
- Thu Nov 30, 2023 12:31 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 795
- Views: 2425514
Re: Map assessment and pathing enhancements
Take a look at this one... See if anything must be changed.
Sorry for delay, I was working/testing a MH thing...