Search found 1629 matches

by Nelsona
Fri Dec 22, 2023 3:34 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2426041

Re: Map assessment and pathing enhancements

Ah yes, now I remember it, of course there is something done in a different pathing format because... there are custom "InventorySpots", not hard to do but it needs a bit of attention.
by Nelsona
Wed Dec 20, 2023 8:49 pm
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 42
Views: 297838

Re: Unreal Tournament v469 Official Patches

Checked 469d + MonsterHunt613... and Bots. I got some new stuff... Log: Breadth path list overflow from PathNode40 DevPath: 2000 navigation nodes searched from PathNode40! The thing is that map has 251 Navigation Actors and... 543 ReachSpecs aka Paths... Too simple is now too complex ? If map has on...
by Nelsona
Wed Dec 20, 2023 8:00 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2426041

Re: Map assessment and pathing enhancements

On a previous edit you made weapon pickups which rotated, that it wasn't always the same weapon when you went to pick them up. Sometimes I need a reminder what was about because... I did a lot of things over time and... obviously I forgot some of them. Paths here... Not hard to do, clearly flags ha...
by Nelsona
Wed Dec 20, 2023 3:29 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58566

Re: Servers State

First, I read that release Document aka "ReadMe.md"... ... Note: Some features may be unavailable for Windows XP and Vista systems. The patch for Windows XP and Vista is experimental and (mostly) untested. UNTESTED !? Interesting... Then... If I'm finding a bug and reporting it, will that ...
by Nelsona
Tue Dec 19, 2023 4:30 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58566

Re: Servers State

I see a DLL file not accepted by ACE... I'm afraid that document with 469 for XP is explaining that was not very well tested - probably XP support will be out... And once again I come to conclusion that reporting some bugs will be a waste of time if XP won't be supported - I don't really understand ...
by Nelsona
Mon Dec 11, 2023 3:57 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 58566

Re: Servers State

Some sort of "high skilled" one... was trying to gain... no prize. [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: | Player Kick | [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: P...
by Nelsona
Sun Dec 10, 2023 12:07 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 60
Views: 96105

Re: Those wrong ones

Bump timer - some check and results. Because that native collision in the UT 436 etc. has problems, I saw that it was worked on the subject. I did a slightly more detailed research of the "Teleporterfix103" mutator. The class called "TeleporterX" the alleged intelligent teleporte...
by Nelsona
Wed Dec 06, 2023 5:50 pm
Forum: Entertainment
Topic: Re: What Are You Listening To
Replies: 55
Views: 101135

Re: What Are You Listening To

https://youtu.be/WPIlTjt2KHI This is what was about ? I see that link is not generated properly - check the syntax format of prior links... Another sample... https://youtu.be/uuitqp9EnQ8 They should be in THIS format - like other prior links: https://youtu.be/WPIlTjt2KHI and such https://youtu.be/u...
by Nelsona
Sat Dec 02, 2023 8:47 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2426041

Re: Map assessment and pathing enhancements

Cough, you could say this before, I was thinking that those defenses are a nonsense since one was red, other was blue in the same place. What would be activity when two defenders would go there ? - Both of these towers were having 2 types of defense Red and Blue. Let me remove these - without to cha...
by Nelsona
Thu Nov 30, 2023 12:31 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 795
Views: 2426041

Re: Map assessment and pathing enhancements

Take a look at this one... See if anything must be changed.
CTF-UTDM-WarriorsArena_wip0.7z
(529.52 KiB) Downloaded 570 times
Sorry for delay, I was working/testing a MH thing...