Search found 746 matches
- Wed Jan 24, 2024 8:02 pm
- Forum: Mapping & Textures
- Topic: CTF-UTDM-WarriorsArena
- Replies: 0
- Views: 628
CTF-UTDM-WarriorsArena
Facing Worlds is one of UT's most iconic maps (technically Unreal's as well) and what I especially like about it are the numerous variations. I've got no less than 15 of them, the bulk of which are setup the same. Two towers on an orbiting platform in outer space. https://ic.pics.livejournal.com/evi...
- Fri Jan 19, 2024 10:00 pm
- Forum: Mapping & Textures
- Topic: CTF-UTDMT-GasStation
- Replies: 0
- Views: 790
CTF-UTDMT-GasStation
I might've gotten a little carried away here. This is a small and simple map, where games tend to be solved real quick... and to slow that down so it lasted longer I tossed random stuff in... https://ic.pics.livejournal.com/evilgrins/3189901/7068841/7068841_original.png ...like Statler & Waldorf...
- Wed Jan 17, 2024 9:47 pm
- Forum: Skins & Models
- Topic: Dogs & Cats
- Replies: 0
- Views: 847
Dogs & Cats
The werewolf skin is one of the really good ones back from the days of UTskins (moment of silence) but it seemed a bit weird to me, as Team Colors for Blue and Yellow had a massive gash in its chest. https://ic.pics.livejournal.com/evilgrins/3189901/7067699/7067699_original.png Still a great skin, b...
- Wed Jan 17, 2024 10:34 am
- Forum: Mapping & Textures
- Topic: CTF-UTDM-Meow-CivilWar3
- Replies: 0
- Views: 851
CTF-UTDM-Meow-CivilWar3
Sometime back I got it into my head to replace the NaliRabits on maps with other things, just to break up the monotony. And while I only did it to 5 maps like this, one such selection was the HubCat provided by GoPostal. https://ic.pics.livejournal.com/evilgrins/3189901/7066869/7066869_original.png ...
- Sun Jan 14, 2024 3:46 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2404830
Re: Map assessment and pathing enhancements
Oh, right.
Whoops!
*head hung in shame*
Whoops!
*head hung in shame*
- Sun Jan 14, 2024 3:44 pm
- Forum: Skins & Models
- Topic: Black Adam
- Replies: 0
- Views: 870
Black Adam
This has been done awhile, but as usual with me the most minor of things held up from declaring this being done. https://ic.pics.livejournal.com/evilgrins/3189901/7065925/7065925_original.png It was the belt. In the comics it's a very well defined thing, but in the movie it was barely at all noticea...
- Sun Jan 14, 2024 6:27 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2404830
Re: Map assessment and pathing enhancements
Hey, realize you're in the middle of the previous edit still... but can you delete something for me?
download/file.php?id=866
Delete the helicopters, both teams, off that map, please.
download/file.php?id=866
Delete the helicopters, both teams, off that map, please.
- Sun Jan 07, 2024 10:02 pm
- Forum: Mapping & Textures
- Topic: CTFM-UTDMW-4by4
- Replies: 0
- Views: 1063
CTFM-UTDMW-4by4
Bot-pathing on the map was fixed by Nelsona, see included .pdf file. Keeping this fairly simple, what we have here is a multi-leveled map which is about middle sized... https://ic.pics.livejournal.com/evilgrins/3189901/7064789/7064789_original.png ...not too big and not too small. 4 levels in all, o...
- Sat Jan 06, 2024 5:56 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2404830
Re: Map assessment and pathing enhancements
This one might be a bit much, and the lighting is brutal: https://ic.pics.livejournal.com/evilgrins/3189901/6530448/6530448_original.png https://ic.pics.livejournal.com/evilgrins/3189901/6530746/6530746_original.png https://www.mediafire.com/file/vxyhmkkw70xgnh0/CTF-SkyWire4.unr Someone recently com...
- Wed Jan 03, 2024 1:38 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2404830
Re: Map assessment and pathing enhancements
So, Happy New Year! This one might be a challenge, no pathing for Warlords needed but the bots are tricky. Flag bases are on the top level but most of the action takes place below. Problem is the bots never try to get back up to the top when they've got a flag... which invariably leads to a lot of w...