Search found 752 matches

by evilgrins
Fri Mar 08, 2024 9:15 am
Forum: Mapping & Textures
Topic: CTF-UTDMT-ToiletWars
Replies: 0
Views: 103

CTF-UTDMT-ToiletWars

Toilet Wars is one of many GIANT SIZE maps that doesn't lend itself well to CTF. It has the basic flaw of there being a lot of open space between the two bases where there's nothing to hide behind, which makes it hard enough to get to the flag... let alone get it back to your side. https://ic.pics.l...
by evilgrins
Fri Mar 08, 2024 7:52 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408467

Re: Map assessment and pathing enhancements

Nelsona wrote: Wed Mar 06, 2024 2:25 pmEdit: It looks easy for pathing... What weaponry do you recommend?
The UT basics, even the snot-gun.
by evilgrins
Fri Mar 08, 2024 7:51 am
Forum: Entertainment
Topic: Funny Image
Replies: 76
Views: 337544

Re: Funny Image

Nelsona is mean!
by evilgrins
Tue Mar 05, 2024 11:43 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408467

Re: Map assessment and pathing enhancements

Technically I already assessed this...
https://ut99.org/viewtopic.php?t=12143
...would you be interested in pathing it?
by evilgrins
Tue Feb 27, 2024 5:29 pm
Forum: Mapping & Textures
Topic: CTF-UTDMS-StoneForts2
Replies: 0
Views: 104

CTF-UTDMS-StoneForts2

Just to start off, if you play in Spectator Mode a lot you will not like this map. https://ic.pics.livejournal.com/evilgrins/3189901/7137826/7137826_original.png What we have here are two bases which are not entirely symmetrical, both of them embedded in a mountain. There's a lot of open space betwe...
by evilgrins
Fri Feb 23, 2024 8:49 pm
Forum: Mapping & Textures
Topic: DM-UTDMS-BULLFeartower2
Replies: 0
Views: 88

DM-UTDMS-BULLFeartower2

Nice thing about old school mappers is they tend to be very receptive to requests to edit their work, and in the case of The Bull he not only gave me permission to edit his Chicago map for Xvehicles... he said I could edit any of his maps I wanted. https://ic.pics.livejournal.com/evilgrins/3189901/7...
by evilgrins
Wed Feb 21, 2024 5:31 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408467

Re: Map assessment and pathing enhancements

All JumpBoots have respawn-time 9 seconds - I don't see what's the problem with them - referring to "r1" edit. My issue is twofold: - As you say, jumpboots respawn in 9 seconds but you said you added the extra pair of them for the very reason if someone took the ones which were there alre...
by evilgrins
Sun Feb 18, 2024 2:25 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408467

Re: Map assessment and pathing enhancements

And how do they reach Flag without Translocator if the other item was just taken ? I've been playing the map and that hasn't been a problem once. Jumpboots on that circular spot a little past the flag respawn just like everything else. Dodging incoming fire while trying to get the flag is the only ...
by evilgrins
Thu Feb 15, 2024 7:48 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408467

Re: Map assessment and pathing enhancements

Will you please remove those extra jumpboots you added?
by evilgrins
Tue Feb 13, 2024 5:53 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408467

Re: Map assessment and pathing enhancements

Nelsona wrote: Sun Feb 11, 2024 8:07 amI remember it was used some JumpBoots which now are missing.
No, they're still there... and I noticed you added a pair though I'm not sure why you placed them hovering above the floor.