Search found 1623 matches

by Nelsona
Sat Apr 10, 2021 6:32 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408156

Re: Map assessment and pathing enhancements

Only BotPack.Bot is shown as BOT. UnrealI Bots are not recognized as Bot as the CTFGame won't add them in stage - they are not the same thing. But, you might write something nearby those lines... as long as I don't consider them finished that way, and maybe its needed a bit more which escapes me rig...
by Nelsona
Fri Apr 09, 2021 9:02 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408156

Re: Map assessment and pathing enhancements

Yeah, do these tests... but it would be great to figure if geometry does damage - that is the difficult part. As for implementing "players" in map it's not that hard, it just need considerations about what Pawns classes do. "Bot" is not exactly "Bots". Bots are those ol...
by Nelsona
Fri Apr 09, 2021 5:15 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408156

Re: Map assessment and pathing enhancements

I noticed those things and I did something similar with a default Bot for someone else. But... what exactly does it needs map ? You have paths and patrols. The other Bot (DeathKnight) is a "Bots" type, that one won't follow Flags mission only the "Superman" Bot. Codes are having ...
by Nelsona
Thu Apr 08, 2021 6:39 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408156

Re: Map assessment and pathing enhancements

Okay, explain what else does it needs. Don't forget that geometry was revised, you should try to work on the newer pathed one - without rebuilding paths unless this is very needed.

Edit: Okay I see it, map is normal. Did I missed anything ?
by Nelsona
Thu Apr 08, 2021 6:21 pm
Forum: General Discussions
Topic: FragMe BANNED ME
Replies: 67
Views: 75742

Re: FragMe BANNED ME

I don't see logic reasons for censoring. UT last time required at least 18 years old due to stuff embedded. It's not like kids should be involved. We have our more or less fancy language but this is what we are...
by Nelsona
Thu Apr 08, 2021 12:37 pm
Forum: Mapping & Textures
Topic: DM-UTDMS-Arena6
Replies: 7
Views: 3990

Re: DM-UTDMS-Arena6

Read well well well my post above - I have eyes and brain... yet... As I well recall I was in such server hosted by him and I deducted that he could be that one but... I was waiting and waiting and finally he revealed himself confirming my deductions - btw I don't get what is that RETIRED color used...
by Nelsona
Thu Apr 08, 2021 12:29 pm
Forum: Mapping & Textures
Topic: DM-UTDMS-Arena6
Replies: 7
Views: 3990

Re: DM-UTDMS-Arena6

I believe someone "måde that particular Map" claiming that he was always using english system in his UT assets and in machine - now he revealed himself details about his habits... When files are written on a machine with a different code-page you can expect some small issues toward operati...
by Nelsona
Thu Apr 08, 2021 11:36 am
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
Replies: 57
Views: 62364

Re: {HoF} BluEyedB*tch's R&G Playground | hofgamingclan.com

InfoSender tool is now installed in server. Action: Player should see map's file name (without logic extension UNR) after ending game - also this "Title" is assigned to map having string "Untitled" - aiming Scoreboard. For other languages I did not added replication support - it ...
by Nelsona
Wed Apr 07, 2021 7:29 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408156

Re: Map assessment and pathing enhancements

Info: Usually I do have a bit of memory when SilverSound said that "too bad that UT is plagued by bad mappers". Oh well, I don't know too much about his place here... because we do have THE BAD News and THE GOOD News. The Bad News In the same left area moving from Blue to Red with D3D Rend...
by Nelsona
Wed Apr 07, 2021 11:56 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408156

Re: Map assessment and pathing enhancements

Xth TIME: Plain TITAN won't navigate in stock reachSpecs or he gets stuck in whatever area out of navigation directives. It will require a lot of time for a manual editing of all possible routes for this Big-One (Idiot) and it's not 100% sure that he won't get lost in the wild. Red paths for this Mo...