Search found 1622 matches

by Nelsona
Tue Mar 21, 2023 7:06 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
Replies: 57
Views: 62313

Re: {HoF} Blue's R&G Playground | hofgamingclan.com

Yes... but now I have to look at 60+ maps that were previously there and some of them just NULL files, others more or less borked...
by Nelsona
Tue Mar 21, 2023 7:03 pm
Forum: Coding Support & Tutorials
Topic: DemoRecords in Server - Notes, facts tested
Replies: 17
Views: 11173

Re: DemoRecords in Server - Notes, facts tested

So... demo taken from NFR, good to see that access was finally granted...
by Nelsona
Tue Mar 21, 2023 6:52 pm
Forum: Unreal Tournament MonsterHunt Servers
Topic: {HoF} Monster Gaming Server
Replies: 26
Views: 19860

Re: {HoF} Monster Gaming Server

Depending on user stage. At this point this seems way no way... Lecture is below... Warning: Received invalid actor class IntProperty NsTDM4.SS.SpawnPawn.i Warning: Received invalid actor class Palette SkeletalChars.Skins.Palette21 Warning: Received invalid actor class ClassProperty AdvancedModelSup...
by Nelsona
Sun Mar 19, 2023 9:31 am
Forum: Unreal Tournament MonsterHunt Servers
Topic: {HoF} Monster Gaming Server
Replies: 26
Views: 19860

Re: {HoF} Monster Gaming Server

Prior images are not saying anything (it's not like images are talking but...)... I would like to know what UnrealTournament.log file has printed, there must be something... If there is a Text saying about "forged object" then your files (whatever they are) are not conformed correctly to s...
by Nelsona
Thu Mar 16, 2023 2:15 pm
Forum: Unreal Tournament MonsterHunt Servers
Topic: {HoF} Monster Gaming Server
Replies: 26
Views: 19860

Re: {HoF} Monster Gaming Server

It might be other changes done in that machine, from time to time I'm noticed VIA e-mail about various events, moving server in other machine, automated reboot, networking tasks, etc. I'll try to connect, if I will be connected then... I don't think is a problem, if my connection fails I have to loo...
by Nelsona
Wed Mar 15, 2023 5:26 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407792

Re: Map assessment and pathing enhancements

Back in stage... Here is something, perhaps it needs some adds - or NOT. CTF-TimeRip_rS2941.7z Question in cause is if are really needed AlternatePaths. Bot going to "left" will chase harder carrier on "right" due to large space. But maybe... Idk - your decision. Quoting several ...
by Nelsona
Tue Mar 14, 2023 6:57 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407792

Re: Map assessment and pathing enhancements

Monsters were always available, lots of early mappers did that all the time. Did you play with default setup bNoMonsters = True ? Only maps with screwed setting will come with monsters, BotPack was not planed for this way. #2 Trigger inside room with mercs has 40 × 40 collision - how can you touch ...
by Nelsona
Mon Mar 13, 2023 3:03 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407792

Re: Map assessment and pathing enhancements

Monsters are not available in non-monster games, neither in those accepting specific monsters. As result they will get turned into fake monsters permanently embedded. Next: In room there is a Trigger for players, I did not see yet how player is supposed to get there... :?: or I have to look well at ...
by Nelsona
Fri Mar 10, 2023 12:14 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407792

Re: Map assessment and pathing enhancements

It will be an abandoned area because wasting time to roam over there make no sense in dynamic gaming. CTF it's in opposite direction with SP. Resuming... here might be needed a good optimization for covering map normally but inside 1000 nodes. There are a plenty of spots that won't head anywhere and...
by Nelsona
Tue Mar 07, 2023 10:52 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407792

Re: Map assessment and pathing enhancements

It will be fun after some clarifications:
- rooms with TranslatorEvents to me are useless, I did not see any Translator in CTF to do something useful. CTF is a dynamic game not a library environment for reading stories.