Search found 1623 matches

by Nelsona
Sun Sep 23, 2018 5:02 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 132
Views: 125607

Re: NavAdder mutator

First Post has been Updated Patch files for map MH-Purgatorium[final] are available. Map's Checksums: CRC-32: 6d22795f MD5: 609ce96ce7aba7ed29f04bc0fac62c4c SHA-1: c348f4af7832a4e15ef771ad2a4070ae46508b65 SHA-256: e554f2e3e9bcc917d1c30f09ce6eef76e4adf7f9cd59989ef61de3d4178b5faf Changes/Tweaks done h...
by Nelsona
Sun Sep 23, 2018 11:37 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Changes to the Rental Server
Replies: 74
Views: 145884

Re: Changes to the Rental Server

Server Update: Added Map MH-Purgatorium[final] for MonsterHunt game-types running here. Map was not a charm in default format so new patch files are loaded too in testing stage and then I'll explain a bit what changes are operated. Redirect is completed with LZMA file for XC Players because map file...
by Nelsona
Thu Sep 20, 2018 2:31 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 132
Views: 125607

Re: NavAdder mutator

Beep like a Bump I've studied another Map which is not that mentioned in MH lines, some MH-Purgatorium[final] (no worries, it's not final at all - fake news as usual). After primary work and testing I could draw some conclusions about it and I still have to do some tests and various tries. Due to va...
by Nelsona
Sun Sep 16, 2018 10:23 am
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 9009

Re: Packages management options in XC Servers

First post has been updated with ServerActor Packager_64 mapping packages for 64 game-types in particular. It's aiming XC_Engine based servers, players don't need any special tweak.
by Nelsona
Sat Sep 15, 2018 10:01 pm
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 9009

Re: Packages management options in XC Servers

Working stage so far went as follows: - changed codes solution using "switch-case"; - implementing 64 games with 32 packages each; - adding clocking system from XC_Core delivering time in milliseconds (rounded) spent for mapping packages - this thing do needs XC_Engine after all, so let's ...
by Nelsona
Sat Sep 15, 2018 6:55 pm
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 9009

Re: Packages management options in XC Servers

I see... But I have a small note for that MonsterHunt. OsPower as I recall is done for MonsterHunt504, I'm not sure if will be fully compatible with MH2_NS_V2 - I forgot those things. I have other MonsterHunt2 type and... perhaps I have to expand some "Relic" integrated in a future version...
by Nelsona
Sat Sep 15, 2018 1:59 pm
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 9009

Re: Packages management options in XC Servers

Let's follow small steps using 64 first to see if engine is agree with this. 64 game-types having 32 particular packages ? As a warning, packages can be mapped until first tick. If iterations are crashing I'm not sure if exist a solution because adding packages has a logic, after connecting player a...
by Nelsona
Fri Sep 14, 2018 10:10 pm
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 9009

Packages management options in XC Servers

In multi-servers running XC_Engine we can do some wrapping through packages. If we are running 5 game-types, poor player connecting server has to download for ages. We can manage to load several packages only for game-type currently running and NOT all content. Packages are mapped according to an IN...
by Nelsona
Fri Sep 14, 2018 7:45 pm
Forum: Developers Tool Box
Topic: Delaying mutators with DelayerM mutator
Replies: 6
Views: 8131

Re: Delaying mutators with DelayerM mutator

Tested Under windows and linux it's the same. Then definitely this tool will need a professional examination which I cannot do right now, but maybe I can figure something in future. In mean-time I'll prepare after a small examination "Packager". A tool which is entirely using XC_Engine in...
by Nelsona
Fri Sep 14, 2018 2:56 pm
Forum: Developers Tool Box
Topic: Delaying mutators with DelayerM mutator
Replies: 6
Views: 8131

Re: Delaying mutators with DelayerM mutator

I understand, this tool is just setting up some delayed load for certain actors/mutators supporting this. For ipToCountry I had some battling in my own yard and I cannot figure what is damaging this tool. It do works and then... it's out without response. I would like to know more "http" t...