Search found 1624 matches

by Nelsona
Sun Jan 08, 2023 10:08 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 53394

Re: Builders helpers for UT Editor

January 2023
First post has been updated with another version of MapGarbage - skipping December.
What's new:
- adjusting a bit items for a bit of aspect (certain stock items are having mesh buried);
- testing several stock triggers if are good or useless in a basic formula.
by Nelsona
Mon Dec 19, 2022 5:05 pm
Forum: General Discussions
Topic: Epic Games Shutting Down Online Servers For Unreal Tournament
Replies: 7
Views: 48224

Re: Epic Games Shutting Down Online Servers For Unreal Tournament

Yes, this is a problem for those unable to use G00gle and Edit their INI files from game. In 2014 was the same stupid show. GameSpy went out and EPIC often forgot these servers. As result Darkelarious has built another community type "Master Server", which looks better than any original on...
by Nelsona
Thu Dec 01, 2022 4:27 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 782
Views: 2408850

Re: Map assessment and pathing enhancements

Idk, except my thoughts triggering people to hate instead of learning things you can crawl a bit through the map and inspecting it with tools. I won't nominate primary target tool MapGarbage, but MapChecker, PathsChecker and draw conclusions. Okay, allow me to deliver extra-info. MapChecker might do...
by Nelsona
Sun Nov 27, 2022 8:17 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 782
Views: 2408850

Re: Map assessment and pathing enhancements

Some facts related to this map. I was playing as usual with a random weapon mod. Later I realized that Inventory assigned at players is getting vanished due to zoning factors. Game was logging Bots without weapons. I checked if things can be fixed/improved. Yes, map can go normal - really normal. He...
by Nelsona
Tue Nov 22, 2022 7:14 pm
Forum: Unreal Tournament Discussion
Topic: MapVote questions
Replies: 1
Views: 1674

MapVote questions

I don't know where to post this since I don't see a mapvote discussion. Sorry if this is wrong. No problem I moved it from anniversary. Let's see... game settings are doable in Off-Line mode in UnrealTournament.ini file - such as MaxTeamScore = 1, or something like that. MapVote of types LA13 and s...
by Nelsona
Sun Nov 20, 2022 7:55 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 782
Views: 2408850

Re: Map assessment and pathing enhancements

Those Kickers with useless Triggers are not really suitable in this environment - I also tested what's up on 469b. It's way No Way. Here will be swJumpPads - not original version but version that will drop any "TeleporterFix" attached, as they don't need to be fixed by any lousy thing. Edi...
by Nelsona
Thu Nov 17, 2022 5:52 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 53394

Re: Builders helpers for UT Editor

First post has been updated with November version for MapGarbage and XC_PathsWorker Changes: MapGarbage: Certain CleanUp report has been adjusted and small code touches here and there. New option bFatBoys will try to push nodes away from walls where is possible - using Engine not a new stuff or some...
by Nelsona
Mon Nov 14, 2022 5:09 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 53394

Re: Builders helpers for UT Editor

Operating tests for MapGarbage that will be out soon. We will have (where is needed) an option which I called bFatBoys . I see certain "Paths Adders" are tempted to add Nodes nearby walls causing narrow paths. This option will use Engine to move away Nodes from walls a little bit. It might...
by Nelsona
Thu Nov 10, 2022 8:32 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 53394

Re: Builders helpers for UT Editor

In next MapGarbage update won't be new options, but several touches regarding to various tasks. I don't think is really needed a check concerning useless triggers (without Events), they are not doing too much damage and can be easily checked... or something more expanded might be added later. I'll t...
by Nelsona
Tue Nov 01, 2022 5:00 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 53394

Re: Builders helpers for UT Editor

Progress for next updates. Builders using internal identical named classes will use their own names for preventing a mix - not sure if it was damaging but I think it's time to wrap them up in November. XC_PathsWorker will have some "anti-social" options. Narrow paths (supposed valid Bot ro...