Search found 394 matches

by SC]-[WARTZ_{HoF}
Mon Sep 09, 2019 1:35 am
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

OK let me clarify this so I understand. I'm not going to use weapon names because it's confusing. Lets stick to levels. Say paper and I are in a GG match and we are both level 5. Neither of us has used the melee weapon yet. paper then uses the melee on me and gets the kill. paper goes from level 5 ...
by SC]-[WARTZ_{HoF}
Sun Sep 08, 2019 10:01 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

I should have tested this better. I never noticed that. Yeah this its not "steal the weapon" it is "leveling down" your opponent while you "level up instantly" instead of having to get however many kills with your current weapon set in the config ini. My bad for not exp...
by SC]-[WARTZ_{HoF}
Mon Sep 02, 2019 1:30 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

One thing I might discuss with you guys is the idea of health refill on each kill. The ammo is needed but in testing I think that refilling health is stacking the deck too much for the player. It slows the game down quite a bit and makes for a lot more killing streaks. The problem comes in when pla...
by SC]-[WARTZ_{HoF}
Sun Sep 01, 2019 5:33 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

We probably need to be careful that the code doesn't end up being a mess of options and checks and inter-dependency. Even with the stuff outlined in the first post it's going to be tricky to code so that any weapon/bot/player config will work correctly. Then if not configurable there would need to ...
by SC]-[WARTZ_{HoF}
Sun Sep 01, 2019 2:55 pm
Forum: Coding Support & Tutorials
Topic: Those obsolete ones
Replies: 2
Views: 3811

Re: Those obsolete ones

I can't recall whom made this version of QFB. Your guess is as good as mine.
by SC]-[WARTZ_{HoF}
Sun Sep 01, 2019 2:49 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

Kelly wrote: Sun Sep 01, 2019 4:27 am As for the three kill boost it should be 15 seconds long? Also how much to pump the jump and speed? 15%? 20%?
I think this reward needs to be adjustable from ini.
by SC]-[WARTZ_{HoF}
Sat Aug 31, 2019 2:16 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

What about the Piñata mod ...where you forcefully drop all your weapons when you die. (btw. Piñ is not compatible with FF...dropped weapons are not pickable.) Pinata would not work since the client could be on a different weapon level as others. This is why in gungame, weapons are stripped from the...
by SC]-[WARTZ_{HoF}
Fri Aug 30, 2019 3:45 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

papercoffee wrote: Fri Aug 30, 2019 1:22 pm Reward system?

Multilevel-bonus for getting 3 levels in a row without getting killed. Usually in-tales speed boost and lower gravity on client for 15 seconds.
by SC]-[WARTZ_{HoF}
Tue Aug 27, 2019 11:47 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

Kelly wrote: Tue Aug 27, 2019 6:21 pm What about career statistics being saved? Do we want a built-in leaderboard like MH2 had?

The stats should be "Wins" , "Games" played and "KIll/Death" ratio ideally.

P.S. Scratch the stats recovery. I see your point Kelly. Good call.
by SC]-[WARTZ_{HoF}
Tue Aug 27, 2019 12:57 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 233677

Re: Suggestions/Ideas/Thoughts

A couple things I was needing done for GunGameUT. 1) Is the need to keep a person entertained while waiting for more clients to join the match. So what this would en-tale is the ability to level up on bots till a client connected to the server and once that happens you can no longer level up on a b...