Search found 1624 matches
- Mon Dec 25, 2023 1:10 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410797
Re: Map assessment and pathing enhancements
Little Tiny Small feed-back at Nelsona. There are some types of ammo that are falling at EPIC's decision... Sometimes for certain reasons they will fall from map disregarding normal placement. In this case a different operation mode will take in account those junks and wrap them up correctly... The ...
- Mon Dec 25, 2023 8:12 am
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57478
Re: Servers State
Such as... Mr. "KILLERHERTZ" joined... Censoring address... [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: | Player Kick | [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: PlayerNa...
- Sun Dec 24, 2023 3:39 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57478
Re: Servers State
I read that - to me it looks funky... 436 doesn't do such responses. Clearly ACE has to be updated because it does useless logs even concerning innocent situations... It's not like stock has to be suddenly changed because ACE injects it's own "rules". At least somehow it keeps the ground c...
- Sun Dec 24, 2023 3:35 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410797
Re: Map assessment and pathing enhancements
Done ?
Let me know. This is a custom work - pushing "build" button breaks customized actors. You might adjust things if you are aware about technical execution.
Let me know. This is a custom work - pushing "build" button breaks customized actors. You might adjust things if you are aware about technical execution.
- Fri Dec 22, 2023 6:23 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57478
Re: Servers State
Next things toward Sniper Server and some alleged "players". - Probing things and being kicked; - Using some "UT" game that is not like UT'99; - Suddenly adding stuff that makes ACE not to check player - kicked out then. Let's see: HessyJames - invalid data, initial check failed ...
- Fri Dec 22, 2023 3:34 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410797
Re: Map assessment and pathing enhancements
Ah yes, now I remember it, of course there is something done in a different pathing format because... there are custom "InventorySpots", not hard to do but it needs a bit of attention.
- Wed Dec 20, 2023 8:49 pm
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 42
- Views: 276597
Re: Unreal Tournament v469 Official Patches
Checked 469d + MonsterHunt613... and Bots. I got some new stuff... Log: Breadth path list overflow from PathNode40 DevPath: 2000 navigation nodes searched from PathNode40! The thing is that map has 251 Navigation Actors and... 543 ReachSpecs aka Paths... Too simple is now too complex ? If map has on...
- Wed Dec 20, 2023 8:00 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410797
Re: Map assessment and pathing enhancements
On a previous edit you made weapon pickups which rotated, that it wasn't always the same weapon when you went to pick them up. Sometimes I need a reminder what was about because... I did a lot of things over time and... obviously I forgot some of them. Paths here... Not hard to do, clearly flags ha...
- Wed Dec 20, 2023 3:29 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57478
Re: Servers State
First, I read that release Document aka "ReadMe.md"... ... Note: Some features may be unavailable for Windows XP and Vista systems. The patch for Windows XP and Vista is experimental and (mostly) untested. UNTESTED !? Interesting... Then... If I'm finding a bug and reporting it, will that ...
- Tue Dec 19, 2023 4:30 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57478
Re: Servers State
I see a DLL file not accepted by ACE... I'm afraid that document with 469 for XP is explaining that was not very well tested - probably XP support will be out... And once again I come to conclusion that reporting some bugs will be a waste of time if XP won't be supported - I don't really understand ...