Search found 1624 matches
- Sat Feb 17, 2024 7:30 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408865
Re: Map assessment and pathing enhancements
And how do they reach Flag without Translocator if the other item was just taken ? Light me up, please. In other hand I would like to see you fixing once forever your Editor and do ruin maps as you like. And NO it was only ONE copy with InventorySpot pointing nothing... "markedItem = NONE"...
- Wed Feb 14, 2024 10:13 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53398
Re: Builders helpers for UT Editor
Several Tests Conclusions It can be used to connect navigation points where gaps are found. However, simple maps without special nodes can be fully populated with navigation specifications if "InventorySpot" actors are added. It does not make navigation better where navigation points are m...
- Sun Feb 11, 2024 9:13 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408865
Re: Map assessment and pathing enhancements
As an Info-Note. First of all, the artificial intelligence in "UT" has its own regulated movements in accordance with what has been defined in stock. Often the flag guardian moves to the guarded object. If the boys with "SLV" did not understand what the flag guard should do, this...
- Sun Feb 11, 2024 8:07 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408865
Re: Map assessment and pathing enhancements
SLV is just a bit of a garbage. It actually has nothing to do with NORMAL AIR routes disregarding any sudden flight affinity. To not forget that CTF was never designed for any sort of flight. Old versions of SLV might want to deploy a sort of navigation but it requires plain paths. Defender is not s...
- Sat Feb 10, 2024 7:39 am
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53398
Re: Builders helpers for UT Editor
For XC_PathsWorker probably next option is added for completions using XC internals, it was doable so far in a few steps but... simple might be better. On Interface... AddPathAndLockIt.PNG Working like here... AddPathAndLockIt.gif It seems that by using the corresponding XC_Engine version, builder i...
- Sat Feb 10, 2024 5:57 am
- Forum: Mapping & Textures
- Topic: DM-UTDMS-Foom
- Replies: 1
- Views: 105
Re: DM-UTDMS-Foom
I remember that I have an edit of this map with expanded paths and PathNode from a wall deleted... Clearly I'll use that version, because if there are used skilled Bots it's pretty challenging.
- Sun Feb 04, 2024 7:23 am
- Forum: Entertainment
- Topic: Cool Videos
- Replies: 13
- Views: 12700
Re: Cool Videos
Not cool! Indeed, not cool but stupid as a rock. With wheels on stairs this is demonstrating a huge life experience and I.Q. level of citizens :tease: . On YouTube there are also several videos with cars, sometimes I was wondering how comes that those people are still alive in the way how they are ...
- Thu Feb 01, 2024 6:09 pm
- Forum: Security Department
- Topic: Miscellaneous guests
- Replies: 12
- Views: 12184
Re: Miscellaneous guests
Deleted a few newly registered SpamBots known on Internet by some tracking entities.
- Sun Jan 28, 2024 9:17 pm
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 42
- Views: 267960
Re: Unreal Tournament v469 Official Patches
Info-bump Higor has sent me privately a version of XC_Engine v26 targeting UT Patch 469d. This way I could have some MH party using XC_Monsterhunt which I've done in past years... A random alleged "map" which was a misery disregarding what are saying hands clappers, which I polished and ap...
- Sun Jan 14, 2024 8:49 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408865
Re: Map assessment and pathing enhancements
Okay, I'll remove them... Edit: Cough ? Said linked map is the same as the one which I'm having... and it doesn't have any sort of helicopter... This is your edit and then... you can re-download the "cleaned" version... simple as that. More to say, I launched map and there is not such thin...