Search found 1622 matches
- Wed May 18, 2022 5:18 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 51948
Re: Builders helpers for UT Editor
First post has been updated with MapGarbage version for May 2022. Update Info: - adding bClientNav option for fixing as static stuff navigation actors that are ruined during On-Line gaming in clients - I think this stuff should stay in map without having paths referenced to nowhere, even if we talk...
- Wed May 18, 2022 2:09 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
I have to admit that map is complex with regard to navigation - both sides: Human and Bot. It has more rooms. I added a few other paths (in a sum of 771 navigation nodes) and I did a random test. Goal was an item from a superior area and as start point a weapon from ground area. Response was positiv...
- Wed May 18, 2022 8:30 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
Let me drop an eye when I'll be back home for capturing a few images. As far as I recall there is some access between levels, but right now I will want to re-check these if you say that you could not see these. By any matter I think I can add a few routes for opening more access through buildings.
- Sun May 15, 2022 7:40 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
Let me know how your carrier is moving out of there... if is alive. By writing a lot of dumb MyLevel codes just because map needs this stupidity ? The thing is that adjusting/changing geometry in these miss-aligned "maps" might result in total misery. Is it so nice for wasting days with it...
- Sat May 14, 2022 6:36 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
You have forgot this instance of several situations when certain maps are trash. Do they even know that a simple hole might be a trap forcing a suicide for no reason ? There would be recommended a kill-zone or a killing event not just a stupid cube... :tease: Nonsense.PNG Here I will need to figure ...
- Thu May 12, 2022 8:47 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
I went to minimize number of nodes for making devs to work at long routes regarding to picking up items - if are desired.
Edit: Incomplete file has been removed.
Edit: Incomplete file has been removed.
- Wed May 11, 2022 8:55 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
Work Update Notes: I see hilarious Teleporters with Tags but coming from nowhere - they are ONE-WAY being traps at Redeemers or just invalid access - there would be needed Translocator and/or set as TWO WAY for getting out of those rat-holes. I see some "tank" killing Bot when this is bein...
- Tue May 10, 2022 2:23 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
NO Program is better than sorting packages directly with Editor by inspecting all Non-Stock assets participants in map.
- Mon May 09, 2022 2:25 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
Not yet... Warning: Failed to load 'ApplesBlossoMatic2': Can't find file for package 'ApplesBlossoMatic2' Warning: Failed to load 'D:\Editor\UnrealTournament\Maps\DM-XV-Chicago.unr': Can't find file for package 'ApplesBlossoMatic2' Warning: Failed loading package: Can't find file for package 'Apples...
- Fri May 06, 2022 2:54 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405172
Re: Map assessment and pathing enhancements
I saw a little BSP while cruising around in spectator, but not much. Mostly when looking down between levels. Perhaps cannot be fixed because there is no brush inside this map. Edit: Look here... Lifts are... eh... DM-BULL_FeartowerII_rS1726.7z To be honest I don't see too much game flow here... bu...