Search found 178 matches
- Sat Feb 10, 2018 3:28 pm
- Forum: Coding Support & Tutorials
- Topic: Code stripping/obfuscation, a comprehensive how-to
- Replies: 8
- Views: 8020
Re: Code stripping/obfuscation, a comprehensive how-to
I could have made it even more obscured by calling timer from a new function controlled by tick and totally hidden everything but I just didn't need to go all out for this. Obscuring the variables is enough to protect it from being easily bypassed/decompiled. Had I been making this anticheat for mor...
- Sat Feb 10, 2018 3:10 pm
- Forum: Coding Support & Tutorials
- Topic: Code stripping/obfuscation, a comprehensive how-to
- Replies: 8
- Views: 8020
Re: Code stripping/obfuscation, a comprehensive how-to
So now you understand the ground rules, let's learn to code so that the program can properly obb your mod. I find it best to code my mod completely THEN go back and add the identifiers to it. Let's take a simple mod class to work on. In my private anticheat I made a class that checks for players to ...
- Sat Feb 10, 2018 5:49 am
- Forum: Coding Support & Tutorials
- Topic: Code stripping/obfuscation, a comprehensive how-to
- Replies: 8
- Views: 8020
Re: Code stripping/obfuscation, a comprehensive how-to
Obfuscating your mod This will require a fairly comprehensive lecture so it may not be for every hobbyist UT coder. I'll walk you through how to write your code for the obfuscator, what's being done, and what the results will be. At the end of the lecture I'll post the actual obfuscator as a downloa...
- Sat Feb 10, 2018 3:26 am
- Forum: Coding Support & Tutorials
- Topic: Code stripping/obfuscation, a comprehensive how-to
- Replies: 8
- Views: 8020
Re: Code stripping/obfuscation, a comprehensive how-to
Stripping your mod It's not at all hard to strip code. You don't even need the source code to do it. You just need good old Unreal editor and your target mod. Here are the steps in order (do not skip, do not change the sequence). For this exercise I will be stripping the mod "goCounter". 1...
- Sat Feb 10, 2018 3:26 am
- Forum: Coding Support & Tutorials
- Topic: Code stripping/obfuscation, a comprehensive how-to
- Replies: 8
- Views: 8020
Re: Code stripping/obfuscation, a comprehensive how-to
Before I get into the how part, let's compare the costs/benefits of these two protections: Stripping pro: fast, easy to do, no extra coding knowledge needed, provides some protection against your code being read, stripped variables still replicate con: source code can be recovered using UTPT and pat...
- Sat Feb 10, 2018 3:25 am
- Forum: Coding Support & Tutorials
- Topic: Code stripping/obfuscation, a comprehensive how-to
- Replies: 8
- Views: 8020
Code stripping/obfuscation, a comprehensive how-to
This lecture is technical and not for everyone. If you are not a coder already, you might as well skip it since it won't likely make much sense. If you are a coder and you are interested in how protection is done then enjoy! First off I messaged Heston and got permission to write this small lecture...
- Sat Feb 10, 2018 2:57 am
- Forum: Source Code Dump
- Topic: Generic Score Announcer
- Replies: 5
- Views: 7573
Re: Generic Score Announcer
I have one of those somewhere also. I'll look it up and post it.
- Fri Feb 09, 2018 2:06 pm
- Forum: [ACE] Anti-Cheat Releases
- Topic: [LATEST] ACEv10f build
- Replies: 6
- Views: 15237
Re: [LATEST] ACEv10f build
I never understood this either. It makes a lot of his work VERY hard to use because he built most everything outward from this package. Almost all of his mod work needs the U file to function and it's compiled with it in the resident memory. It makes extracting anything from the mods a right pain ev...
- Fri Feb 09, 2018 5:10 am
- Forum: Source Code Dump
- Topic: Generic Score Announcer
- Replies: 5
- Views: 7573
Generic Score Announcer
This is another pretty simple mod. Readme: This mod allows you to use whatever sounds you want for the score announcing. Want to have a lion roar for taking the lead? Want to use a baby crying for losing the lead? It's totally up to you now. To configure the mod open the ini file and you'll see this...
- Wed Feb 07, 2018 2:25 pm
- Forum: Source Code Dump
- Topic: Pupaer (improved pupae, not crazy tho)
- Replies: 7
- Views: 15330
Pupaer (improved pupae, not crazy tho)
OK today's source code dump is a simple one. A few years ago I worked on improving the default pupae so it's much more than just cannon fodder. This is the result. The current pupae has several problems that are fixable but very glaring. These include: -Bad texturing (green panel) on a hind leg -Pup...