Search found 178 matches

by Kelly
Tue Mar 06, 2018 12:52 pm
Forum: General Discussions
Topic: Any PUBG/Fortnite players?
Replies: 26
Views: 24148

Re: Any PUBG/Fortnite players?

Pathnodes and playerstarts are two things you can't delete once the map has started. If it were only that easy lol :)
by Kelly
Tue Mar 06, 2018 12:50 pm
Forum: Introductions & Gaming Communities
Topic: Hi Everyone. :)
Replies: 12
Views: 10524

Re: Hi Everyone. :)

What's up GH. Drop me a message if you ever need help.
by Kelly
Mon Mar 05, 2018 6:16 am
Forum: General Discussions
Topic: Any PUBG/Fortnite players?
Replies: 26
Views: 24148

Re: Any PUBG/Fortnite players?

I spent all yesterday and today working on the HUD and scoreboard to correctly flavor them. Damn I always have trouble with canvas and getting it right. Took me about 3 solid hours to strip UTCompass down so it could be used but I'm pretty happy with it all. Starting tomorrow I'm going to work on co...
by Kelly
Sat Mar 03, 2018 2:57 pm
Forum: General Discussions
Topic: Any PUBG/Fortnite players?
Replies: 26
Views: 24148

Re: Any PUBG/Fortnite players?

Just wanted to update things. I've been sick for a bit and that's why I've not been posting much. I'm better and I've still been working on this project most every day. I'll get back to posting source code and stuff in the next couple of days. Here's a small update video (removed) Again, unless you'...
by Kelly
Fri Feb 23, 2018 2:46 pm
Forum: Coding Support & Tutorials
Topic: Need some bot help, hey Nels :)
Replies: 4
Views: 4491

Re: Need some bot help, hey Nels :)

There is no privacy now. You just have to know that as an absolute.

I'll send you the mod after work today. Posted an update video, it will make much more sense if you have played PUBG though:
by Kelly
Fri Feb 23, 2018 1:03 am
Forum: Coding Support & Tutorials
Topic: Need some bot help, hey Nels :)
Replies: 4
Views: 4491

Re: Need some bot help, hey Nels :)

Is your email still the same? I'll send you the mod in it's current state. Once you see it on a couple of random DM maps it will make much more sense.
by Kelly
Thu Feb 22, 2018 3:07 pm
Forum: Coding Support & Tutorials
Topic: Need some bot help, hey Nels :)
Replies: 4
Views: 4491

Need some bot help, hey Nels :)

I'm getting a good deal done on the UTBG gametype and I'm at the point where I need to start thinking about bot support. How can I get the bots to avoid the collapsing zone and generally move towards the zone center? I can send you the current mod if you want to see what I'm talking about. I need th...
by Kelly
Mon Feb 19, 2018 10:14 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 60
Views: 92025

Re: Those wrong ones

You really should do them. Yeah, they are ugly as hell but it's still fun to plow through some of them from time to time.
by Kelly
Mon Feb 19, 2018 6:07 am
Forum: Source Code Dump
Topic: ZeroVTele
Replies: 0
Views: 4461

ZeroVTele

Source code first: ZeroVTele.7z What it does- You know how if you drop into a teleporter it retains your velocity and you can easily crater when you come out the other side? I made this so you could use a teleporter and exit the other side with no velocity. I had an idea in a map where players would...
by Kelly
Mon Feb 19, 2018 5:55 am
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 60
Views: 92025

Re: Those wrong ones

If you really loved me you'd make a monster that has random drawscale and prepivot, vomits HOM errors and occasionally crashes the client. Now that's a monster that should have my name.

Oh and set all the skin textures to 'mirror' flag. That's a great finishing touch.