Search found 749 matches

by evilgrins
Sat Dec 02, 2023 3:28 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407396

Re: Map assessment and pathing enhancements

Sorry for delay, I was working/testing a MH thing... No worries, I actually popped on to see status. After I sent it to you I spent a week taking care of my mom... so I wasn't really around. *testing* Okay, play great but there's 1 lil' problem. I assume whoever took the towers from Facing Worlds s...
by evilgrins
Tue Nov 21, 2023 9:05 pm
Forum: Mapping & Textures
Topic: CTF-UTDM-Valley
Replies: 0
Views: 4557

CTF-UTDM-Valley

I'm about to head out to Thanksgiving fun (lot of family in the area, I'll be eating well for days) but before I do wanted to get this out. This map has UTDMS (SkaarjBerserkers) on it and UTDMW (Warlords) and it is big and extensive. https://ic.pics.livejournal.com/evilgrins/3189901/6994725/6994725_...
by evilgrins
Tue Nov 21, 2023 7:53 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407396

Re: Map assessment and pathing enhancements

I love edits of the face map, I've got a tonnage of them... but this one is a little different. Overall assessment is warranted, but there are some specific points of interest. 1 particular up top defense point needs work: https://ic.pics.livejournal.com/evilgrins/3189901/6993821/6993821_original.pn...
by evilgrins
Sat Nov 18, 2023 10:24 pm
Forum: Misc. Mods, Mutators & Addons
Topic: Apocalypse Maps' weapons
Replies: 0
Views: 4226

Apocalypse Maps' weapons

They're not called that, but it's how I think of them. Use them to deal with truly tough monsters I setup a bunch for dealing with them. https://ic.pics.livejournal.com/evilgrins/3189901/6992650/6992650_original.png I got them from Bulldozer's map which I edited into DM-XV-Chicago, but if they're fr...
by evilgrins
Sat Nov 18, 2023 6:07 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407396

Re: Map assessment and pathing enhancements

Did I say that this Redeemer is a piece of crap ? No ? Then I'm saying it now... Picture, please... I know, but still it's sort of like the Millennium Falcon. "She may not look like much but she's got it where it counts." Now, if you want to try an edit with an alternative redeemer (UK Ba...
by evilgrins
Fri Nov 17, 2023 9:08 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407396

Re: Map assessment and pathing enhancements

Okay, initial observation and play is good... though I'd probably do well to update this sometime later with better weapons. I noticed you added redeemer ammo to many rooms, to no avail. While Deemer Fireworks can get more shots from picking up a normal redeemer... redeemer ammo does nothing for it....
by evilgrins
Fri Nov 17, 2023 1:58 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407396

Re: Map assessment and pathing enhancements

To me is a lousy thing. If you switch repeatedly to that redeemer, it fires that "song" multiple times and doing SPAM noise, it's stupid One advantage of playing with bots? when that music starts up, I cycle thru the views of the bots rapidly with F5 and when I get back to me... well, the...
by evilgrins
Mon Nov 13, 2023 7:08 pm
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 116
Views: 254162

Re: Screenshots for FUN!

Anyone posting anything Christmas/XMAS themed before Thanksgiving must die! https://ic.pics.livejournal.com/evilgrins/3189901/6960080/6960080_original.png https://ic.pics.livejournal.com/evilgrins/3189901/6960134/6960134_original.png https://ic.pics.livejournal.com/evilgrins/3189901/6960572/6960572_...
by evilgrins
Mon Nov 13, 2023 7:05 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407396

Re: Map assessment and pathing enhancements

Not much AMMO for those uber sniper rifles At least initially, not a huge issue. Getting overrun by the 1st monster is fairly common, don't tend to survive long... although I always play MH with an ammo/health regenerator. one of them is not even seen in editing session as it has no mesh in default...
by evilgrins
Sun Nov 12, 2023 11:08 pm
Forum: Mapping & Textures
Topic: CTF4-XV-MountainWindMills
Replies: 0
Views: 3774

CTF4-XV-MountainWindMills

Not terribly complicated... this is a medium sized CTF4 map where each base is a windmill with a small shack next door. The shacks are where the flags are. https://ic.pics.livejournal.com/evilgrins/3189901/6951671/6951671_original.png I'd done a couple previous edits of this map with UTDM-monsters, ...