Search found 1624 matches
- Sat Oct 21, 2023 11:09 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
I suspect his intention was only for human players, not everybody likes bots. Ummm... nah... He placed nodes to kickers, it's not like Bot is moving to an "end point" just because PathNodes are going there, it's a lousy guessing work and nothing else. A map only for Players doesn't need a...
- Fri Oct 20, 2023 5:29 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
Ready ?
- Deleted all prior Nodes;
- Added new nodes;
- Added swJumpPad (tuned a bit);
- Added a few Items;
- Paths generated with Editor;
- moved deadly portal and adjusted damage of Lava.
If anything else is needed let me know.
Edit Info:- Deleted all prior Nodes;
- Added new nodes;
- Added swJumpPad (tuned a bit);
- Added a few Items;
- Paths generated with Editor;
- moved deadly portal and adjusted damage of Lava.
If anything else is needed let me know.
- Thu Oct 19, 2023 7:25 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
Paths here are... a joke...
This boy does not even know what is all about...
First, map needs links, second, map has to be checked if SPACE it's not against Engine.
Aaand... Kickers !? Can anybody use them ? Combined with Translocator ? Is anything that escapes me ?
This boy does not even know what is all about...
First, map needs links, second, map has to be checked if SPACE it's not against Engine.
Aaand... Kickers !? Can anybody use them ? Combined with Translocator ? Is anything that escapes me ?
- Mon Oct 09, 2023 1:57 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
I've been testing this last one... A Bot went stuck at that "DOG" statue for some reason in one of tests. Phrh_brk0.png Another check was failing Devs to last room, but finally worked with less mutators loaded. Map seems almost at Engine boundaries at this point. In final test stage Bots c...
- Wed Oct 04, 2023 2:05 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
Here will be a revision, for some reason which I don't remember I stopped working on paths here, years ago. I'll go figure what's still doable at this point.
- Thu Sep 14, 2023 4:31 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
To check if this one is more suitable for this stage... if it won't need completions. CTF-UTDM-FragFest_wip.7z Reporting the testing results. Environment - rewritten UTDM things, 15 Skilled MBots, custom CTF game, added boosted health, accelerated redeemer timer (I considered it needed). - Warlords ...
- Mon Sep 11, 2023 3:09 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
I'm not surprised... Pathing here looks like it doesn't matter quality but quantity. Overcrowded in one point and others having nothing. Either way Flags don't include any entry connection, if they are taken it's by accident... It's mainly a TDM/DM map in a way, on the other way many items needed in...
- Sat Sep 02, 2023 5:13 am
- Forum: Unreal Tournament Discussion
- Topic: OldUnreal-UTPatch469 Build Change Logs
- Replies: 4
- Views: 6782
Re: OldUnreal-UTPatch469 Build Change Logs
To not forget a completion: PlayerCanSeeMe won't crash servers any more but it works like original garbage - nothing is changed .
Related Low-Res file...
And the map for real run-time checks...
- Sun Aug 27, 2023 9:28 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
We have a first edited version. We can still call it "work in progress". All targets are available via navigation at the moment, however additional hunting points may be needed, after you check what's happening in run-time we'll discuss additions if needed, if not we're keeping it in the c...
- Thu Aug 24, 2023 5:48 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2412070
Re: Map assessment and pathing enhancements
It seems that here is needed more attention, a lot of spots are isolated without any access - here are needed more other teleporters...