Search found 1624 matches

by Nelsona
Sat Oct 21, 2023 11:09 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

I suspect his intention was only for human players, not everybody likes bots. Ummm... nah... He placed nodes to kickers, it's not like Bot is moving to an "end point" just because PathNodes are going there, it's a lousy guessing work and nothing else. A map only for Players doesn't need a...
by Nelsona
Fri Oct 20, 2023 5:29 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

Ready ?
CTF-God_Equinox_rS552.7z
(74.18 KiB) Downloaded 187 times
Edit Info:
- Deleted all prior Nodes;
- Added new nodes;
- Added swJumpPad (tuned a bit);
- Added a few Items;
- Paths generated with Editor;
- moved deadly portal and adjusted damage of Lava.

If anything else is needed let me know.
by Nelsona
Thu Oct 19, 2023 7:25 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

Paths here are... a joke...
This boy does not even know what is all about...
First, map needs links, second, map has to be checked if SPACE it's not against Engine.
Aaand... Kickers !? Can anybody use them ? Combined with Translocator ? Is anything that escapes me ?
by Nelsona
Mon Oct 09, 2023 1:57 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

I've been testing this last one... A Bot went stuck at that "DOG" statue for some reason in one of tests. Phrh_brk0.png Another check was failing Devs to last room, but finally worked with less mutators loaded. Map seems almost at Engine boundaries at this point. In final test stage Bots c...
by Nelsona
Wed Oct 04, 2023 2:05 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

Here will be a revision, for some reason which I don't remember I stopped working on paths here, years ago. I'll go figure what's still doable at this point.
by Nelsona
Thu Sep 14, 2023 4:31 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

To check if this one is more suitable for this stage... if it won't need completions. CTF-UTDM-FragFest_wip.7z Reporting the testing results. Environment - rewritten UTDM things, 15 Skilled MBots, custom CTF game, added boosted health, accelerated redeemer timer (I considered it needed). - Warlords ...
by Nelsona
Mon Sep 11, 2023 3:09 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

I'm not surprised... Pathing here looks like it doesn't matter quality but quantity. Overcrowded in one point and others having nothing. Either way Flags don't include any entry connection, if they are taken it's by accident... It's mainly a TDM/DM map in a way, on the other way many items needed in...
by Nelsona
Sat Sep 02, 2023 5:13 am
Forum: Unreal Tournament Discussion
Topic: OldUnreal-UTPatch469 Build Change Logs
Replies: 4
Views: 6782

Re: OldUnreal-UTPatch469 Build Change Logs

To not forget a completion: PlayerCanSeeMe won't crash servers any more but it works like original garbage - nothing is changed :| .
PlayerCanSeeMe_469dRC2.gif
PlayerCanSeeMe_469dRC2.gif (50.25 MiB) Viewed 2779 times
Related Low-Res file...
PlayerCanSeeMe_469d_RC2.zip
(4.94 MiB) Downloaded 76 times
And the map for real run-time checks...
DM-PCanSee.zip
(10.02 KiB) Downloaded 76 times
by Nelsona
Sun Aug 27, 2023 9:28 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

We have a first edited version. We can still call it "work in progress". All targets are available via navigation at the moment, however additional hunting points may be needed, after you check what's happening in run-time we'll discuss additions if needed, if not we're keeping it in the c...
by Nelsona
Thu Aug 24, 2023 5:48 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2412070

Re: Map assessment and pathing enhancements

It seems that here is needed more attention, a lot of spots are isolated without any access - here are needed more other teleporters... :?