Search found 178 matches
- Fri Oct 11, 2019 12:02 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232812
Re: Suggestions/Ideas/Thoughts
Sorry guys, been out dealing with a heart thing. Everything is fine but I went on beta blockers and it's been tough to adjust to them. Makes you so tired all the time. I just want to sleep a lot but it's getting better as I get used to them. I'm all good, it's not scary bad. I have this condition ca...
- Fri Oct 11, 2019 11:54 am
- Forum: Unreal Tournament Discussion
- Topic: Khepera getting kicked from MH
- Replies: 8
- Views: 9732
Re: Khepera getting kicked from MH
This is a badly imported texture, probably not mipped right. You should pull the map until it's fixed, it's going to crash people not using OpenGL.
- Sun Oct 06, 2019 1:32 pm
- Forum: GunGameUT Maps
- Topic: DM-gg_de_dust2
- Replies: 6
- Views: 8173
Re: GG-de_dust2
I'm glad we can finally bring this entire project to life. It's been a lot of fun to work on.
- Sat Sep 28, 2019 4:49 am
- Forum: ScreenShots & Bragging Rights
- Topic: Bugging/Debugging/Testing
- Replies: 2
- Views: 4940
Re: Bugging/Debugging/Testing
This looks really good Nels. Is it XCGE dependent?
- Mon Sep 23, 2019 3:29 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232812
Re: Suggestions/Ideas/Thoughts
I went ahead and removed it. I also cleaned up the HUD a little bit. The version I sent you today has all that new stuff in it. I think it's cleaner and neater. There's a point where you just don't need all that information on a simple game, it's not like you are going to slow down on killing people...
- Mon Sep 23, 2019 3:27 am
- Forum: Misc. Mods, Mutators & Addons
- Topic: A Random Fact
- Replies: 11
- Views: 10941
Re: A Random Fact
I'm really interested in seeing how you do this Nels.
- Sun Sep 22, 2019 2:05 pm
- Forum: Misc. Mods, Mutators & Addons
- Topic: A Random Fact
- Replies: 11
- Views: 10941
Re: A Random Fact
That looks good but I'd set the strength really low so it renders only closely and you might lower the visibility of it way down. You could even allow it to be toggle-able by the client.
I'm interested to see how you do this Nels.
I'm interested to see how you do this Nels.
- Sat Sep 21, 2019 11:42 pm
- Forum: Misc. Mods, Mutators & Addons
- Topic: A Random Fact
- Replies: 11
- Views: 10941
Re: A Random Fact
This sounds not too hard at first, but it's going to be a nightmare to get done using stock UT stuff. You'll need a path network at the very least and you'll also need to be able to map the path at runtime. That's going to be a huge hit to the server, even if you try to drag it out by parsing a litt...
- Wed Sep 18, 2019 9:40 pm
- Forum: Mapping & Textures
- Topic: Coming Soon and some help
- Replies: 14
- Views: 10482
Re: Coming Soon and some help
You should make a map for the contest and call it "Bot race". Make the bots run an obstacle course and do all the things that everyone thinks they can't do
- Wed Sep 18, 2019 4:21 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 232812
Re: Suggestions/Ideas/Thoughts
I could use a bit of advice, I think I'm in danger of 'overdoing' the HUD. Here's my question: GGHUD.jpg "Kills Remaining" is the number of kills to the next weapon upgrade. "Rank" is just your place in the list. More on that in a second. "Spread" is the difference betw...