Search found 1624 matches
- Thu Mar 31, 2022 12:00 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409657
Re: Map assessment and pathing enhancements
I'll drop an eye with a more detailed check. I see some BSP issues - usually when certain path is not done, movement is bugged and forcing path in such spot might cause a permanent stuck. In other hand here means crawling map for hunting monsters and then... objectives planing might not work as plan...
- Mon Mar 28, 2022 2:57 pm
- Forum: Coding Support & Tutorials
- Topic: Map's Navigation Network aka Bot Support - basics
- Replies: 22
- Views: 24113
Re: Map's Navigation Network aka Bot Support - basics
Bumping Basic chapter with something concerning CTF mapping and AlternatePaths placement. When map is a bit confusing in how to check which way is shortest predictable route between the two Flags, we might have some clue (probably not always with COMBOS LE-JS-LE) and we need to examine a Bot session...
- Sun Mar 27, 2022 2:38 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409657
Re: Map assessment and pathing enhancements
Here is something, you can adjust a bit nodes around bases without rebuilding Paths in case of XV issues... or if paths need to be different options can be changed.
Due to Flag Placement routes were configured manually.- Sun Mar 27, 2022 5:24 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409657
Re: Map assessment and pathing enhancements
I was a bit busy for investigating lock-downs happening in Jamie's Server. Let me look here what can be done at paths and if Devs are accepting environment. Edit: "SpecialEvent" actors concerning jumping sound are Not SET, here is needed more than pathing... and kicker is throwing pawn in ...
- Fri Mar 18, 2022 7:00 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409657
Re: Map assessment and pathing enhancements
Here is a map with Paths created by Editor but missing nodes added manually. It's minimized to normal needs for CTF. It can be completed here and there with a few weapons and probably won't develop glitches if paths are rebuild normally. If not, let me solve problem. This is what Editor did here... ...
- Mon Mar 14, 2022 2:47 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409657
Re: Map assessment and pathing enhancements
I'm going to study it a bit first, maybe it would be nice to have aerial routes too - if possible. If not, I'll stick with ground paths.
- Sat Mar 12, 2022 8:09 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 128772
Re: NavAdder mutator
In first post has been added a plugin for patching map CTF-Hydro16 . Patch notes: - Lowering some PathNodes for preventing any lousy movement; - Rotated DefensePoints from Red Base; - Defragmenting Paths because 280 ReachSpecs were missing from Paths Lists; LostData: ReachSpecs missing from Paths[0-...
- Sat Mar 12, 2022 6:07 am
- Forum: Introductions & Gaming Communities
- Topic: Welcome
- Replies: 25
- Views: 66433
Re: Welcome
We already know where is from, this bump doesn't make too much sense.
- Sun Feb 13, 2022 9:49 am
- Forum: Developers Tool Box
- Topic: Plugins Story for NavAdder mutator tool
- Replies: 0
- Views: 2117
Plugins Story for NavAdder mutator tool
Topic here is mainly for revealing the truth concerning plugins delegated to change map's navigation during run-time and their building strategy, how to do such thing not really a tutorial. The reason(s): - plain DevPath has internal issues more or less known by Textures makers and Walls builders; -...
- Sat Feb 12, 2022 2:44 pm
- Forum: Developers Tool Box
- Topic: NavAdder mutator
- Replies: 132
- Views: 128772
Re: NavAdder mutator
First Post has been updated with Patch plugin for map CTF-FoT-Dipolarity by Swanky. Map's File Checksums: File: CTF-FoT-Dipolarity CRC-32: A3161E1E MD5: 849A22B6163B50D13EED4091049A8815 SHA-1: AAC3D06948E2BA0349706B73F1D0301D153B8569 SHA-256: 37A50CD986F8C67799D15174BC96C7A4987A3A2D031F4633A2A872BD9...