Search found 1622 matches

by Nelsona
Sat Jan 06, 2024 11:03 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404901

Re: Map assessment and pathing enhancements

:lol: I already have such a named map - with a different size. First I was tempted to no longer re-download it, but the new same map is newer... :lol: First stage examination Perhaps I won't waste more time with those "elevators/lifts" whatever they are - no warranty that Bots will manage ...
by Nelsona
Thu Jan 04, 2024 6:37 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404901

Re: Map assessment and pathing enhancements

See what's up here...
CTFM-UTDMW-4by4_rS735.7z
(1.39 MiB) Downloaded 207 times
by Nelsona
Wed Jan 03, 2024 9:47 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404901

Re: Map assessment and pathing enhancements

It happens because for some dumb reason PathNodes are lifted upper from walking ground and this way connections are missing - easy to see even in original Editor. The rest is just the same generation of useless junks with nodes nearby items. Pathing here is easy, I don't understand the reason for su...
by Nelsona
Tue Jan 02, 2024 8:38 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 56533

Re: Servers State

I had some time ago a private discussion with Evil where he asked me to do something different in order to gain two DJ formats according to weapon used. And then, these packages being mixed together clearly will alter something. This was his decision, as he decides what maps are loaded and which map...
by Nelsona
Mon Jan 01, 2024 1:52 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404901

Re: Map assessment and pathing enhancements

On going.... It was recommended a "Happy New Year" and then... I'm happy as follows: - Movers (alleged doors) have been totally reconstructed, without too much related "scaling" pathetic settings. Now they will act as a normal environment object blocking everything as they should...
by Nelsona
Sun Dec 31, 2023 12:11 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404901

Re: Map assessment and pathing enhancements

Yep... First stage is mainly done. Also, the placement of the flags needed to be adjusted as they were a bit out of place, not very logical. Next stage is completing a few AlternatePaths, perhaps some extra-combos for various heights, then cleaning nulled ReachSpecs. Some of those nulled navigation ...
by Nelsona
Sat Dec 30, 2023 6:59 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404901

Re: Map assessment and pathing enhancements

No problem, I'll take next one... However, did it worked as it should ?
Link me to desired version.
by Nelsona
Tue Dec 26, 2023 8:47 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 56533

Re: Servers State

On going... with regard to "a lot of players" that have some problems in Evil Sniper Server... Stage... Yesterday last record was at position 2155, today we do have record number 2165. Mainly we have around 10 new records daily. I don't get then what sort of restrictions uses the server si...
by Nelsona
Mon Dec 25, 2023 1:10 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2404901

Re: Map assessment and pathing enhancements

Little Tiny Small feed-back at Nelsona. There are some types of ammo that are falling at EPIC's decision... Sometimes for certain reasons they will fall from map disregarding normal placement. In this case a different operation mode will take in account those junks and wrap them up correctly... The ...
by Nelsona
Mon Dec 25, 2023 8:12 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Servers State
Replies: 60
Views: 56533

Re: Servers State

Such as... Mr. "KILLERHERTZ" joined... Censoring address... [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: | Player Kick | [ACEv12e]: +------------------------------------------------------------------------------+ [ACEv12e]: PlayerNa...