Search found 1624 matches

by Nelsona
Fri Oct 02, 2020 5:17 am
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 42
Views: 269195

Re: Unreal Tournament v469a Official Patch

It depends on how are your games browsers set. GameSpy is gone and I think Epic's MasterServer is no longer supporting UT'99, and then you will need community masterservers configured or else nothing will deliver any UT servers list.
by Nelsona
Thu Oct 01, 2020 5:34 am
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 42
Views: 269195

Re: Unreal Tournament v469a Official Patch

UT469 won't need TickFix, it doesn't really work with older AnthChecker - as far as I could see it has its own MD5 checker. ### For Server Admins Most UnrealScript mods for UT v451b or lower will continue to work on OldUnreal's v469 or later servers. Some old anti-cheat mods such as CSHP4 and AnthCh...
by Nelsona
Wed Sep 30, 2020 8:29 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409496

Re: Map assessment and pathing enhancements

Coming at Next Post with more ON-Topic Data. Speaking about Bot40... whatever map. First of all apparently Bot Support is perfect but... it's a butt in stage - lol. If we are ignoring 4172 reachSpecs which map is hosting and other junkish bytes, we can discuss a bit about that uber SmartAlternatePat...
by Nelsona
Wed Sep 30, 2020 5:12 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409496

Re: Map assessment and pathing enhancements

Keep in mind something simple. INT files from system folder are triggering various mods to be loaded filling resources and even conflicting here and there eating UT memory. It is advisable to leave extra stuff out as much as possible. You can see what I mean when you stop playing and look at logs. T...
by Nelsona
Wed Sep 30, 2020 5:00 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409496

Re: Map assessment and pathing enhancements

I might suspect some texture then... Editor from 469 using D3D9 was crashing as well for some render type reason, then I went back to my Editor and there it did not crash, but Warlords during fight in game do look like they are from a tin foil with holes and not skinned bodies. I've re-imported skin...
by Nelsona
Tue Sep 29, 2020 5:30 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409496

Re: Map assessment and pathing enhancements

If map is crashing at DevPath that's easy to fix, let me to see what is about... Back: Okay. For me map worked, of course I have noticed those Skins looking like a broken carpet. I don't know if that is your crash or anything else but... it might help me a log fragment after your crash, I wanna figu...
by Nelsona
Tue Sep 29, 2020 4:20 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409496

Re: Map assessment and pathing enhancements

That's probably tank code, warlord and generally UT pawns don't have anything to do with tanks and all those. Simply there aren't codes written for such actions.
by Nelsona
Mon Sep 28, 2020 5:11 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 53753

Re: Builders helpers for UT Editor

I'm currently working at MapGarbage for October 2020. All changes are going to be mentioned and written in release document and it will be out after testing it multiple times. Notes: - adjusting alignment codes - positive and negative space coordinates are not having the same deal for being moved at...
by Nelsona
Sat Sep 26, 2020 9:21 pm
Forum: XC_Engine Repository
Topic: XC_Engine v25 for UTPatch469a
Replies: 10
Views: 10843

Re: XC_Engine v25 for UTPatch469a

If you have asked about UT469 and XC_Engine supposed v25 and Evil Sniper update opinion. This is happening mainly all time when I want to play the same map Off-Line - WHEN THE Heck will this get fixed once forever ? MapSwitch_SameMap.PNG Can we just stop audio calls until garbage collector finishes ...
by Nelsona
Sat Sep 26, 2020 10:45 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409496

Re: Map assessment and pathing enhancements

All monster can fire weapon in certain tactical move - no discrimination - I know what I'm talking about, this is often in MGS in certain maps which are running patched during run-time. Trying a quick recall MH-(du)-Dormant... not a single time monsters fired weapons thrown by killed Player/Bot as l...