Search found 1624 matches
- Fri Oct 02, 2020 5:17 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 42
- Views: 269195
Re: Unreal Tournament v469a Official Patch
It depends on how are your games browsers set. GameSpy is gone and I think Epic's MasterServer is no longer supporting UT'99, and then you will need community masterservers configured or else nothing will deliver any UT servers list.
- Thu Oct 01, 2020 5:34 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 42
- Views: 269195
Re: Unreal Tournament v469a Official Patch
UT469 won't need TickFix, it doesn't really work with older AnthChecker - as far as I could see it has its own MD5 checker. ### For Server Admins Most UnrealScript mods for UT v451b or lower will continue to work on OldUnreal's v469 or later servers. Some old anti-cheat mods such as CSHP4 and AnthCh...
- Wed Sep 30, 2020 8:29 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409496
Re: Map assessment and pathing enhancements
Coming at Next Post with more ON-Topic Data. Speaking about Bot40... whatever map. First of all apparently Bot Support is perfect but... it's a butt in stage - lol. If we are ignoring 4172 reachSpecs which map is hosting and other junkish bytes, we can discuss a bit about that uber SmartAlternatePat...
- Wed Sep 30, 2020 5:12 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409496
Re: Map assessment and pathing enhancements
Keep in mind something simple. INT files from system folder are triggering various mods to be loaded filling resources and even conflicting here and there eating UT memory. It is advisable to leave extra stuff out as much as possible. You can see what I mean when you stop playing and look at logs. T...
- Wed Sep 30, 2020 5:00 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409496
Re: Map assessment and pathing enhancements
I might suspect some texture then... Editor from 469 using D3D9 was crashing as well for some render type reason, then I went back to my Editor and there it did not crash, but Warlords during fight in game do look like they are from a tin foil with holes and not skinned bodies. I've re-imported skin...
- Tue Sep 29, 2020 5:30 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409496
Re: Map assessment and pathing enhancements
If map is crashing at DevPath that's easy to fix, let me to see what is about... Back: Okay. For me map worked, of course I have noticed those Skins looking like a broken carpet. I don't know if that is your crash or anything else but... it might help me a log fragment after your crash, I wanna figu...
- Tue Sep 29, 2020 4:20 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409496
Re: Map assessment and pathing enhancements
That's probably tank code, warlord and generally UT pawns don't have anything to do with tanks and all those. Simply there aren't codes written for such actions.
- Mon Sep 28, 2020 5:11 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53753
Re: Builders helpers for UT Editor
I'm currently working at MapGarbage for October 2020. All changes are going to be mentioned and written in release document and it will be out after testing it multiple times. Notes: - adjusting alignment codes - positive and negative space coordinates are not having the same deal for being moved at...
- Sat Sep 26, 2020 9:21 pm
- Forum: XC_Engine Repository
- Topic: XC_Engine v25 for UTPatch469a
- Replies: 10
- Views: 10843
Re: XC_Engine v25 for UTPatch469a
If you have asked about UT469 and XC_Engine supposed v25 and Evil Sniper update opinion. This is happening mainly all time when I want to play the same map Off-Line - WHEN THE Heck will this get fixed once forever ? MapSwitch_SameMap.PNG Can we just stop audio calls until garbage collector finishes ...
- Sat Sep 26, 2020 10:45 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409496
Re: Map assessment and pathing enhancements
All monster can fire weapon in certain tactical move - no discrimination - I know what I'm talking about, this is often in MGS in certain maps which are running patched during run-time. Trying a quick recall MH-(du)-Dormant... not a single time monsters fired weapons thrown by killed Player/Bot as l...