Search found 1622 matches

by Nelsona
Mon Jun 21, 2021 6:14 am
Forum: Unreal Tournament Discussion
Topic: Servers workarounds
Replies: 21
Views: 12486

Re: Servers workarounds

Okay, assets configured in old style (declaring render canvas and all that invisible-for-server objects) doesn't seems helpful. As long as server is bombed with those "alien" connections, it's not stable. Connections are reset and is visible in NSCLogs that in a moment all player has left ...
by Nelsona
Sun Jun 20, 2021 6:02 am
Forum: Unreal Tournament Discussion
Topic: Servers workarounds
Replies: 21
Views: 12486

Re: Servers workarounds

To me this is not smelling well. Let's see something older. Some of U227 bugs were left in game because "they could not be recreated" during working stage so they stay there splitting users in parts: U227 users and U227 more or less haters. You see ? I think in 469 situation will be the sa...
by Nelsona
Sat Jun 19, 2021 7:13 pm
Forum: Unreal Tournament Discussion
Topic: Servers workarounds
Replies: 21
Views: 12486

Re: Servers workarounds

There isn't Evil the dude delegated to add/remove maps ? Or we talk about anything else ? Or maybe some lords of UE1 updates can do something else ? That server months ago with the same settings has worked like a charm. Now it logs missing skins and has sudden connections issues which weren't there ...
by Nelsona
Fri Jun 18, 2021 6:47 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405068

Re: Map assessment and pathing enhancements

If you said it's okay, I reported my finds... I did not set any plan yet. Those high angled kicking needs would need some more tweaking because Bot doesn't include the same deal as human player with kickers... In CTF to be honest I don't see what is all this jumping insanity, it's a translocator gam...
by Nelsona
Wed Jun 16, 2021 1:59 pm
Forum: Unreal Tournament Discussion
Topic: Servers workarounds
Replies: 21
Views: 12486

Re: Servers workarounds

I see that server looks operational since nobody pointed anything else to be adjusted/changed - good to know.

Recommend me next server for adjusting settings.
by Nelsona
Wed Jun 16, 2021 5:13 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405068

Re: Map assessment and pathing enhancements

Yellow are jumpy paths going ONLY Down ( visible this way using XC assets or UT469 ) - all of them, and nothing is connecting these nodes each-other as long as phys Walking cannot be used in AIR. These nodes will never get connected this way and if connections are forced you'll get some funky moves....
by Nelsona
Sun Jun 13, 2021 8:42 pm
Forum: Unreal Tournament Discussion
Topic: Servers workarounds
Replies: 21
Views: 12486

Re: Servers workarounds

In discussion NWIII Invitation server All right... Until the list with removals will get ready I dropped away those maps which are not having an End - junks more exactly. I don't know how are added maps in server but if these cannot be ended I don't see their purpose. The rest of Stock maps are &quo...
by Nelsona
Sun Jun 13, 2021 7:21 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405068

Re: Map assessment and pathing enhancements

The problem is the FAKE paths. Several things here are just n00b assumptions. It would be nice to see people understanding these simple things and why in this image we have STORIES not pathing. No bot will ever take these but maybe for combat reasons, accidents and nothing else as a logic processing...
by Nelsona
Sat Jun 12, 2021 7:31 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405068

Re: Map assessment and pathing enhancements

If you want I can enhance collision data from ReachSpecs making them more friendly for original Titans. I have a builder for this right in UT Editor.
by Nelsona
Sat Jun 12, 2021 7:22 pm
Forum: Unreal Tournament Discussion
Topic: Servers workarounds
Replies: 21
Views: 12486

Re: Servers workarounds

Player using 436 mainly is able to play game - What if source-code would not be released ? Updating is not mandatory unless it's solid and stable. I'm currently using 436 and XCGE v24b for client. I was playing generally out of problems, unless some admins don't really know what they do and their se...