Search found 1622 matches
- Mon Jun 21, 2021 6:14 am
- Forum: Unreal Tournament Discussion
- Topic: Servers workarounds
- Replies: 21
- Views: 12486
Re: Servers workarounds
Okay, assets configured in old style (declaring render canvas and all that invisible-for-server objects) doesn't seems helpful. As long as server is bombed with those "alien" connections, it's not stable. Connections are reset and is visible in NSCLogs that in a moment all player has left ...
- Sun Jun 20, 2021 6:02 am
- Forum: Unreal Tournament Discussion
- Topic: Servers workarounds
- Replies: 21
- Views: 12486
Re: Servers workarounds
To me this is not smelling well. Let's see something older. Some of U227 bugs were left in game because "they could not be recreated" during working stage so they stay there splitting users in parts: U227 users and U227 more or less haters. You see ? I think in 469 situation will be the sa...
- Sat Jun 19, 2021 7:13 pm
- Forum: Unreal Tournament Discussion
- Topic: Servers workarounds
- Replies: 21
- Views: 12486
Re: Servers workarounds
There isn't Evil the dude delegated to add/remove maps ? Or we talk about anything else ? Or maybe some lords of UE1 updates can do something else ? That server months ago with the same settings has worked like a charm. Now it logs missing skins and has sudden connections issues which weren't there ...
- Fri Jun 18, 2021 6:47 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405068
Re: Map assessment and pathing enhancements
If you said it's okay, I reported my finds... I did not set any plan yet. Those high angled kicking needs would need some more tweaking because Bot doesn't include the same deal as human player with kickers... In CTF to be honest I don't see what is all this jumping insanity, it's a translocator gam...
- Wed Jun 16, 2021 1:59 pm
- Forum: Unreal Tournament Discussion
- Topic: Servers workarounds
- Replies: 21
- Views: 12486
Re: Servers workarounds
I see that server looks operational since nobody pointed anything else to be adjusted/changed - good to know.
Recommend me next server for adjusting settings.
Recommend me next server for adjusting settings.
- Wed Jun 16, 2021 5:13 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405068
Re: Map assessment and pathing enhancements
Yellow are jumpy paths going ONLY Down ( visible this way using XC assets or UT469 ) - all of them, and nothing is connecting these nodes each-other as long as phys Walking cannot be used in AIR. These nodes will never get connected this way and if connections are forced you'll get some funky moves....
- Sun Jun 13, 2021 8:42 pm
- Forum: Unreal Tournament Discussion
- Topic: Servers workarounds
- Replies: 21
- Views: 12486
Re: Servers workarounds
In discussion NWIII Invitation server All right... Until the list with removals will get ready I dropped away those maps which are not having an End - junks more exactly. I don't know how are added maps in server but if these cannot be ended I don't see their purpose. The rest of Stock maps are &quo...
- Sun Jun 13, 2021 7:21 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405068
Re: Map assessment and pathing enhancements
The problem is the FAKE paths. Several things here are just n00b assumptions. It would be nice to see people understanding these simple things and why in this image we have STORIES not pathing. No bot will ever take these but maybe for combat reasons, accidents and nothing else as a logic processing...
- Sat Jun 12, 2021 7:31 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405068
Re: Map assessment and pathing enhancements
If you want I can enhance collision data from ReachSpecs making them more friendly for original Titans. I have a builder for this right in UT Editor.
- Sat Jun 12, 2021 7:22 pm
- Forum: Unreal Tournament Discussion
- Topic: Servers workarounds
- Replies: 21
- Views: 12486
Re: Servers workarounds
Player using 436 mainly is able to play game - What if source-code would not be released ? Updating is not mandatory unless it's solid and stable. I'm currently using 436 and XCGE v24b for client. I was playing generally out of problems, unless some admins don't really know what they do and their se...