Search found 1622 matches
- Wed Dec 19, 2018 5:21 pm
- Forum: Coding Support & Tutorials
- Topic: UnDocumented MH Bot Pathing hints
- Replies: 28
- Views: 25387
Re: UnDocumented MH Bot Pathing hints
Next subject: Movers (various bridges or such) MH can be rich in options and people are intended to say that "Bot is stupid" - which is very true. Bot's stupidity it's in many cases an advantage for mapper because mapper can fool them - sometimes like when a man has to fool a woman in orde...
- Mon Dec 17, 2018 8:06 pm
- Forum: Coding Support & Tutorials
- Topic: UnDocumented MH Bot Pathing hints
- Replies: 28
- Views: 25387
Re: UnDocumented MH Bot Pathing hints
Color (Colour) of my Dreams - said a singer in a song - and some people are looking at this in Editor. Meh, If you are curious, you can see more maps with game-play having paths on Z axis like but, we don't see Bots coming from down spot to upper spot even if that path is a blue line not an ugly red...
- Mon Dec 17, 2018 3:42 pm
- Forum: Coding Support & Tutorials
- Topic: UnDocumented MH Bot Pathing hints
- Replies: 28
- Views: 25387
Re: UnDocumented MH Bot Pathing hints
Next chapter: Bunches Buggers Some Spawn locations used for Players and Bots might have PlayerStart actors, maybe some weaponry and whatever Node heading forward. Let's say that we need that collection of PlayerStarts and then, Editor's devs might head to some bugs making Bot to loop like it's a cra...
- Sun Dec 16, 2018 12:15 pm
- Forum: Coding Support & Tutorials
- Topic: UnDocumented MH Bot Pathing hints
- Replies: 28
- Views: 25387
Re: UnDocumented MH Bot Pathing hints
Solid Navigation Network. To debate some spots navigable but not very linked by Editor. Bot jumping from a ledge on next ground easy but Editor did not do paths connected - :P , said Goblin. MHB_Tut11.PNG Okay, because we have more brain than Editor Goblin, we have solutions - yes, we do have more t...
- Sat Dec 15, 2018 8:08 am
- Forum: Coding Support & Tutorials
- Topic: UnDocumented MH Bot Pathing hints
- Replies: 28
- Views: 25387
Re: UnDocumented MH Bot Pathing hints
Okay, for next chapter let's see what's the deal with paths blocked more or less permanent, what does that mean ExtraCost and dealing with such things. Plain UT has something used and inspiring some mappers to development. It's called BlockedPath which has a very simple code. class BlockedPath exten...
- Wed Dec 12, 2018 7:17 pm
- Forum: Coding Support & Tutorials
- Topic: UnDocumented MH Bot Pathing hints
- Replies: 28
- Views: 25387
UnDocumented MH Bot Pathing hints
Audience: MH Mappers interested at not doing only shitty empty cubes but willing to help OFF-Line Players playing with Bots. I'll try to explain some facts as much as I can. If explanations are not great I will ask Heston to fix grammar here if he wants to help a little bit. This is not an exact Goa...
- Tue Dec 11, 2018 2:17 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 143642
Re: Changes to the Rental Server
The bump update based. I was checking around some "news", not that funny and not that pro, the mostly supposed fixed but not that rich in fixes and for textures aligning part probably not even a single fix. For now I've setup more textures and some assets in map which is now called MH-Free...
- Fri Dec 07, 2018 10:35 pm
- Forum: Developers Tool Box
- Topic: Yet... Another Lightning Attack
- Replies: 5
- Views: 7652
Re: Yet... Another Lightning Attack
Bump and note: Taking in account these visual options that can be a little bit fine tuned, I think I should do a bit more here. Let me speak a bit toward another stuff doable. While I was patching another map (or attempting because I don't like too much the results) I got an idea to filter default d...
- Tue Dec 04, 2018 4:13 pm
- Forum: Developers Tool Box
- Topic: Yet... Another Lightning Attack
- Replies: 5
- Views: 7652
Re: Yet... Another Lightning Attack
By doing settings in INI by your own as player you can have two options: 1. Corona Not Shown at all, 2. Corona shown and crapped in some Maps. These are default options with a clean UT. Mutator Won't screw any INI setup - player might disable them completely at own will, it will Reduce coronas if pl...
- Mon Dec 03, 2018 6:58 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Changes to the Rental Server
- Replies: 74
- Views: 143642
Re: Changes to the Rental Server
December update - probably not the last for this year - I'm looking for good Levels...
Coroner mutator added should adjust a bit visual things, it was tested a while, download it's available as well for others from various communities.
Coroner mutator added should adjust a bit visual things, it was tested a while, download it's available as well for others from various communities.