Search found 1622 matches

by Nelsona
Mon Nov 12, 2018 8:54 pm
Forum: Tech Spot
Topic: Patching - fantasies or good things ?
Replies: 3
Views: 7043

Re: Patching - fantasies or good things ?

Return to subject "trash in da house" - I missed under-bed checks :( :
Check this and don't get mad yet, I think we are not done...
by Nelsona
Sat Nov 10, 2018 1:36 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Changes to the Rental Server
Replies: 74
Views: 144360

Re: Changes to the Rental Server

Repository update : In last map which I was planning to solve I could see some addiction for BPak package. Due to dumb values and errors solved, this package won't allow conforming to a new generation causing net borks. It was updated with another one in a clean compilation Gen 1 so it will mismatc...
by Nelsona
Tue Nov 06, 2018 9:40 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 60
Views: 92420

Re: Those wrong ones

After thinking some time and doing various changes I'm still confused. I don't get what was that MH-ScrewedUpMonstersV3 supposed to be improved - my I.Q. is not helping me here at all. From past I recall that BerserkStinger and Co. being bugged, author was disagree to "rent" these assets f...
by Nelsona
Fri Nov 02, 2018 2:56 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 132
Views: 122566

Re: NavAdder mutator

Ahah, I found a remake of this V2 abomination done by Barbie in a supposed V3 - way better but still spammer. I don't get why those messages over an over even if almost all monsters are eliminated. Words used also are not impressive. Maybe V3 it's more suitable for some mechanics tweaking... If it's...
by Nelsona
Thu Nov 01, 2018 8:01 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 132
Views: 122566

Re: NavAdder mutator

Bumping Tweaks chapter. At a moment it's frustrating to see how addicted are mappers at screwing up MH servers. In this stage we have to do something for both parts: Creative Mapper and Admin getting mad at dumb stuff. In order to not Edit an "awesome" map and maintain original format we c...
by Nelsona
Thu Nov 01, 2018 2:26 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Changes to the Rental Server
Replies: 74
Views: 144360

Re: Changes to the Rental Server

A main update: Reason - players using long way rather than short way :? - adding UTCmds - which I will modify someday because it has an USELESS Super.PostBeginPlay as usual, these tools adding bits of processing for no purpose. I HAVE NEVER understood what is that hard to bind a single key for MapVo...
by Nelsona
Tue Oct 30, 2018 5:57 am
Forum: Security Department
Topic: Accused of cheating by FragMe - UNJUSTLY
Replies: 6
Views: 9535

Re: Accused of cheating by FragMe - UNJUSTLY

Perhaps you should point FragMe on YouTube at watching some aimbot related videos for understanding difference between Skill and Cheat... There are plenty of videos with skilled people and others with aimbots, differences are visible by a sane mind. Aimbot can see in the back but skill won't do that...
by Nelsona
Mon Oct 29, 2018 6:32 am
Forum: Developers Tool Box
Topic: A MH mapper related proposal
Replies: 8
Views: 10604

Re: A MH mapper related proposal

Map is ready and will be posted if won't cause issues. Some of these things have been adjusted because they had small glitches - I failed some Copy-Paste parts because I left work and forgetting to do the task when I was back (night action is boring). All will be posted at once with map so those sha...
by Nelsona
Mon Oct 29, 2018 6:26 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Changes to the Rental Server
Replies: 74
Views: 144360

Re: Changes to the Rental Server

MH map lists updated - temporary or permanent if this update it's good. I've loaded a map self-made for secondary testing containing MyLevel Assets which I was describing last time just for setting them in "practice" directly mapped. It's called "Seasons Battling" in LevelInfo an...
by Nelsona
Thu Oct 25, 2018 1:15 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 60
Views: 92420

Re: Those wrong ones

A note during next work. I think I have figured what's the problem with that UnrealExTerrain builder. Someone has ugly math flaws. While Epic said: // * Always validate the user-specified and call BadParameters function // if anything is wrong, instead of actually building geometry. // If you build ...