Search found 764 matches

by evilgrins
Wed Nov 25, 2020 5:20 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

Nelsona wrote: Mon Nov 23, 2020 9:11 pmtell me how goes "team" generally
Haven't played it myself yet, let the bots have a go.

I've got a skin and some other things on the table... I'll give it a run when I get a chance.
by evilgrins
Mon Nov 23, 2020 6:12 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

Looking good so far, but only tested with bots at present.

1 little thing. Doesn't appear to be a killzone in the "lava". Players that fly down there can "land" and not die.
by evilgrins
Thu Nov 19, 2020 10:14 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

Correcting the flying of bots with wings isn't necessary, though. Like I said, I mostly just want to make sure that when they get to the monster island that when they land they can follow pathing to fight monsters. From my own goofing around on the map I've noted they tend to only take flight again ...
by evilgrins
Thu Nov 19, 2020 7:31 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

I've never played the map all the way through. Not sure what a Titan-Gun is.
by evilgrins
Sat Nov 14, 2020 9:34 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

Test wild zones by leading a bot there and then fly out of it... bot will follow you regardless of lacking pathing. Nah, when Bot dies it won't find you after re-spawn. Actually not true. At least from the initial stage, any bot backing me up when it dies respawns on that distant island, picks up a...
by evilgrins
Sat Nov 14, 2020 2:47 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

The updated spawnpoint I'm assuming kicks in after players reach a certain point on the monster island... and once they're already over there they don't really need the wings anymore... which for me works because the way I play it is damn tricky to keep flapping and shooting at the same time. Worse ...
by evilgrins
Thu Nov 12, 2020 6:06 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

I realize you're not fond of these things, the wings, but this might be interesting for you. When I did the CTF edit with multiple flying vehicles on it, someone over at VulpineMission got fixated on them. He mentioned a MonsterHunt map and I went looking. It's 2 floating islands, the starting point...
by evilgrins
Tue Nov 10, 2020 2:33 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

What's a saber rifle?
by evilgrins
Mon Nov 09, 2020 7:00 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 788
Views: 2414686

Re: Map assessment and pathing enhancements

Hmmmm... might be worth it.

Map plays okay down there, overall... how does it look above? You did see all the playable area up in the trees, right?
by evilgrins
Mon Nov 09, 2020 6:24 am
Forum: Mapping & Textures
Topic: CTF-UTDMS-Romra
Replies: 0
Views: 2911

CTF-UTDMS-Romra

This is a fairly simple and straightforward floating platform CTF map in Earth orbit. Under normal circumstances for such an environment I go with UTDMW, but this time I went UTDMS instead. https://ic.pics.livejournal.com/evilgrins/3189901/5157587/5157587_original.png Now, despite the playable area ...