Search found 749 matches

by evilgrins
Tue Mar 05, 2024 11:43 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2406485

Re: Map assessment and pathing enhancements

Technically I already assessed this...
https://ut99.org/viewtopic.php?t=12143
...would you be interested in pathing it?
by evilgrins
Tue Feb 27, 2024 5:29 pm
Forum: Mapping & Textures
Topic: CTF-UTDMS-StoneForts2
Replies: 0
Views: 97

CTF-UTDMS-StoneForts2

Just to start off, if you play in Spectator Mode a lot you will not like this map. https://ic.pics.livejournal.com/evilgrins/3189901/7137826/7137826_original.png What we have here are two bases which are not entirely symmetrical, both of them embedded in a mountain. There's a lot of open space betwe...
by evilgrins
Fri Feb 23, 2024 8:49 pm
Forum: Mapping & Textures
Topic: DM-UTDMS-BULLFeartower2
Replies: 0
Views: 84

DM-UTDMS-BULLFeartower2

Nice thing about old school mappers is they tend to be very receptive to requests to edit their work, and in the case of The Bull he not only gave me permission to edit his Chicago map for Xvehicles... he said I could edit any of his maps I wanted. https://ic.pics.livejournal.com/evilgrins/3189901/7...
by evilgrins
Wed Feb 21, 2024 5:31 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2406485

Re: Map assessment and pathing enhancements

All JumpBoots have respawn-time 9 seconds - I don't see what's the problem with them - referring to "r1" edit. My issue is twofold: - As you say, jumpboots respawn in 9 seconds but you said you added the extra pair of them for the very reason if someone took the ones which were there alre...
by evilgrins
Sun Feb 18, 2024 2:25 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2406485

Re: Map assessment and pathing enhancements

And how do they reach Flag without Translocator if the other item was just taken ? I've been playing the map and that hasn't been a problem once. Jumpboots on that circular spot a little past the flag respawn just like everything else. Dodging incoming fire while trying to get the flag is the only ...
by evilgrins
Thu Feb 15, 2024 7:48 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2406485

Re: Map assessment and pathing enhancements

Will you please remove those extra jumpboots you added?
by evilgrins
Tue Feb 13, 2024 5:53 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2406485

Re: Map assessment and pathing enhancements

Nelsona wrote: Sun Feb 11, 2024 8:07 amI remember it was used some JumpBoots which now are missing.
No, they're still there... and I noticed you added a pair though I'm not sure why you placed them hovering above the floor.
by evilgrins
Sat Feb 10, 2024 7:32 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2406485

Re: Map assessment and pathing enhancements

Okay, let's try this again... Oh, right. Whoops! *head hung in shame* ...please remove all XV from this map. If you want to do a fresh re-assessment, that's cool too. Pathing you placed for SLV/RX never exactly worked, as bots grab one of those and immediately fly it directly back at their own flag....
by evilgrins
Fri Feb 09, 2024 5:30 pm
Forum: Mapping & Textures
Topic: DM-UTDMS-Foom
Replies: 1
Views: 104

DM-UTDMS-Foom

Back when, Helen of http://birdieman.com/ asked me to edit specific maps with UTDM-monsters on them so as to see how they played... https://ic.pics.livejournal.com/evilgrins/3189901/7133249/7133249_original.png ...but at the time, I only had the UTDMT, so thought I'd do another with the more easily ...
by evilgrins
Tue Feb 06, 2024 6:03 pm
Forum: Mapping & Textures
Topic: DOM-UTDMS-Krall-HallOfGiants
Replies: 0
Views: 156

DOM-UTDMS-Krall-HallOfGiants

The discovery UTDM-monsters work in DOM was a bit of a shock, in that an unassigned UTDMS turns control points back to the neutral X made things interesting... https://ic.pics.livejournal.com/evilgrins/3189901/7131970/7131970_original.png ...but this time I decided to go a different way. 4 control p...