Search found 749 matches

by evilgrins
Thu Jul 23, 2020 7:30 pm
Forum: Mapping & Textures
Topic: Whole lotta flying JETS going on!
Replies: 0
Views: 1781

Whole lotta flying JETS going on!

A long time back, papercoffee had an idea for a map involving a lot of flying things on which players could have aerial dogfights and while that concept never went anywhere, so far as I know... it stuck with me. https://ic.pics.livejournal.com/evilgrins/3189901/4906075/4906075_original.png Currently...
by evilgrins
Thu Jul 23, 2020 6:59 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407407

Re: Map assessment and pathing enhancements

Wrong - map doesn't have a DEATH zone as it should True, but I had that covered. The Cyberus down there kill anything that survives the fall. However... a map should not have JETS A few jets can't be that bad. Currently toying around with editing a map from LONG AGO that has Quantum Jets on it, but...
by evilgrins
Thu Jul 23, 2020 12:55 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407407

Re: Map assessment and pathing enhancements

Aw, man... I didn't want you to fix CTF-KuzIamFab. It works fine as is. https://ic.pics.livejournal.com/black_beast/2152747/569677/569677_original.gif Just wanted you to explain to me why it worked with no apples. On a random note, got my hands on this the other day... https://unrealarchive.org/maps...
by evilgrins
Wed Jul 22, 2020 2:45 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407407

Re: Map assessment and pathing enhancements

Nelsona wrote: Wed Jul 22, 2020 4:55 amI'm sorry if you cannot get these simple things. MAP HAS PATHS,
Sorry, I should've said no apples.
by evilgrins
Mon Jul 20, 2020 9:56 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407407

Re: Map assessment and pathing enhancements

Not for fixing, but I wanted to run something by you. Not all maps I edit I think require fixing. So long as they play okay and have no real hangups, I figure they're good to go. This map? https://unreal-games.livejournal.com/133386.html Bots use the whole space, they capture the flag and they score...
by evilgrins
Sat Jul 18, 2020 2:56 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407407

Re: Map assessment and pathing enhancements

As always, you are a miracle worker.
by evilgrins
Sat Jul 18, 2020 2:42 am
Forum: Mapping & Textures
Topic: CTF underground in close quarters
Replies: 0
Views: 1621

CTF underground in close quarters

This is an old map from 2003, try as I might I couldn't find any contact info for the original mapper... but I've got feelers out to locate him. If it is a him, nicknames can be so gender neutral. https://ic.pics.livejournal.com/evilgrins/3189901/4904546/4904546_original.png This is a mine with trac...
by evilgrins
Fri Jul 17, 2020 9:03 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407407

Re: Map assessment and pathing enhancements

bullshit, all that SkyNet crap Careful, Terminators are gonna get you. Trees are colliding actors in a bigger radius than they are visually designed. Any reason for this schizophrenia? This reminds me of a reverse to the complaint you made about the DarkForest MH map, because the trees weren't soli...
by evilgrins
Fri Jul 17, 2020 4:51 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407407

Re: Map assessment and pathing enhancements

Okay, this may present a challenge on all sorts of levels.

1) This is a small HIGHLY DETAILED map for RX, so it has no pathing.
2) The amount of detail slightly bogs down the memory.

Think you can do anything to this?
by evilgrins
Fri Jul 17, 2020 6:56 am
Forum: Mapping & Textures
Topic: Map I love to play when I'm pissed off!
Replies: 3
Views: 2602

Re: Map I love to play when I'm pissed off!

Ah yes, you and your Bpak. The .u that you love to hate.