Search found 749 matches
- Thu Jul 23, 2020 7:30 pm
- Forum: Mapping & Textures
- Topic: Whole lotta flying JETS going on!
- Replies: 0
- Views: 1781
Whole lotta flying JETS going on!
A long time back, papercoffee had an idea for a map involving a lot of flying things on which players could have aerial dogfights and while that concept never went anywhere, so far as I know... it stuck with me. https://ic.pics.livejournal.com/evilgrins/3189901/4906075/4906075_original.png Currently...
- Thu Jul 23, 2020 6:59 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407407
Re: Map assessment and pathing enhancements
Wrong - map doesn't have a DEATH zone as it should True, but I had that covered. The Cyberus down there kill anything that survives the fall. However... a map should not have JETS A few jets can't be that bad. Currently toying around with editing a map from LONG AGO that has Quantum Jets on it, but...
- Thu Jul 23, 2020 12:55 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407407
Re: Map assessment and pathing enhancements
Aw, man... I didn't want you to fix CTF-KuzIamFab. It works fine as is. https://ic.pics.livejournal.com/black_beast/2152747/569677/569677_original.gif Just wanted you to explain to me why it worked with no apples. On a random note, got my hands on this the other day... https://unrealarchive.org/maps...
- Wed Jul 22, 2020 2:45 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407407
- Mon Jul 20, 2020 9:56 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407407
Re: Map assessment and pathing enhancements
Not for fixing, but I wanted to run something by you. Not all maps I edit I think require fixing. So long as they play okay and have no real hangups, I figure they're good to go. This map? https://unreal-games.livejournal.com/133386.html Bots use the whole space, they capture the flag and they score...
- Sat Jul 18, 2020 2:56 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407407
Re: Map assessment and pathing enhancements
As always, you are a miracle worker.
- Sat Jul 18, 2020 2:42 am
- Forum: Mapping & Textures
- Topic: CTF underground in close quarters
- Replies: 0
- Views: 1621
CTF underground in close quarters
This is an old map from 2003, try as I might I couldn't find any contact info for the original mapper... but I've got feelers out to locate him. If it is a him, nicknames can be so gender neutral. https://ic.pics.livejournal.com/evilgrins/3189901/4904546/4904546_original.png This is a mine with trac...
- Fri Jul 17, 2020 9:03 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407407
Re: Map assessment and pathing enhancements
bullshit, all that SkyNet crap Careful, Terminators are gonna get you. Trees are colliding actors in a bigger radius than they are visually designed. Any reason for this schizophrenia? This reminds me of a reverse to the complaint you made about the DarkForest MH map, because the trees weren't soli...
- Fri Jul 17, 2020 4:51 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2407407
Re: Map assessment and pathing enhancements
Okay, this may present a challenge on all sorts of levels.
1) This is a small HIGHLY DETAILED map for RX, so it has no pathing.
2) The amount of detail slightly bogs down the memory.
Think you can do anything to this?
1) This is a small HIGHLY DETAILED map for RX, so it has no pathing.
2) The amount of detail slightly bogs down the memory.
Think you can do anything to this?
- Fri Jul 17, 2020 6:56 am
- Forum: Mapping & Textures
- Topic: Map I love to play when I'm pissed off!
- Replies: 3
- Views: 2602
Re: Map I love to play when I'm pissed off!
Ah yes, you and your Bpak. The .u that you love to hate.