Search found 746 matches

by evilgrins
Sun Nov 01, 2020 12:37 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405150

Re: Map assessment and pathing enhancements

Wow, no idea why the Warlord looks like that.
by evilgrins
Sat Oct 31, 2020 7:06 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405150

Re: Map assessment and pathing enhancements

or it has Covid because he never had a mask all this time, lol, or has another stuff specific to its age... Well, it doesn't really breathe so it's probably not that. for the second image I need to figure what's the deal. Hope you can, as I've a long-term edit of one of Frag-n-Brag's map that has s...
by evilgrins
Fri Oct 30, 2020 9:29 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405150

Re: Map assessment and pathing enhancements

Thought it might be something like that, can think of some ways to still use them though... in certain situations outside of MH. Moving right along, this map again. I removed the vehicles Kaal used, had Ferali's tanks on it for a bit but got rid of those too. Swapped the embedded excessive weapons f...
by evilgrins
Fri Oct 30, 2020 7:17 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405150

Re: Map assessment and pathing enhancements

Not too long ago Leo released the Wolf3D.u for a Single Player map in UT, and I naturally tried the "monsters" of that on THAT map. I'm not really looking for you to fix this, but explain what happened. These monsters largely don't react to players, the dogs do a bit but not much. For the ...
by evilgrins
Wed Oct 28, 2020 3:11 am
Forum: Mapping & Textures
Topic: CTF-Drakk-HallOfGiants
Replies: 0
Views: 2369

CTF-Drakk-HallOfGiants

For those that didn't play Unreal2, the Drakk are a techno-organic species that incoporate other species into their technology. Unlike the Borg assimilation process, Drakk tear other species to pieces and put them back together in whatever manner they find useful. So, given the background story on t...
by evilgrins
Tue Oct 27, 2020 6:59 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405150

Re: Map assessment and pathing enhancements

I think is possible... but it needs balancing teams, right now map has PlayerStarts in water in Center, between boats. Here are questions: Who spawns there ? - And - Do they need to spawn there ? No real balancing necessary, they are pirates after all. Fair play is no big deal. There's 2 main ships...
by evilgrins
Mon Oct 26, 2020 7:37 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405150

Re: Map assessment and pathing enhancements

Done ? What do you think about it ? Looks great, but 1 thing. Similar to CTF is there a way to designate for team games that Red Team spawns in on 1 boat a Blue Team on the other boat? While this may well be used primarily for normal Deathmatch, Hook did hint at wanting team games, 1 boat vs the ot...
by evilgrins
Sat Oct 24, 2020 5:21 pm
Forum: Mapping & Textures
Topic: DM-UTDMS-Drakk-Fragazoid
Replies: 0
Views: 2273

DM-UTDMS-Drakk-Fragazoid

This is an edit of an edit, and while I have yet to see the actual DM-Fragazoid the edit of it I found was done over in LEGOs... https://ic.pics.livejournal.com/evilgrins/3189901/5100675/5100675_original.png ...I decided to do it over in basic Drakk. This is a full on Instagib Arena, so hop in and g...
by evilgrins
Sat Oct 24, 2020 12:04 pm
Forum: Mapping & Textures
Topic: CTF-UTDMW-CrystalRocks
Replies: 0
Views: 2186

CTF-UTDMW-CrystalRocks

In any given CTF map there's a few things I look for, but the biggest one is the playability of the bots. Because I don't play online as much as many others do so I need bots that can provide me a good challenge as well as potentially win the game. Not that I think there's a vast conspiracy or anyth...
by evilgrins
Sat Oct 24, 2020 12:03 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2405150

Re: Map assessment and pathing enhancements

Without to check intensively details, I was testing a different setup for those "cannons" aka MortarSpawner class. It looks like projectile fired has its own deal with MaxSpeed and then... it's needed some scripting for firing at long range - it's about speed... I wrote something months a...