Search found 746 matches
- Sun Nov 01, 2020 12:37 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405150
Re: Map assessment and pathing enhancements
Wow, no idea why the Warlord looks like that.
- Sat Oct 31, 2020 7:06 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405150
Re: Map assessment and pathing enhancements
or it has Covid because he never had a mask all this time, lol, or has another stuff specific to its age... Well, it doesn't really breathe so it's probably not that. for the second image I need to figure what's the deal. Hope you can, as I've a long-term edit of one of Frag-n-Brag's map that has s...
- Fri Oct 30, 2020 9:29 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405150
Re: Map assessment and pathing enhancements
Thought it might be something like that, can think of some ways to still use them though... in certain situations outside of MH. Moving right along, this map again. I removed the vehicles Kaal used, had Ferali's tanks on it for a bit but got rid of those too. Swapped the embedded excessive weapons f...
- Fri Oct 30, 2020 7:17 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405150
Re: Map assessment and pathing enhancements
Not too long ago Leo released the Wolf3D.u for a Single Player map in UT, and I naturally tried the "monsters" of that on THAT map. I'm not really looking for you to fix this, but explain what happened. These monsters largely don't react to players, the dogs do a bit but not much. For the ...
- Wed Oct 28, 2020 3:11 am
- Forum: Mapping & Textures
- Topic: CTF-Drakk-HallOfGiants
- Replies: 0
- Views: 2369
CTF-Drakk-HallOfGiants
For those that didn't play Unreal2, the Drakk are a techno-organic species that incoporate other species into their technology. Unlike the Borg assimilation process, Drakk tear other species to pieces and put them back together in whatever manner they find useful. So, given the background story on t...
- Tue Oct 27, 2020 6:59 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405150
Re: Map assessment and pathing enhancements
I think is possible... but it needs balancing teams, right now map has PlayerStarts in water in Center, between boats. Here are questions: Who spawns there ? - And - Do they need to spawn there ? No real balancing necessary, they are pirates after all. Fair play is no big deal. There's 2 main ships...
- Mon Oct 26, 2020 7:37 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405150
Re: Map assessment and pathing enhancements
Done ? What do you think about it ? Looks great, but 1 thing. Similar to CTF is there a way to designate for team games that Red Team spawns in on 1 boat a Blue Team on the other boat? While this may well be used primarily for normal Deathmatch, Hook did hint at wanting team games, 1 boat vs the ot...
- Sat Oct 24, 2020 5:21 pm
- Forum: Mapping & Textures
- Topic: DM-UTDMS-Drakk-Fragazoid
- Replies: 0
- Views: 2273
DM-UTDMS-Drakk-Fragazoid
This is an edit of an edit, and while I have yet to see the actual DM-Fragazoid the edit of it I found was done over in LEGOs... https://ic.pics.livejournal.com/evilgrins/3189901/5100675/5100675_original.png ...I decided to do it over in basic Drakk. This is a full on Instagib Arena, so hop in and g...
- Sat Oct 24, 2020 12:04 pm
- Forum: Mapping & Textures
- Topic: CTF-UTDMW-CrystalRocks
- Replies: 0
- Views: 2186
CTF-UTDMW-CrystalRocks
In any given CTF map there's a few things I look for, but the biggest one is the playability of the bots. Because I don't play online as much as many others do so I need bots that can provide me a good challenge as well as potentially win the game. Not that I think there's a vast conspiracy or anyth...
- Sat Oct 24, 2020 12:03 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 779
- Views: 2405150
Re: Map assessment and pathing enhancements
Without to check intensively details, I was testing a different setup for those "cannons" aka MortarSpawner class. It looks like projectile fired has its own deal with MaxSpeed and then... it's needed some scripting for firing at long range - it's about speed... I wrote something months a...