Search found 755 matches

by evilgrins
Sun Feb 18, 2024 2:25 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2410097

Re: Map assessment and pathing enhancements

And how do they reach Flag without Translocator if the other item was just taken ? I've been playing the map and that hasn't been a problem once. Jumpboots on that circular spot a little past the flag respawn just like everything else. Dodging incoming fire while trying to get the flag is the only ...
by evilgrins
Thu Feb 15, 2024 7:48 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2410097

Re: Map assessment and pathing enhancements

Will you please remove those extra jumpboots you added?
by evilgrins
Tue Feb 13, 2024 5:53 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2410097

Re: Map assessment and pathing enhancements

Nelsona wrote: Sun Feb 11, 2024 8:07 amI remember it was used some JumpBoots which now are missing.
No, they're still there... and I noticed you added a pair though I'm not sure why you placed them hovering above the floor.
by evilgrins
Sat Feb 10, 2024 7:32 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2410097

Re: Map assessment and pathing enhancements

Okay, let's try this again... Oh, right. Whoops! *head hung in shame* ...please remove all XV from this map. If you want to do a fresh re-assessment, that's cool too. Pathing you placed for SLV/RX never exactly worked, as bots grab one of those and immediately fly it directly back at their own flag....
by evilgrins
Fri Feb 09, 2024 5:30 pm
Forum: Mapping & Textures
Topic: DM-UTDMS-Foom
Replies: 1
Views: 124

DM-UTDMS-Foom

Back when, Helen of http://birdieman.com/ asked me to edit specific maps with UTDM-monsters on them so as to see how they played... https://ic.pics.livejournal.com/evilgrins/3189901/7133249/7133249_original.png ...but at the time, I only had the UTDMT, so thought I'd do another with the more easily ...
by evilgrins
Tue Feb 06, 2024 6:03 pm
Forum: Mapping & Textures
Topic: DOM-UTDMS-Krall-HallOfGiants
Replies: 0
Views: 187

DOM-UTDMS-Krall-HallOfGiants

The discovery UTDM-monsters work in DOM was a bit of a shock, in that an unassigned UTDMS turns control points back to the neutral X made things interesting... https://ic.pics.livejournal.com/evilgrins/3189901/7131970/7131970_original.png ...but this time I decided to go a different way. 4 control p...
by evilgrins
Tue Feb 06, 2024 1:34 am
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 117
Views: 257147

Re: Screenshots for FUN!

Moving from 8 to 12 screenshot posts for 2024 https://ic.pics.livejournal.com/evilgrins/3189901/7082575/7082575_original.png https://ic.pics.livejournal.com/evilgrins/3189901/7082960/7082960_original.png https://ic.pics.livejournal.com/evilgrins/3189901/7083010/7083010_original.png https://ic.pics.l...
by evilgrins
Sat Feb 03, 2024 9:22 pm
Forum: Entertainment
Topic: Cool Videos
Replies: 13
Views: 12782

Re: Cool Videos

Not cool!
by evilgrins
Sat Jan 27, 2024 9:16 pm
Forum: Mapping & Textures
Topic: CTF-UTDMT-MosEisleySpaceport
Replies: 0
Views: 647

CTF-UTDMT-MosEisleySpaceport

This is a large map set in a Star Wars themed city (wretched hive of scum & villainy) with a hangar in the middle that has a detailed Millennium Falcon you can go inside of. https://ic.pics.livejournal.com/evilgrins/3189901/7071745/7071745_original.png It's a symmetrical map and while there are ...
by evilgrins
Wed Jan 24, 2024 8:02 pm
Forum: Mapping & Textures
Topic: CTF-UTDM-WarriorsArena
Replies: 0
Views: 718

CTF-UTDM-WarriorsArena

Facing Worlds is one of UT's most iconic maps (technically Unreal's as well) and what I especially like about it are the numerous variations. I've got no less than 15 of them, the bulk of which are setup the same. Two towers on an orbiting platform in outer space. https://ic.pics.livejournal.com/evi...