Search found 1624 matches
- Tue Oct 19, 2021 6:05 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409143
Re: Map assessment and pathing enhancements
This one requires a bit more time to investigate and testing, I'm somehow busy these days so I'm expecting to have more free time during week-end. Certain paths needs to be redefined different as one-way not using combos and there are objectives to track by playing map directly - I need bPak stuff h...
- Sun Oct 17, 2021 8:32 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409143
Re: Map assessment and pathing enhancements
Work In Progress... - looking at various spots - narrow spots - Trooper Bot interested to gain some NaliFruit might not be able to get there and then adding forced paths won't help, by discarding these will make coverage impossible but... main routes can be used; - trap zones (A.I. traps) to me are ...
- Sat Oct 16, 2021 5:30 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409143
Re: Map assessment and pathing enhancements
I did a small check playing some session. I see a few quirks. Cannot shoot certain tentacles from a position (BSP bug ? I see HOMS here and there). HR_0.png Whatever gravity or something in a tunnel makes movement in reverse impossible - I doubt to see Bots doing anything there for getting back. I c...
- Mon Oct 04, 2021 7:16 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53545
Re: Builders helpers for UT Editor
First post has been updated with XC_PathsWorker for October having small adds and a few code changes. Adds: - Moving paths from a node C to D into A to B - even if one of them is the same it will route ReachSpec to new paths list and deleting it from old place; - Teleporters which are Source-Only wo...
- Sun Oct 03, 2021 5:42 am
- Forum: Security Department
- Topic: Forum Changes - Needed
- Replies: 1
- Views: 3796
Forum Changes - Needed
Last time forum was pretty much useless due to some PHP changes which weren't matching forum script... Event was announced via e-mail but not what to do if forum goes badly flawed, just recommending more other updates - with chances to screw up forum.
- Sun Sep 26, 2021 8:42 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53545
Re: Builders helpers for UT Editor
After wrapping a bit variables from interface for a better handling I've recorded a small sequence about how does it happen paths moving task. bAutoMoveCD_AB.flv HealthVial more far from PathNode has been disconnected - both paths have been relocated between PathNode and the closest HealthVial. Ther...
- Mon Sep 20, 2021 4:38 am
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 84
- Views: 53545
Re: Builders helpers for UT Editor
XC_PathsWorker it looks like has Teleporters problem solved but I think Editing a path is doable easier without tracking an Index of Path needed to be modified. In order to make things more easy and fast there it will be another bAutoMoveCDtoAB option capable for simple routing a ReachSpec. We don't...
- Sat Sep 18, 2021 9:46 pm
- Forum: Security Department
- Topic: max Ban appeal
- Replies: 16
- Views: 12816
Re: max Ban appeal
Oh well, perhaps my tastes are pointed in Monster side of the game. I worked too much time at those things and I think time has come for enjoying what I've done. The rest of "hunters" are quickly leaving when monsters are slaughtering them. It's sad to see these human beings unable to deal...
- Tue Sep 14, 2021 10:59 am
- Forum: ScreenShots & Bragging Rights
- Topic: Screenshots for FUN!
- Replies: 117
- Views: 256008
Re: Screenshots for FUN!
We won a lil bit... The fly boy was helpful.
- Mon Sep 13, 2021 10:25 am
- Forum: Security Department
- Topic: max Ban appeal
- Replies: 16
- Views: 12816
Re: max Ban appeal
Bumping timer at banning chapter. Stage 1 is taking in account that said server looks no longer a HOF server and maybe is oriented in banning HOF regulars as I was informed in PM. Stage 2 Perhaps it's time for building another server exclusively aiming HOF members and other guests without "NFR&...