Oh, right.
Whoops!
*head hung in shame*
Search found 752 matches
- Sun Jan 14, 2024 3:46 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408394
- Sun Jan 14, 2024 3:44 pm
- Forum: Skins & Models
- Topic: Black Adam
- Replies: 0
- Views: 900
Black Adam
This has been done awhile, but as usual with me the most minor of things held up from declaring this being done. https://ic.pics.livejournal.com/evilgrins/3189901/7065925/7065925_original.png It was the belt. In the comics it's a very well defined thing, but in the movie it was barely at all noticea...
- Sun Jan 14, 2024 6:27 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408394
Re: Map assessment and pathing enhancements
Hey, realize you're in the middle of the previous edit still... but can you delete something for me?
download/file.php?id=866
Delete the helicopters, both teams, off that map, please.
download/file.php?id=866
Delete the helicopters, both teams, off that map, please.
- Sun Jan 07, 2024 10:02 pm
- Forum: Mapping & Textures
- Topic: CTFM-UTDMW-4by4
- Replies: 0
- Views: 1097
CTFM-UTDMW-4by4
Bot-pathing on the map was fixed by Nelsona, see included .pdf file. Keeping this fairly simple, what we have here is a multi-leveled map which is about middle sized... https://ic.pics.livejournal.com/evilgrins/3189901/7064789/7064789_original.png ...not too big and not too small. 4 levels in all, o...
- Sat Jan 06, 2024 5:56 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408394
Re: Map assessment and pathing enhancements
This one might be a bit much, and the lighting is brutal: https://ic.pics.livejournal.com/evilgrins/3189901/6530448/6530448_original.png https://ic.pics.livejournal.com/evilgrins/3189901/6530746/6530746_original.png https://www.mediafire.com/file/vxyhmkkw70xgnh0/CTF-SkyWire4.unr Someone recently com...
- Wed Jan 03, 2024 1:38 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408394
Re: Map assessment and pathing enhancements
So, Happy New Year! This one might be a challenge, no pathing for Warlords needed but the bots are tricky. Flag bases are on the top level but most of the action takes place below. Problem is the bots never try to get back up to the top when they've got a flag... which invariably leads to a lot of w...
- Sun Dec 31, 2023 6:18 pm
- Forum: Skins & Models
- Topic: Unreal Ranger
- Replies: 0
- Views: 1001
Unreal Ranger
Sajon Waku made 3 Power Ranger skins, which are all basically the same skin with no detail and flat colors but different heads. Someone awhile ago brought the Red Ranger to my attention and I only really took a solid look at it about 2 weeks ago... https://ic.pics.livejournal.com/evilgrins/3189901/7...
- Sun Dec 31, 2023 6:18 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408394
Re: Map assessment and pathing enhancements
Sounds good, can't wait to test it.
Will there be another .pdf? Liked the idea of you describing your edits in detail which could be added to any future map uploads.
Will there be another .pdf? Liked the idea of you describing your edits in detail which could be added to any future map uploads.
- Sat Dec 30, 2023 8:07 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408394
Re: Map assessment and pathing enhancements
No problem, I'll take next one... However, did it worked as it should? Mostly, though I didn't see any specific defense positions, though with such an open area between each base it's possible bots didn't stop to defend. Could probably use a specific sniper pickup on that raised area above the flag...
- Fri Dec 29, 2023 11:11 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 781
- Views: 2408394