Search found 752 matches

by evilgrins
Sun Jan 14, 2024 3:46 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408394

Re: Map assessment and pathing enhancements

Oh, right.

Whoops!

*head hung in shame*
by evilgrins
Sun Jan 14, 2024 3:44 pm
Forum: Skins & Models
Topic: Black Adam
Replies: 0
Views: 900

Black Adam

This has been done awhile, but as usual with me the most minor of things held up from declaring this being done. https://ic.pics.livejournal.com/evilgrins/3189901/7065925/7065925_original.png It was the belt. In the comics it's a very well defined thing, but in the movie it was barely at all noticea...
by evilgrins
Sun Jan 14, 2024 6:27 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408394

Re: Map assessment and pathing enhancements

Hey, realize you're in the middle of the previous edit still... but can you delete something for me?

download/file.php?id=866

Delete the helicopters, both teams, off that map, please.
by evilgrins
Sun Jan 07, 2024 10:02 pm
Forum: Mapping & Textures
Topic: CTFM-UTDMW-4by4
Replies: 0
Views: 1097

CTFM-UTDMW-4by4

Bot-pathing on the map was fixed by Nelsona, see included .pdf file. Keeping this fairly simple, what we have here is a multi-leveled map which is about middle sized... https://ic.pics.livejournal.com/evilgrins/3189901/7064789/7064789_original.png ...not too big and not too small. 4 levels in all, o...
by evilgrins
Sat Jan 06, 2024 5:56 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408394

Re: Map assessment and pathing enhancements

This one might be a bit much, and the lighting is brutal: https://ic.pics.livejournal.com/evilgrins/3189901/6530448/6530448_original.png https://ic.pics.livejournal.com/evilgrins/3189901/6530746/6530746_original.png https://www.mediafire.com/file/vxyhmkkw70xgnh0/CTF-SkyWire4.unr Someone recently com...
by evilgrins
Wed Jan 03, 2024 1:38 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408394

Re: Map assessment and pathing enhancements

So, Happy New Year! This one might be a challenge, no pathing for Warlords needed but the bots are tricky. Flag bases are on the top level but most of the action takes place below. Problem is the bots never try to get back up to the top when they've got a flag... which invariably leads to a lot of w...
by evilgrins
Sun Dec 31, 2023 6:18 pm
Forum: Skins & Models
Topic: Unreal Ranger
Replies: 0
Views: 1001

Unreal Ranger

Sajon Waku made 3 Power Ranger skins, which are all basically the same skin with no detail and flat colors but different heads. Someone awhile ago brought the Red Ranger to my attention and I only really took a solid look at it about 2 weeks ago... https://ic.pics.livejournal.com/evilgrins/3189901/7...
by evilgrins
Sun Dec 31, 2023 6:18 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408394

Re: Map assessment and pathing enhancements

Sounds good, can't wait to test it.

Will there be another .pdf? Liked the idea of you describing your edits in detail which could be added to any future map uploads.
by evilgrins
Sat Dec 30, 2023 8:07 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408394

Re: Map assessment and pathing enhancements

No problem, I'll take next one... However, did it worked as it should? Mostly, though I didn't see any specific defense positions, though with such an open area between each base it's possible bots didn't stop to defend. Could probably use a specific sniper pickup on that raised area above the flag...
by evilgrins
Fri Dec 29, 2023 11:11 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 781
Views: 2408394

Re: Map assessment and pathing enhancements

Nelsona wrote: Sun Dec 24, 2023 3:35 pm Done?
Let me know.
CTF-EgyptianPyramids2_rS408.7z
I sent you the wrong version, the one I intended has a temple between the two bases... and gates.