Search found 754 matches
- Sun May 08, 2022 7:52 am
- Forum: Mapping & Textures
- Topic: CTF-XV-Orbitz
- Replies: 0
- Views: 1822
CTF-XV-Orbitz
I did a previous edit of this map with UTDMW: https://unreal-games.livejournal.com/129053.html So, it did seem kinda ideal for this too. What we have here is a large, and narrow, donut in space. https://ic.pics.livejournal.com/evilgrins/3189901/6117895/6117895_original.png Flag bases are on opposite...
- Sun May 08, 2022 7:23 am
- Forum: Mapping & Textures
- Topic: CTF-XV-BattleGrounds
- Replies: 0
- Views: 1784
CTF-XV-BattleGrounds
SLV designed maps involve a lot of open space, even when that openness isn't so open... https://ic.pics.livejournal.com/evilgrins/3189901/6117406/6117406_original.png This is a large base with two main levels and bridges in-between. There's plents of room for RX but not the XV-helis as they're a bit...
- Fri May 06, 2022 9:49 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409552
Re: Map assessment and pathing enhancements
Some maps are created just for the sake of seeing whether or not it works, or to see if it can be done at all without specific purpose. This may be one of those. Got something else for you, but it's gonna take some preparation. I intended to put it out after Easter Weekend but some unexpected hospit...
- Thu May 05, 2022 7:14 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409552
Re: Map assessment and pathing enhancements
I saw a little BSP while cruising around in spectator, but not much. Mostly when looking down between levels.
Letting bots go around, it didn't seem like they were using all the various levels. Mostly stuck to one and got stuck on some of the outer areas.
Letting bots go around, it didn't seem like they were using all the various levels. Mostly stuck to one and got stuck on some of the outer areas.
- Wed May 04, 2022 10:19 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409552
Re: Map assessment and pathing enhancements
Give this a look, you might have fun with it:
https://unrealarchive.org/maps/unreal-t ... fcac6.html
https://unrealarchive.org/maps/unreal-t ... fcac6.html
- Mon May 02, 2022 9:30 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409552
Re: Map assessment and pathing enhancements
I can add items to ideal spots along pathing routes.
- Sat Apr 16, 2022 9:58 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409552
- Sat Apr 16, 2022 7:59 am
- Forum: ScreenShots & Bragging Rights
- Topic: Screenshots for FUN!
- Replies: 117
- Views: 256432
Re: Screenshots for FUN!
Have a good Easter weekend! https://ic.pics.livejournal.com/evilgrins/3189901/6074839/6074839_original.png https://ic.pics.livejournal.com/evilgrins/3189901/6075094/6075094_original.png https://ic.pics.livejournal.com/evilgrins/3189901/6075341/6075341_original.png https://ic.pics.livejournal.com/evi...
- Fri Apr 15, 2022 2:25 am
- Forum: Mapping & Textures
- Topic: MH-XV-B99-MinasTirith
- Replies: 0
- Views: 1790
MH-XV-B99-MinasTirith
This was initiated at the resquest of -POTS- who's been following the recent releases of maps for XV with great interest. https://ic.pics.livejournal.com/evilgrins/3189901/6066923/6066923_original.png While he did request this map, I went looking for other versions as well. This version, as it says ...
- Thu Apr 14, 2022 12:21 am
- Forum: Mapping & Textures
- Topic: MH-XV-TB-DarkForest
- Replies: 0
- Views: 1752
MH-XV-TB-DarkForest
I'm known for making several edits of the same map, with weapon and monster swaps to make things interesting, and I've done about a dozen DarkForest maps before on an older version of this map. https://ic.pics.livejournal.com/evilgrins/3189901/6066015/6066015_original.png But this is the original ve...