Search found 1624 matches
- Sat Jan 06, 2024 2:42 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
- Replies: 57
- Views: 63328
Re: {HoF} Blue's R&G Playground | hofgamingclan.com
Loaded and tested... Critical: appError called: Critical: Create 0000f1b2.00E40031 failed: Size=186380 Pad=18944 Align=8 NumLocked=165 BytesLocked=66271431/67108864 Critical: Windows GetLastError: The operation completed successfully. (0) Critical: FMemCache::Create Critical: DynamicLight Critical: ...
- Sat Jan 06, 2024 12:05 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
- Replies: 57
- Views: 63328
Re: {HoF} Blue's R&G Playground | hofgamingclan.com
Entertaining work from over-banned Kaal - cheatorial23.txt - specific for his type of doing... Let me do some check before adding said "map" file... I'm interested what admin allows in his server what is being "explained" in fore-mentioned file... Kaal... and it says everything.....
- Sat Jan 06, 2024 11:03 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410819
Re: Map assessment and pathing enhancements
:lol: I already have such a named map - with a different size. First I was tempted to no longer re-download it, but the new same map is newer... :lol: First stage examination Perhaps I won't waste more time with those "elevators/lifts" whatever they are - no warranty that Bots will manage ...
- Thu Jan 04, 2024 6:37 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410819
Re: Map assessment and pathing enhancements
See what's up here...
- Wed Jan 03, 2024 9:47 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410819
Re: Map assessment and pathing enhancements
It happens because for some dumb reason PathNodes are lifted upper from walking ground and this way connections are missing - easy to see even in original Editor. The rest is just the same generation of useless junks with nodes nearby items. Pathing here is easy, I don't understand the reason for su...
- Tue Jan 02, 2024 8:38 am
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57491
Re: Servers State
I had some time ago a private discussion with Evil where he asked me to do something different in order to gain two DJ formats according to weapon used. And then, these packages being mixed together clearly will alter something. This was his decision, as he decides what maps are loaded and which map...
- Mon Jan 01, 2024 1:52 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410819
Re: Map assessment and pathing enhancements
On going.... It was recommended a "Happy New Year" and then... I'm happy as follows: - Movers (alleged doors) have been totally reconstructed, without too much related "scaling" pathetic settings. Now they will act as a normal environment object blocking everything as they should...
- Sun Dec 31, 2023 12:11 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410819
Re: Map assessment and pathing enhancements
Yep... First stage is mainly done. Also, the placement of the flags needed to be adjusted as they were a bit out of place, not very logical. Next stage is completing a few AlternatePaths, perhaps some extra-combos for various heights, then cleaning nulled ReachSpecs. Some of those nulled navigation ...
- Sat Dec 30, 2023 6:59 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2410819
Re: Map assessment and pathing enhancements
No problem, I'll take next one... However, did it worked as it should ?
Link me to desired version.
Link me to desired version.
- Tue Dec 26, 2023 8:47 am
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57491
Re: Servers State
On going... with regard to "a lot of players" that have some problems in Evil Sniper Server... Stage... Yesterday last record was at position 2155, today we do have record number 2165. Mainly we have around 10 new records daily. I don't get then what sort of restrictions uses the server si...