Search found 1624 matches
- Sun Aug 20, 2023 8:04 am
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57068
Re: Servers State
A bit of bump... Floods_8_19.PNG Usually I'm reacting a little bit in any of such cases. I went at maintenance interface and... I did some settings over there, right now I think these will get lost at main connection without to touch VDS box but... connection stability depends on how much charge is ...
- Fri Aug 18, 2023 11:07 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408697
Re: Map assessment and pathing enhancements
The frequent issues belongs to people. When you have water in lower level far from a high default ground level and no direct access this a flawed design/setup. The rest of words "awesome", "nice work", etc. are just demonstrating that those boys are not really using it. Such fake...
- Wed Aug 16, 2023 1:59 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408697
Re: Map assessment and pathing enhancements
I'll look for it. Mmm... yeah I have it (attempted to work on it) but... I did not like how is supposed to be as navigation task, it will be mandatory jumping "helpers", in whatever arena might not be suitable without support, either way it needs some corrections at collisions for those tr...
- Sun Aug 06, 2023 8:04 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 60
- Views: 57068
Re: Servers State
This is what I saw when I dropped an eye at server today...
One of Floods has address from the same family used by some player which I did not see in the nearby past. If that fellow keeps going this way I think I'll block him...
Not the only one from last time...One of Floods has address from the same family used by some player which I did not see in the nearby past. If that fellow keeps going this way I think I'll block him...
- Sat Jul 29, 2023 6:52 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408697
Re: Map assessment and pathing enhancements
Interesting, so... for several people mapping hobby has been finished... I'm not sure if things are supposed to run this way but... for the record, the only machine from my house which uses Win10 has some dust collected over it, I'm not even bother to clean it, you can imagine how long I did not tou...
- Fri Jul 28, 2023 8:31 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408697
Re: Map assessment and pathing enhancements
Then you can delete that thing, people are doing maps, it's not like suddenly Editor cannot be touched because it's 2023...
Resuming: Several HealthVials are available here:
Resuming: Several HealthVials are available here:
- Wed Jul 26, 2023 1:36 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408697
Re: Map assessment and pathing enhancements
if you put a couple of those plants next to each other. This is what is generating lousy pathing data - never overcrowding spots. On the other hand when I spectated Bots I did not see anything with rendering, usual small flickering at margins but nothing critical. You might need to investigate what...
- Sun Jul 23, 2023 3:41 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408697
Re: Map assessment and pathing enhancements
I did not build anything at geometry, it's in original. Maybe you were looking from another spot - either way I don't trust these custom "textures". Nalifruits ? Low health and loading Navigation Chain for less useful purpose ? Like I said, feel free to add what you want. If anything else ...
- Sat Jul 22, 2023 4:09 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 782
- Views: 2408697
Re: Map assessment and pathing enhancements
Prototype 0 - for checking if it needs more routing options... or not. DM-GiranCastleTown_wip0.7z Items that initially had no ground options without some uber jumps or Translocator have been removed. Pathing tech notes: - Using MapGarbage for PreTweaking/Cleaning; - Triggering Mr. Goblin to do paths...
- Sun Jul 16, 2023 9:29 am
- Forum: Unreal Tournament MonsterHunt Servers
- Topic: {HoF} Monster Gaming Server
- Replies: 26
- Views: 19982
Re: {HoF} Monster Gaming Server
Other events reported: Our system responded to a (D)DoS against your service with a filter on atlanta-router. Target address: 64.94.238.23 Next stuff is funny... If you intentionally had the server down, this error is nothing to be concerned about. Otherwise, you should examine your server's plugins...