Search found 1622 matches

by Nelsona
Sat Jul 21, 2018 6:18 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Changes to the Rental Server
Replies: 74
Views: 145097

Re: Changes to the Rental Server

July 21 2018 Change. Setting up updated patch files for map MH-LandsOfNapali - description of patch files is not a subject for this topic but... Because patching this map was a hard task (way too many paths for no purpose), I went to delay LessTele3 mutator in order to wait new stuff, else some funk...
by Nelsona
Wed Jul 11, 2018 7:41 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Changes to the Rental Server
Replies: 74
Views: 145097

Re: Changes to the Rental Server

Bump. So we do not need any Flak, I'm concluding. Moved then to the next task - an examination in CTF maps if have strings "PathNode" or "AlternatePath". Found some Without and checked for alternate links between flags. if ( bNoneFound ) StupidMap.Destroy() ; - understand what yo...
by Nelsona
Wed Jul 11, 2018 4:02 am
Forum: Coding Support & Tutorials
Topic: Loading delayed mutators :: ??
Replies: 1
Views: 3186

Re: Loading delayed mutators :: ??

Hmmm, I have now something running at NfoServer which will be initialized for certain game-types. It looks like here: class DelayerM expands Mutator config (DelayedMuts); var() config string LaterMuts[64]; var() config float DelayLoadTime; var bool bInit; event PostBeginPlay() { if (!bInit) { Initia...
by Nelsona
Tue Jul 10, 2018 7:57 pm
Forum: Coding Support & Tutorials
Topic: Loading delayed mutators :: ??
Replies: 1
Views: 3186

Loading delayed mutators :: ??

I'm wondering if I will not need some tool configurable for loading mutators LATER - let's say a configurable time 1-3 seconds from initializing all the rest of default stuff. Such thing probably will be needed when used NavAdder in some borked maps which need other paths in run-time. Mutators depen...
by Nelsona
Tue Jul 10, 2018 2:52 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 132
Views: 124004

Re: NavAdder mutator

Bump time: After another examination I could see that some funky carcass with decoration purpose, even it was visible in Level, No one could figure it in game due to fascinating PrePivot crap and physics Falling - centered in void of course and getting outta game. That's was not the worst thing, per...
by Nelsona
Mon Jul 09, 2018 5:32 am
Forum: Tech Spot
Topic: Miscellaneous Spam or...
Replies: 4
Views: 7469

Re: Miscellaneous Spam or...

Yay, now I get what you mean with Clean. It is "Clean" :?
ut_files_clean.PNG
ut_files_clean.PNG (355.57 KiB) Viewed 7351 times
Somehow repositories are still alive...
by Nelsona
Sun Jul 08, 2018 3:45 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: Changes to the Rental Server
Replies: 74
Views: 145097

Re: Changes to the Rental Server

After playing some map having a sort of Super Flak (messed up, of course) in MyLevel and which I replaced, I'm wondering if in this server in some column won't be welcomed a sort of FlakArena with a great FlakCannon (a la Insta) in company of Mr. Flakson and the rest of "dudes"... Eh ?
by Nelsona
Sat Jul 07, 2018 10:18 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 132
Views: 124004

Re: NavAdder mutator

During these checks I just tested MH-LandsOfNapali map - very beautiful level but going over 1000 Paths bla bla. I decided in a sudden moment to deliver some checks with a more simplified Network - monsters do errors here as well. After firing a critical crash due to those 1716 (or such) NavigationP...
by Nelsona
Sat Jul 07, 2018 1:57 am
Forum: Unreal Tournament DeathMatch Servers
Topic: Changes to the Rental Server
Replies: 74
Views: 145097

Re: Changes to the Rental Server

Notes toward service... Candidates about to do some DDoS probing here or "attacking" like that might be good to be informed that service has an automated script for denial of such stunts coming from whatever IP address. I though that "Great Firewall" used somewhere is good but......
by Nelsona
Fri Jul 06, 2018 12:54 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 132
Views: 124004

Re: NavAdder mutator

A bump note here. I was thinking these days at some... nice somehow levels but... are a bit messed up in some points, main problems is DevPath not working at all there. Maybe writing "push" type Bot Support will bring a bit of noise when player wants support. This secondary Bot Support wit...