Search found 755 matches

by evilgrins
Sat Mar 25, 2023 9:40 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409699

Re: Map assessment and pathing enhancements

I'll take a look and get back to you. The monsters are only for the dancing, Mercs on 1 side, Titan on the other. They're not supposed to interact with players are all, basically they're go-go dancers. Uodate: Reviews are starting, hopefully more in time - https://ut99.org/viewtopic.php?p=142114#p14...
by evilgrins
Tue Mar 14, 2023 12:41 am
Forum: General Discussions
Topic: Forum login glitch (Fixed)
Replies: 20
Views: 16918

Re: Forum login glitch (Fixed)

I can confirm the chat function didn't work for me.
by evilgrins
Tue Mar 14, 2023 12:38 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409699

Re: Map assessment and pathing enhancements

Monsters are not available in non-monster games Monsters were always available, lots of early mappers did that all the time. Best case ever was the original CTF-ProjectX. In room there is a Trigger for players, I did not see yet how player is supposed to get there If you're talking about what I thi...
by evilgrins
Fri Mar 10, 2023 4:12 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409699

Re: Map assessment and pathing enhancements

Given, after taking a more thorough look of the map, there are time portals all over the place, most every part of the map leads to the other team's side.

Only really dead places that goes nowhere are the monster dance bars... but those are kind of fun.
by evilgrins
Wed Mar 08, 2023 12:44 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409699

Re: Map assessment and pathing enhancements

Translators can go, don't need them.
by evilgrins
Tue Mar 07, 2023 3:54 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409699

Re: Map assessment and pathing enhancements

Remember this? https://ut99.org/viewtopic.php?t=14405 No UTDM-monsters, both as I wasn't intending any and all given the glitches in the new patch that would be pointless. Going to consider this a beta after you assess and path it, given it's still very much pathed for deathmatch and not CTF. I rese...
by evilgrins
Thu Mar 02, 2023 9:52 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409699

Re: Map assessment and pathing enhancements

Back on topic, I suppose I should've expected newer pathing to enable wayward bots to get back in the play area around the sides might also have the opposite effect. https://ic.pics.livejournal.com/evilgrins/3189901/6605891/6605891_original.png Now bots directly run out of the main player area, arou...
by evilgrins
Tue Feb 28, 2023 8:02 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 783
Views: 2409699

Re: Map assessment and pathing enhancements

Nelsona wrote: Mon Feb 27, 2023 10:04 pmRocks/Boulders won't kill another Titan
What's more annoying is I can remove the throwing of boulders but I can't assign it a different projectile, one that can hurt another Titan when hit by it.

Or maybe I can?

Been awhile since I tried.
by evilgrins
Mon Feb 27, 2023 2:26 am
Forum: Mapping & Textures
Topic: CTFM-UTDMT-HighlandCastle
Replies: 0
Views: 923

CTFM-UTDMT-HighlandCastle

Most maps made by mappers that have UTDMT on them tend to have them in a relatively corralled area so they don't have full access to the whole map, which I don't tend to do but sometimes it can be ideal even for me. https://ic.pics.livejournal.com/evilgrins/3189901/6603180/6603180_original.png What ...
by evilgrins
Sat Feb 25, 2023 7:09 pm
Forum: Entertainment
Topic: Funny Image
Replies: 76
Views: 338472

Re: Funny Image

Mmmmm, cola...