Search found 178 matches
- Thu Sep 05, 2019 2:14 am
- Forum: Coding Support & Tutorials
- Topic: Flagging melee damage
- Replies: 6
- Views: 6959
Re: Flagging melee damage
By changing the damage type to my custom one it seems to work just like I need it to. I looked at a bunch of melee weapons across multiple mods and there's really no clear thing that identifies all of them. I worked around this by destroying any ammo that the chosen melee weapon could have and this ...
- Thu Sep 05, 2019 2:04 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 233771
Re: Suggestions/Ideas/Thoughts
Added into the roster it would actually work. I'm trying to construct this in such a way that it has few limits on what lineup you want to use. Diego, I'm for sure going to set up the bots to be counted as kills if that's what you want to do. Not counting them seems a waste of time since the matches...
- Wed Sep 04, 2019 3:38 am
- Forum: Coding Support & Tutorials
- Topic: Flagging melee damage
- Replies: 6
- Views: 6959
Flagging melee damage
This is mainly aimed at Nels, but anyone else is always welcome to jump in... So I'm working on Gun Game and I'm concerned on how to deal with something. I'd like to add the ability for admins to use a single melee weapon that is given to all players for the entire match (along with the normal progr...
- Wed Sep 04, 2019 3:24 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 233771
Re: Suggestions/Ideas/Thoughts
I'll do what you guys want but the beauty of GG is the simplicity. If you have a weapon, a melee, and also a translocator then it's really just playing a ladder DM match. You're really at risk of losing the essence of GunGame. Don't get offended though. Over the years one of the hardest things for m...
- Tue Sep 03, 2019 5:02 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 233771
Re: Suggestions/Ideas/Thoughts
Yeah, it's overpowered once you get a quality weapon. I'm not a deathmatch player of any caliber but I'm still able to rampage through decent bots. Got a bunch more stuff coded tonight. Melee weapon is added as an option. You can decide if you want to have one in addition to the normal weapon tier. ...
- Mon Sep 02, 2019 4:06 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 233771
Re: Suggestions/Ideas/Thoughts
OK then, with your blessing I'll call this either "GunGame" or "GunGameUT". Your call. BTW got a good start on the primary coding today. Update: Calling it quits today. Made some good progress and updated the first post with the changes. GG runs smoothly and I'm happy with it so ...
- Sun Sep 01, 2019 3:41 pm
- Forum: Coding Support & Tutorials
- Topic: Those obsolete ones
- Replies: 2
- Views: 3816
Re: Those obsolete ones
I ripped it from Smiling Monster's file server and made an MH version. I don't know if this one is it though or someone made another version. That doesn't look like my code. My stuff almost always uses three space indents. I just like the way that looks, all compact and neat.
- Sun Sep 01, 2019 3:10 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 233771
Re: Suggestions/Ideas/Thoughts
We probably need to be careful that the code doesn't end up being a mess of options and checks and inter-dependency. Even with the stuff outlined in the first post it's going to be tricky to code so that any weapon/bot/player config will work correctly. BTW, working on primary coding as I'm typing t...
- Sun Sep 01, 2019 4:27 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 233771
Re: Suggestions/Ideas/Thoughts
I think the 'cleanliness' of GunGame is attractive because of the lack of dropped weapons and no need to find things like ammo. It's a stripped down deathmatch-with-a-purpose. Paper, remind me in discord about the FF weapons and pinata. I'll find out what's going on with them and see if I can make s...
- Sat Aug 31, 2019 1:05 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 233771
Re: Suggestions/Ideas/Thoughts
I've been thinking about this and it would be best if this is a desired inclusion it should be done in the base game. You could mod a reward system but it will work way better if it's just built into the game and can be selected off/on. GG looks fun but I can see your average UT server admin wanting...