Search found 181 matches
- Fri Oct 25, 2019 12:36 pm
- Forum: GunGameUT
- Topic: Stepping away for a while
- Replies: 16
- Views: 26078
Stepping away for a while
Hate to post this but I'm going to let you guys know that I'll be away for the foreseeable future. The doctors found a mass on my lung and I'm going to have to deal with that. My type of cancer likes to invade the lungs so this is something I knew could eventually happen. I don't have any idea what ...
- Wed Oct 23, 2019 3:06 am
- Forum: Developers Tool Box
- Topic: Advanced Spawn ?
- Replies: 2
- Views: 8543
Re: Advanced Spawn ?
There's really no good reason that just about any pathnode could double as a playerstart. It wouldn't be hard to script a mutator that does this.
- Sat Oct 12, 2019 12:28 am
- Forum: Unreal Tournament Discussion
- Topic: Khepera getting kicked from MH
- Replies: 8
- Views: 15647
Re: Khepera getting kicked from MH
It's in the error, it's just hard to read: MH-TB-Alitabattleangle(final)
- Fri Oct 11, 2019 12:02 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 302949
Re: Suggestions/Ideas/Thoughts
Sorry guys, been out dealing with a heart thing. Everything is fine but I went on beta blockers and it's been tough to adjust to them. Makes you so tired all the time. I just want to sleep a lot but it's getting better as I get used to them. I'm all good, it's not scary bad. I have this condition ca...
- Fri Oct 11, 2019 11:54 am
- Forum: Unreal Tournament Discussion
- Topic: Khepera getting kicked from MH
- Replies: 8
- Views: 15647
Re: Khepera getting kicked from MH
This is a badly imported texture, probably not mipped right. You should pull the map until it's fixed, it's going to crash people not using OpenGL.
- Sun Oct 06, 2019 1:32 pm
- Forum: GunGameUT Maps
- Topic: DM-gg_de_dust2
- Replies: 6
- Views: 14247
Re: GG-de_dust2
I'm glad we can finally bring this entire project to life. It's been a lot of fun to work on.
- Sat Sep 28, 2019 4:49 am
- Forum: ScreenShots & Bragging Rights
- Topic: Bugging/Debugging/Testing
- Replies: 2
- Views: 8233
Re: Bugging/Debugging/Testing
This looks really good Nels. Is it XCGE dependent?
- Mon Sep 23, 2019 3:29 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 79
- Views: 302949
Re: Suggestions/Ideas/Thoughts
I went ahead and removed it. I also cleaned up the HUD a little bit. The version I sent you today has all that new stuff in it. I think it's cleaner and neater. There's a point where you just don't need all that information on a simple game, it's not like you are going to slow down on killing people...
- Mon Sep 23, 2019 3:27 am
- Forum: Misc. Mods, Mutators & Addons
- Topic: A Random Fact
- Replies: 11
- Views: 19065
Re: A Random Fact
I'm really interested in seeing how you do this Nels.
- Sun Sep 22, 2019 2:05 pm
- Forum: Misc. Mods, Mutators & Addons
- Topic: A Random Fact
- Replies: 11
- Views: 19065
Re: A Random Fact
That looks good but I'd set the strength really low so it renders only closely and you might lower the visibility of it way down. You could even allow it to be toggle-able by the client.
I'm interested to see how you do this Nels.
I'm interested to see how you do this Nels.