That looks good but I'd set the strength really low so it renders only closely and you might lower the visibility of it way down. You could even allow it to be toggle-able by the client.
I'm interested to see how you do this Nels.
Search found 172 matches
- Sun Sep 22, 2019 2:05 pm
- Forum: Misc. Mods, Mutators & Addons
- Topic: A Random Fact
- Replies: 11
- Views: 2922
- Sat Sep 21, 2019 11:42 pm
- Forum: Misc. Mods, Mutators & Addons
- Topic: A Random Fact
- Replies: 11
- Views: 2922
Re: A Random Fact
This sounds not too hard at first, but it's going to be a nightmare to get done using stock UT stuff. You'll need a path network at the very least and you'll also need to be able to map the path at runtime. That's going to be a huge hit to the server, even if you try to drag it out by parsing a litt...
- Wed Sep 18, 2019 9:40 pm
- Forum: Mapping & Textures
- Topic: Coming Soon and some help
- Replies: 14
- Views: 4441
Re: Coming Soon and some help
You should make a map for the contest and call it "Bot race". Make the bots run an obstacle course and do all the things that everyone thinks they can't do 

- Wed Sep 18, 2019 4:21 pm
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 76
- Views: 21236
Re: Suggestions/Ideas/Thoughts
I could use a bit of advice, I think I'm in danger of 'overdoing' the HUD. Here's my question: GGHUD.jpg "Kills Remaining" is the number of kills to the next weapon upgrade. "Rank" is just your place in the list. More on that in a second. "Spread" is the difference between the weapon level you are o...
- Wed Sep 18, 2019 3:50 pm
- Forum: Mapping & Textures
- Topic: Coming Soon and some help
- Replies: 14
- Views: 4441
Re: Coming Soon and some help
This is why Nels is one of the underappreciated gems of the Unreal community. I can promise you Diego that when Nels gets done it's going to work flawlessly. He's the best ever at these odd botpathing problems.
- Wed Sep 18, 2019 2:34 am
- Forum: GunGameUT
- Topic: Suggestions/Ideas/Thoughts
- Replies: 76
- Views: 21236
Re: Suggestions/Ideas/Thoughts
Thanks! Got it and deleted the attachment. It's almost 2 in the morning so I'll open this and take a look in the morning. Thank you X1000 for testing!!! Update: I've been pretty busy on this for the last few days. I finally got the scoreboard sorted. Here's the way it currently looks GGSB.jpg I hamm...
- Mon Sep 16, 2019 1:18 pm
- Forum: Mapping & Textures
- Topic: Coming Soon and some help
- Replies: 14
- Views: 4441
Re: Coming Soon
I'm happy to do it but Nels is the absolute genius for getting bots to do what you want. If he's busy I'm happy to help but I'm very much your number two choice behind him.
- Sun Sep 15, 2019 10:31 pm
- Forum: Misc. Mods, Mutators & Addons
- Topic: Tester Mutators
- Replies: 5
- Views: 1924
Re: Tester Mutators
It might be time to just start a community of players all using the same dll with straightforward solutions to these stupid uscript issues.
- Sun Sep 15, 2019 3:32 pm
- Forum: Misc. Mods, Mutators & Addons
- Topic: Tester Mutators
- Replies: 5
- Views: 1924
Re: Tester Mutators
This is really interesting Nels. How fast can it compute the path in real time?
- Sun Sep 15, 2019 8:41 am
- Forum: Mapping & Textures
- Topic: Coming Soon and some help
- Replies: 14
- Views: 4441
Re: Coming Soon
Fuck Evil. He hates everything, even himself.
If you want me to playtest and offer any helpful hints just let me know: agutgopostal at gmail dot com.

If you want me to playtest and offer any helpful hints just let me know: agutgopostal at gmail dot com.