Search found 181 matches

by Kelly
Fri Oct 25, 2019 12:36 pm
Forum: GunGameUT
Topic: Stepping away for a while
Replies: 16
Views: 26078

Stepping away for a while

Hate to post this but I'm going to let you guys know that I'll be away for the foreseeable future. The doctors found a mass on my lung and I'm going to have to deal with that. My type of cancer likes to invade the lungs so this is something I knew could eventually happen. I don't have any idea what ...
by Kelly
Wed Oct 23, 2019 3:06 am
Forum: Developers Tool Box
Topic: Advanced Spawn ?
Replies: 2
Views: 8543

Re: Advanced Spawn ?

There's really no good reason that just about any pathnode could double as a playerstart. It wouldn't be hard to script a mutator that does this.
by Kelly
Sat Oct 12, 2019 12:28 am
Forum: Unreal Tournament Discussion
Topic: Khepera getting kicked from MH
Replies: 8
Views: 15647

Re: Khepera getting kicked from MH

It's in the error, it's just hard to read: MH-TB-Alitabattleangle(final)
by Kelly
Fri Oct 11, 2019 12:02 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 302949

Re: Suggestions/Ideas/Thoughts

Sorry guys, been out dealing with a heart thing. Everything is fine but I went on beta blockers and it's been tough to adjust to them. Makes you so tired all the time. I just want to sleep a lot but it's getting better as I get used to them. I'm all good, it's not scary bad. I have this condition ca...
by Kelly
Fri Oct 11, 2019 11:54 am
Forum: Unreal Tournament Discussion
Topic: Khepera getting kicked from MH
Replies: 8
Views: 15647

Re: Khepera getting kicked from MH

This is a badly imported texture, probably not mipped right. You should pull the map until it's fixed, it's going to crash people not using OpenGL.
by Kelly
Sun Oct 06, 2019 1:32 pm
Forum: GunGameUT Maps
Topic: DM-gg_de_dust2
Replies: 6
Views: 14247

Re: GG-de_dust2

I'm glad we can finally bring this entire project to life. It's been a lot of fun to work on.
by Kelly
Sat Sep 28, 2019 4:49 am
Forum: ScreenShots & Bragging Rights
Topic: Bugging/Debugging/Testing
Replies: 2
Views: 8233

Re: Bugging/Debugging/Testing

This looks really good Nels. Is it XCGE dependent?
by Kelly
Mon Sep 23, 2019 3:29 am
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 302949

Re: Suggestions/Ideas/Thoughts

I went ahead and removed it. I also cleaned up the HUD a little bit. The version I sent you today has all that new stuff in it. I think it's cleaner and neater. There's a point where you just don't need all that information on a simple game, it's not like you are going to slow down on killing people...
by Kelly
Mon Sep 23, 2019 3:27 am
Forum: Misc. Mods, Mutators & Addons
Topic: A Random Fact
Replies: 11
Views: 19065

Re: A Random Fact

I'm really interested in seeing how you do this Nels.
by Kelly
Sun Sep 22, 2019 2:05 pm
Forum: Misc. Mods, Mutators & Addons
Topic: A Random Fact
Replies: 11
Views: 19065

Re: A Random Fact

That looks good but I'd set the strength really low so it renders only closely and you might lower the visibility of it way down. You could even allow it to be toggle-able by the client.

I'm interested to see how you do this Nels.