Search found 172 matches

by Kelly
Sun Sep 22, 2019 2:05 pm
Forum: Misc. Mods, Mutators & Addons
Topic: A Random Fact
Replies: 11
Views: 2922

Re: A Random Fact

That looks good but I'd set the strength really low so it renders only closely and you might lower the visibility of it way down. You could even allow it to be toggle-able by the client.

I'm interested to see how you do this Nels.
by Kelly
Sat Sep 21, 2019 11:42 pm
Forum: Misc. Mods, Mutators & Addons
Topic: A Random Fact
Replies: 11
Views: 2922

Re: A Random Fact

This sounds not too hard at first, but it's going to be a nightmare to get done using stock UT stuff. You'll need a path network at the very least and you'll also need to be able to map the path at runtime. That's going to be a huge hit to the server, even if you try to drag it out by parsing a litt...
by Kelly
Wed Sep 18, 2019 9:40 pm
Forum: Mapping & Textures
Topic: Coming Soon and some help
Replies: 14
Views: 4441

Re: Coming Soon and some help

You should make a map for the contest and call it "Bot race". Make the bots run an obstacle course and do all the things that everyone thinks they can't do :lol:
by Kelly
Wed Sep 18, 2019 4:21 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 76
Views: 21236

Re: Suggestions/Ideas/Thoughts

I could use a bit of advice, I think I'm in danger of 'overdoing' the HUD. Here's my question: GGHUD.jpg "Kills Remaining" is the number of kills to the next weapon upgrade. "Rank" is just your place in the list. More on that in a second. "Spread" is the difference between the weapon level you are o...
by Kelly
Wed Sep 18, 2019 3:50 pm
Forum: Mapping & Textures
Topic: Coming Soon and some help
Replies: 14
Views: 4441

Re: Coming Soon and some help

This is why Nels is one of the underappreciated gems of the Unreal community. I can promise you Diego that when Nels gets done it's going to work flawlessly. He's the best ever at these odd botpathing problems.
by Kelly
Wed Sep 18, 2019 2:34 am
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 76
Views: 21236

Re: Suggestions/Ideas/Thoughts

Thanks! Got it and deleted the attachment. It's almost 2 in the morning so I'll open this and take a look in the morning. Thank you X1000 for testing!!! Update: I've been pretty busy on this for the last few days. I finally got the scoreboard sorted. Here's the way it currently looks GGSB.jpg I hamm...
by Kelly
Mon Sep 16, 2019 1:18 pm
Forum: Mapping & Textures
Topic: Coming Soon and some help
Replies: 14
Views: 4441

Re: Coming Soon

I'm happy to do it but Nels is the absolute genius for getting bots to do what you want. If he's busy I'm happy to help but I'm very much your number two choice behind him.
by Kelly
Sun Sep 15, 2019 10:31 pm
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 5
Views: 1924

Re: Tester Mutators

It might be time to just start a community of players all using the same dll with straightforward solutions to these stupid uscript issues.
by Kelly
Sun Sep 15, 2019 3:32 pm
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 5
Views: 1924

Re: Tester Mutators

This is really interesting Nels. How fast can it compute the path in real time?
by Kelly
Sun Sep 15, 2019 8:41 am
Forum: Mapping & Textures
Topic: Coming Soon and some help
Replies: 14
Views: 4441

Re: Coming Soon

Fuck Evil. He hates everything, even himself. :tease:

If you want me to playtest and offer any helpful hints just let me know: agutgopostal at gmail dot com.