Search found 178 matches

by Kelly
Fri Oct 11, 2019 12:02 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 231854

Re: Suggestions/Ideas/Thoughts

Sorry guys, been out dealing with a heart thing. Everything is fine but I went on beta blockers and it's been tough to adjust to them. Makes you so tired all the time. I just want to sleep a lot but it's getting better as I get used to them. I'm all good, it's not scary bad. I have this condition ca...
by Kelly
Fri Oct 11, 2019 11:54 am
Forum: Unreal Tournament Discussion
Topic: Khepera getting kicked from MH
Replies: 8
Views: 9488

Re: Khepera getting kicked from MH

This is a badly imported texture, probably not mipped right. You should pull the map until it's fixed, it's going to crash people not using OpenGL.
by Kelly
Sun Oct 06, 2019 1:32 pm
Forum: GunGameUT Maps
Topic: DM-gg_de_dust2
Replies: 6
Views: 8108

Re: GG-de_dust2

I'm glad we can finally bring this entire project to life. It's been a lot of fun to work on.
by Kelly
Sat Sep 28, 2019 4:49 am
Forum: ScreenShots & Bragging Rights
Topic: Bugging/Debugging/Testing
Replies: 2
Views: 4900

Re: Bugging/Debugging/Testing

This looks really good Nels. Is it XCGE dependent?
by Kelly
Mon Sep 23, 2019 3:29 am
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 231854

Re: Suggestions/Ideas/Thoughts

I went ahead and removed it. I also cleaned up the HUD a little bit. The version I sent you today has all that new stuff in it. I think it's cleaner and neater. There's a point where you just don't need all that information on a simple game, it's not like you are going to slow down on killing people...
by Kelly
Mon Sep 23, 2019 3:27 am
Forum: Misc. Mods, Mutators & Addons
Topic: A Random Fact
Replies: 11
Views: 10857

Re: A Random Fact

I'm really interested in seeing how you do this Nels.
by Kelly
Sun Sep 22, 2019 2:05 pm
Forum: Misc. Mods, Mutators & Addons
Topic: A Random Fact
Replies: 11
Views: 10857

Re: A Random Fact

That looks good but I'd set the strength really low so it renders only closely and you might lower the visibility of it way down. You could even allow it to be toggle-able by the client.

I'm interested to see how you do this Nels.
by Kelly
Sat Sep 21, 2019 11:42 pm
Forum: Misc. Mods, Mutators & Addons
Topic: A Random Fact
Replies: 11
Views: 10857

Re: A Random Fact

This sounds not too hard at first, but it's going to be a nightmare to get done using stock UT stuff. You'll need a path network at the very least and you'll also need to be able to map the path at runtime. That's going to be a huge hit to the server, even if you try to drag it out by parsing a litt...
by Kelly
Wed Sep 18, 2019 9:40 pm
Forum: Mapping & Textures
Topic: Coming Soon and some help
Replies: 14
Views: 10357

Re: Coming Soon and some help

You should make a map for the contest and call it "Bot race". Make the bots run an obstacle course and do all the things that everyone thinks they can't do :lol:
by Kelly
Wed Sep 18, 2019 4:21 pm
Forum: GunGameUT
Topic: Suggestions/Ideas/Thoughts
Replies: 79
Views: 231854

Re: Suggestions/Ideas/Thoughts

I could use a bit of advice, I think I'm in danger of 'overdoing' the HUD. Here's my question: GGHUD.jpg "Kills Remaining" is the number of kills to the next weapon upgrade. "Rank" is just your place in the list. More on that in a second. "Spread" is the difference betw...