Search found 784 matches

by evilgrins
Wed May 29, 2024 6:32 am
Forum: Mapping & Textures
Topic: CTF-FLAPJACKS_r1
Replies: 0
Views: 11

CTF-FLAPJACKS_r1

Initially I had an entirely different idea for this map... https://ic.pics.livejournal.com/evilgrins/3189901/7305268/7305268_original.png ...but that was before I realized the XV copters are incapable of carrying flags. Originally this map had no pathing, Nelsona fixed that as well as add pathing so...
by evilgrins
Tue May 28, 2024 1:55 pm
Forum: Skins & Models
Topic: Supermen
Replies: 0
Views: 17

Supermen

Back in the day at DC Comics there was a storyline suggesting a government agency had started a program to create replacement Supermen... https://ic.pics.livejournal.com/evilgrins/3189901/7304253/7304253_original.png ...in case something ever happened to Superman, they'd have backups to keep up the ...
by evilgrins
Tue May 28, 2024 3:11 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432716

Re: Map assessment and pathing enhancements

Okay then, I shall consider this map done.
by evilgrins
Sun May 26, 2024 12:36 am
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 119
Views: 262777

Re: Screenshots for FUN!

Happy Memorial Day Weekend!
by evilgrins
Sat May 25, 2024 3:41 am
Forum: Mapping & Textures
Topic: UTDM-monsters in CTF-DesertFox
Replies: 0
Views: 91

UTDM-monsters in CTF-DesertFox

I did a previous edit of this for fun · https://ut99.org/viewtopic.php?p=72991 · based on a silly idea, but I forgot about these other two until this week. https://ic.pics.livejournal.com/evilgrins/3189901/7240276/7240276_original.png DesertFox is a fairly large map, with mountains; playspace above ...
by evilgrins
Fri May 24, 2024 3:07 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432716

Re: Map assessment and pathing enhancements

Less a priority then, let's move onto something more pertinent. Defense points could use some work, though not the ones down on the flag level as those seem to be fine. Top of the tower doesn't seem used at all, which isn't so important. Bots do go up there just never stay. The middle defense point ...
by evilgrins
Fri May 24, 2024 3:03 am
Forum: Unreal Tournament Discussion
Topic: NPC bots for Team Games
Replies: 3
Views: 559

Re: NPC bots for Team Games

Why we do want play against weak/useless opponents ? Because not everybody sets up their bots manually, they like to practice against them but not expecting any challenge. As NPCs can be made off any model which has a bot function, doing up Botpack NPCs shouldn't be such a chore for the guy who mad...
by evilgrins
Wed May 22, 2024 7:21 pm
Forum: Skins & Models
Topic: Celebrities
Replies: 0
Views: 101

Celebrities

Originally I was going to call this "basic" as it's a very basic design... https://ic.pics.livejournal.com/evilgrins/3189901/7239912/7239912_original.png ...but then I remembered I had a bunch of faces of celebs and figured, why not? Had an Elon Musk face too, but upon closer inspection it...
by evilgrins
Mon May 20, 2024 6:52 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432716

Re: Map assessment and pathing enhancements

Nelsona wrote: Mon May 20, 2024 4:42 pmBy recommending fire, they will fire without discrimination.
Unfixable, then?
by evilgrins
Mon May 20, 2024 5:16 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432716

Re: Map assessment and pathing enhancements

Looks good overall, only has 1 quirk which may or may not be fixable but thought I'd mention. Any UTDM-monster when locked on a target will fixate on it until either it kills it or something else does. This is okay, nothing bad there, but the UTDMS in this map are locking on a target, often ducking ...