Search found 875 matches

by evilgrins
Sat Apr 12, 2025 3:37 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 871
Views: 2626241

Re: Map assessment and pathing enhancements

Oh, I don't want any pathing for the Cyberus. Let it do it's own thing... it can't score points and it can't be killed.

Mostly just there to be a random element and to discourage campers.
by evilgrins
Fri Apr 11, 2025 1:17 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 871
Views: 2626241

Re: Map assessment and pathing enhancements

Cool, thanks for staying on it.
by evilgrins
Wed Apr 02, 2025 12:24 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 871
Views: 2626241

Re: Map assessment and pathing enhancements

I have a similar issue, my system keeps overheating and turning itself off. I know the issue, haven't cleaned it in a long time... mostly as I can't remember how to. Being old sucks. Need to open it up (know how to do that) to clean the accumulated dust out from the inside in general but mainly from...
by evilgrins
Tue Apr 01, 2025 11:59 pm
Forum: Skins & Models
Topic: whites
Replies: 0
Views: 1760

whites

I recently posted to the 50+ UT groups I follow on Facebook to see if there's any other skinners out there... doesn't appear to be, but I did find some interested in learning. https://ic.pics.livejournal.com/evilgrins/3189901/7760588/7760588_original.png Not that I have any immediate interest in sta...
by evilgrins
Tue Mar 25, 2025 10:12 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 871
Views: 2626241

Re: Map assessment and pathing enhancements

The pathing challenge to which I referred. Weapons and ammo are light, leave that alone... that's ideal. A Cyberus is on the map... leave that alone too. Botpathing is either really bad or non-existent. As the map was intended for snipers, I don't think bots were much of a consideration. What I'd li...
by evilgrins
Fri Feb 21, 2025 12:24 am
Forum: Mapping & Textures
Topic: CTF-UTDMS-Stonehenge
Replies: 0
Views: 4077

CTF-UTDMS-Stonehenge

What we have here is an ancient circle of what appears to be ceremonial stones, mostly massive ones. https://ic.pics.livejournal.com/evilgrins/3189901/7753598/7753598_original.png Map is fairly large, there's 2 UTDMS (1 per team) on the map, and an orbiting teleport (looks like the UT logo) which ma...
by evilgrins
Sun Feb 16, 2025 6:10 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 871
Views: 2626241

Re: Map assessment and pathing enhancements

Thankees, great as aways.

May have a challenge for you next. A sniper map I edited a stretch back, which has no pathing... but I want it added in such a way as it's not too much and the bots mostly try to avoid being out in the open.
by evilgrins
Sun Feb 16, 2025 1:06 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 871
Views: 2626241

Re: Map assessment and pathing enhancements

This one I've played and need some help: https://unrealarchive.org/unreal-tournament/maps/domination/E/dom-eokatex_9e5a2880.html 1. Pathing seems decent but there's a Control Point in a little stonehenge type deal on an island... none of the bots ever go there. 2. Lighting is a little flat. Please, ...
by evilgrins
Thu Feb 06, 2025 12:35 am
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 129
Views: 341145

Re: Screenshots for FUN!

There's not always a theme to these things...