Search found 444 matches

by evilgrins
Wed May 12, 2021 2:23 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47579

Re: Map assessment and pathing enhancements

I'm pretty sure even a bot with the worst aim ever can shoot down an SLV with that Star Wars shock rifle. Quick question... editing this map has been a pain because all pickups aren't visible in the editor. I've been having to primarily use the binoculars to find things and then picking delete from ...
by evilgrins
Wed May 12, 2021 2:14 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47579

Re: Map assessment and pathing enhancements

There are still redeemers on the ground on the map, in the room with the Titan and in the side rooms where the Brutes used to be. I will not be adding anymore... but in the flag room seemed a bit much to me. Too easy to nuke whoever takes the flag... and even if they're playing SLV, they can pick th...
by evilgrins
Tue May 11, 2021 9:55 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47579

Re: Map assessment and pathing enhancements

You've discussed this map in other threads on this forum, I'd like you to bot-path this map. I removed redeemers from the Flag room and replaced shock rifles with the Star Wars version, I've removed brutes and added lightsabers, I replaced a Titan with a UTDMT. No need to path monsters, leave them a...
by evilgrins
Mon May 10, 2021 3:28 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47579

Re: Map assessment and pathing enhancements

Nelsona wrote:
Mon May 10, 2021 7:41 am
Also you can create paths from here
I thought pushing the button was bad. Everyone, including you before, have advised against that.
by evilgrins
Mon May 10, 2021 12:01 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47579

Re: Map assessment and pathing enhancements

Assess please, decent map but bots go nowhere.
by evilgrins
Sun May 09, 2021 9:30 pm
Forum: Skins & Models
Topic: Webheads
Replies: 1
Views: 836

Re: Webheads

Faces this skin has... https://ic.pics.livejournal.com/evilgrins/3189901/5488741/5488741_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5489008/5489008_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5489234/5489234_original.png https://ic.pics.livejournal.com/evilgrin...
by evilgrins
Sun May 09, 2021 9:29 pm
Forum: Skins & Models
Topic: The Roach
Replies: 5
Views: 1005

Re: The Roach

Faces this skin has... https://ic.pics.livejournal.com/evilgrins/3189901/5487481/5487481_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5487777/5487777_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5488028/5488028_original.png https://ic.pics.livejournal.com/evilgrin...
by evilgrins
Sun May 09, 2021 5:22 pm
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 62
Views: 36844

Re: Screenshots for FUN!

8 screenshots that have nothing to do with Mother's Day... probably. https://ic.pics.livejournal.com/evilgrins/3189901/5436270/5436270_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5436513/5436513_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5436813/5436813_origina...
by evilgrins
Thu May 06, 2021 8:57 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47579

Re: Map assessment and pathing enhancements

Back to this for a bit.

I tried implementing those added lines to the script, as to even things up I added papercoffee's Chef of Hell, but it didn't get a shadow.

What did i do wrong?
by evilgrins
Tue May 04, 2021 8:37 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47579

Re: Map assessment and pathing enhancements

I remembered this map after the last one we did papercoffee said he'd prefer their being a big pillar in the middle...