Search found 668 matches

by evilgrins
Sat Sep 23, 2023 6:01 pm
Forum: Mapping & Textures
Topic: WELCOME TO JURASSIC FOREST!
Replies: 0
Views: 13

WELCOME TO JURASSIC FOREST!

The downside of every Jurassic Park / Jurassic World story has always been "sounds like a fun idea" but things always get out of hand and dinosaurs need to be killed. So, why not have InGen (International Genetic Technologies) instead make a hunting preserve where guests can hunt dinosaurs...
by evilgrins
Sun Sep 10, 2023 6:00 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 709
Views: 208426

Re: Map assessment and pathing enhancements

As far as the UTDM, they're fine. This map is fairly chaotic, don't need to take away from that.

The issue is bots will take the flag but then make no effort whatsoever to take it back to their side to tag it up.

Cyberus outside the ring are to deal with UTDMW escaping.
by evilgrins
Sun Sep 10, 2023 5:38 pm
Forum: Mapping & Textures
Topic: CTFM-UTDMS-AncientCyberus
Replies: 0
Views: 30

CTFM-UTDMS-AncientCyberus

I'm not the only person that edits maps with UTDM-monsters, the original mapper on this had a UTDMT in the center area. https://ic.pics.livejournal.com/evilgrins/3189901/6926831/6926831_original.png Replaced that with a Cyberus and gave each base their own UTDMS. The open center area has the most ro...
by evilgrins
Sat Sep 09, 2023 9:25 pm
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 102
Views: 81940

Re: Screenshots for FUN!

Full listing of the current UT Corps... https://unreal-games.livejournal.com/201155.html ...and incorporated Skaarj Squad. An exclusive association as they won't let me join. These bots are configured after players I've known in Unreal/UT forums: https://ic.pics.livejournal.com/evilgrins/3189901/692...
by evilgrins
Thu Sep 07, 2023 3:24 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 709
Views: 208426

Re: Map assessment and pathing enhancements

Thankees, I'll run it and see.
by evilgrins
Sat Aug 26, 2023 5:05 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 709
Views: 208426

Re: Map assessment and pathing enhancements

Like I said, no rush.

Area that big, there's bound to be a fair number of blind spots.
by evilgrins
Wed Aug 23, 2023 4:55 pm
Forum: Skins & Models
Topic: Composite Superman
Replies: 0
Views: 64

Composite Superman

Given one of the primary reasons I learned to skin in the first place (in that special way I used) was to give skins that only had red & blue team colors or skins that had no team colors the full spread of all 4... https://ic.pics.livejournal.com/evilgrins/3189901/6915331/6915331_original.png .....
by evilgrins
Tue Aug 22, 2023 2:59 am
Forum: Skins & Models
Topic: Hello Kitty Corps
Replies: 0
Views: 66

Hello Kitty Corps

Because once I had a lady love who was fixated on Hello Kitty, I made some skins based on that... https://ic.pics.livejournal.com/evilgrins/3189901/2254288/2254288_original.gif ...male & female... https://ic.pics.livejournal.com/evilgrins/3189901/2246709/2246709_original.png ...which I never sha...
by evilgrins
Fri Aug 18, 2023 6:48 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 709
Views: 208426

Re: Map assessment and pathing enhancements

A frequent issue with wide open area maps, UT seems to work best with indoor environments.
by evilgrins
Tue Aug 15, 2023 5:28 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 709
Views: 208426

Re: Map assessment and pathing enhancements

Do you still have this map?
https://ut99.org/viewtopic.php?p=143000

Because you posted a review of it on that thread, and Terraniux never finalized it.

Was wondering if you'd be up for doing another assessment, and maybe path it fully.