Search found 505 matches

by evilgrins
Wed Nov 24, 2021 4:20 am
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 74
Views: 49460

Re: Screenshots for FUN!

Turkey Day, also known as Thanksgiving and the Great Turky Apocalypse, is coming! 🦃 https://ic.pics.livejournal.com/evilgrins/3189901/5861674/5861674_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5862009/5862009_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5862363/...
by evilgrins
Fri Nov 12, 2021 2:45 pm
Forum: Entertainment
Topic: Funny Image
Replies: 42
Views: 22648

Re: Funny Image

Indeed...
by evilgrins
Wed Nov 10, 2021 2:08 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 524
Views: 93746

Re: Map assessment and pathing enhancements

Nelsona wrote: Thu Nov 04, 2021 6:57 pmFlag Carrier can escape or route is way too long and has chances to be killed
Maybe some key item placement along the way would help; shields and mega-healths.

Thanks, I'll take a look at it.
by evilgrins
Thu Nov 04, 2021 10:00 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 524
Views: 93746

Re: Map assessment and pathing enhancements

VERY LARGE map, CTF and "crossing the border" themed... pathing seems to be lacking. I mean, there is pathing, but it's not great.

Asses away:
https://unrealarchive.org/maps/unreal-t ... 497cf.html
by evilgrins
Thu Nov 04, 2021 6:28 am
Forum: Mapping & Textures
Topic: 5 CTF4 edits
Replies: 0
Views: 70

5 CTF4 edits

You can download them there · https://unreal-games.livejournal.com/2021/11/03/ Preview shots: https://ic.pics.livejournal.com/evilgrins/3189901/5848773/5848773_original.png https://ic.pics.livejournal.com/evilgrins/3189901/5848870/5848870_original.png https://ic.pics.livejournal.com/evilgrins/318990...
by evilgrins
Sat Oct 30, 2021 11:47 am
Forum: Mapping & Textures
Topic: CTFM-UTDMT-5Cubes_Crokx7
Replies: 0
Views: 76

CTFM-UTDMT-5Cubes_Crokx7

Fairly standard and not particularly large CTF4 map, Titans might've been a bit overkill but at the time I initially edited this I didn't know about other UTDM-monsters and I don't always feel a need to go back and swap the smaller monsters now that I have them. https://ic.pics.livejournal.com/evilg...
by evilgrins
Mon Oct 25, 2021 11:14 pm
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 74
Views: 49460

Re: Screenshots for FUN!

Recent discussions about how many pics you can put in a post has me trying 20 over my usual monthly 8. Some forums have set limits for outside hosted images, so this will help me make determinations on other forums as well. https://ic.pics.livejournal.com/evilgrins/3189901/5758928/5758928_original.p...
by evilgrins
Mon Oct 25, 2021 11:06 pm
Forum: Entertainment
Topic: Funny Image
Replies: 42
Views: 22648

Re: Funny Image

I see a lot of those type "comics" like that 1 in the previous post... but they make no sense to me.

Moving right along...
by evilgrins
Thu Oct 21, 2021 2:29 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 524
Views: 93746

Re: Map assessment and pathing enhancements

No worries, no rush on that. As is it works okay but I haven't bopped anything off on you for awhile.

That and I've a bigger and more ambitious thing coming your way soon... when I get done with team coloring both sides of it.
by evilgrins
Sun Oct 17, 2021 9:49 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 524
Views: 93746

Re: Map assessment and pathing enhancements

I wouldn't expect bots to be able to finish the map, but to be able to goto the basic areas throughout.

Just so they can provide better backup for actual humans players.