Assess please!
https://unrealarchive.org/maps/unreal-t ... 6dd66.html
Had this awhile, but it's limiting. Bot pathing is either non-existent or bots just don't want to go anywhere out of sporadic laziness.
Search found 764 matches
- Sat May 04, 2024 6:04 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 788
- Views: 2414433
- Sat May 04, 2024 3:21 pm
- Forum: Mapping & Textures
- Topic: CTF at the Great Wall
- Replies: 0
- Views: 17
CTF at the Great Wall
Edited for 2 different UTDM-monsters, if I still had access to UnrealEd I'd probably eventually have edited for the only other kind I know of as well. https://ic.pics.livejournal.com/evilgrins/3189901/7216961/7216961_original.png What we have here is a large map with two symmetrical sides which a la...
- Fri May 03, 2024 7:31 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 788
- Views: 2414433
Re: Map assessment and pathing enhancements
Done? Looks like. The occasional BSP aside (fairly common on large maps) looks great. It actually looks even brighter than it did before. Initially thought something was off with the Blue-base, as no one was scoring there, but that's mostly as GoPostal's bot kept killing anyone who went too close.....
- Thu May 02, 2024 6:32 am
- Forum: Mapping & Textures
- Topic: CTF-UTDMS-Agony
- Replies: 0
- Views: 39
CTF-UTDMS-Agony
Quite awhile ago, in ancient times, I had previously edited this map with UTDMT & UTDMW... https://ic.pics.livejournal.com/evilgrins/3189901/7216098/7216098_original.png ...so this seemed like a good idea, once I finally got the UTDMS version. This happened a lot early on, as I didn't have all v...
- Thu May 02, 2024 4:39 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 788
- Views: 2414433
Re: Map assessment and pathing enhancements
This should be interesting, as to date I don't think I've ever asked you to assess a DOM map and certainly not anything this intricate or large. I get the sense looking at this, seeing how bots play on it, the pathing is the same as from the CTF4 version. So that needs an update, particularly for th...
- Wed May 01, 2024 2:23 am
- Forum: ScreenShots & Bragging Rights
- Topic: Screenshots for FUN!
- Replies: 118
- Views: 261079
- Mon Apr 29, 2024 5:41 pm
- Forum: Skins & Models
- Topic: Dragon Warrior
- Replies: 0
- Views: 58
Dragon Warrior
Initially started for someone who was setting up his own games, but then he up and disappeared. https://ic.pics.livejournal.com/evilgrins/3189901/7211280/7211280_original.png A darkened presentation of the Reptal Soldier, with the logo on the back selected by he who disappeared. 1st draft only had t...
- Mon Apr 29, 2024 2:35 am
- Forum: Skins & Models
- Topic: Colors
- Replies: 0
- Views: 59
Colors
This didn't turn out exactly like I wanted it to, though I suppose it was predictable as I've seen similar in the simplified work of others. https://ic.pics.livejournal.com/evilgrins/3189901/7210953/7210953_original.png Example which inspired this had more defined details of the skin's features and ...
- Sun Apr 28, 2024 7:26 am
- Forum: Skins & Models
- Topic: Orcs all around
- Replies: 0
- Views: 66
Orcs all around
This is a bit of a 2fer, two skins I edited with a similar theme. Along with my usual collection of superhero skins I found a Batman, Superman, & Flash with no team colors. https://ic.pics.livejournal.com/evilgrins/3189901/7210364/7210364_original.png Can't say why I went with Orc, but I team co...
- Fri Apr 26, 2024 10:44 pm
- Forum: Unreal Tournament Discussion
- Topic: NPC bots for Team Games
- Replies: 0
- Views: 134
NPC bots for Team Games
We're all familiar with NPC (Non Player Character) bots... and if we're not, basically they're Unreal1 bots you can edit into your maps so they're always there, whether you have bots selected or not. https://ic.pics.livejournal.com/evilgrins/3189901/7209091/7209091_original.jpg The originals didn't ...