Search found 797 matches

by evilgrins
Sun Jun 23, 2024 7:47 pm
Forum: Mapping & Textures
Topic: MH-Advanced-GardenOfDeath
Replies: 0
Views: 11

MH-Advanced-GardenOfDeath

This isn't the only ADVANCED but it's the only one I had... https://ic.pics.livejournal.com/evilgrins/3189901/7374289/7374289_original.png ...and it has papercoffee's favorite shock rifle in it. What we have here is the Garden of Death for MonsterHunt outfitted with advanced weapons and advanced mon...
by evilgrins
Wed Jun 19, 2024 7:12 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 812
Views: 2475560

Re: Map assessment and pathing enhancements

This is a big one, so no rush:
https://unrealarchive.org/unreal-tourna ... cc3a9.html

Pathing, it has none. Needs it above and below.
by evilgrins
Tue Jun 18, 2024 8:48 pm
Forum: Skins & Models
Topic: Mortal Kombat Ninja
Replies: 0
Views: 68

Mortal Kombat Ninja

In case it was never made clear to you, "ninja" is both singular & plural. https://ic.pics.livejournal.com/evilgrins/3189901/7371724/7371724_original.png This is a combination of 4 different skins from the SkinCity Database and my own edit for a TRON bodysuit which I never got around t...
by evilgrins
Fri Jun 14, 2024 4:57 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 812
Views: 2475560

Re: Map assessment and pathing enhancements

That's why I provided the link to download CTF4.
by evilgrins
Fri Jun 14, 2024 4:55 pm
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 120
Views: 273821

Re: Screenshots for FUN!

Sunday is Father's Day!
by evilgrins
Fri Jun 14, 2024 2:30 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 812
Views: 2475560

Re: Map assessment and pathing enhancements

Assess and correct pathing issues, one in particular. Each base has a spot, or two, which bots get stuck in running in place. Possibly the mapper had the idea to prevent bots from scoring or just liked getting them trapped for easier killing...but that's not fair. Please leave the UTDMS free range! ...
by evilgrins
Wed Jun 12, 2024 3:46 am
Forum: Skins & Models
Topic: Energetic Skins
Replies: 0
Views: 151

Energetic Skins

Skimming through the SkinCity Database I stumbled across this: https://ic.pics.livejournal.com/evilgrins/3189901/7310399/7310399_original.gif https://unrealarchive.org/unreal-tournament/skins/A/alpha-101_44ef4ac4.html Decent skin, but it has limited team colors. Only red & blue... exactly the ty...
by evilgrins
Sat Jun 08, 2024 4:28 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 812
Views: 2475560

Re: Map assessment and pathing enhancements

Nelsona wrote: Sat Jun 08, 2024 11:00 amDo you think that "gasbag" pathing is needed ? To me it seems pretty much usable...
Not really no, unless the gasbags are on players' side.

But that would likely involve the TeamMonsters.u and you hate that thing.
by evilgrins
Fri Jun 07, 2024 4:00 pm
Forum: Mapping & Textures
Topic: CTF-UTDMS-PullMyFinger
Replies: 0
Views: 243

CTF-UTDMS-PullMyFinger

An old map of ZenCoder's I felt compelled to tweak a bit. https://ic.pics.livejournal.com/evilgrins/3189901/7309793/7309793_original.png Capture the Flag in an old space station, with definitive Star Wars elements. Forcefields around the edge of the station keep the atmosphere in but aren't strong e...
by evilgrins
Thu Jun 06, 2024 6:10 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 812
Views: 2475560

Re: Map assessment and pathing enhancements

Nelsona wrote: Thu Jun 06, 2024 4:29 pmExcuse me... but weather was too nice here so I was out with my bike...
It's cool, I love hiking so totally get it... but when it's been over a week I feel a need for a lil' poke.