Search found 217 matches

by evilgrins
Tue Sep 29, 2020 4:52 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7843

Re: Map assessment and pathing enhancements

This one's a little unconventional. On the left side there's a complete CTF setup. It's well pathed, everything works out just fine. On the right, for no reason I can think of, is this big empty area. On a lark, I decided to put 2 extra UTDMW over there to have quickdraw redeemer shootouts. Most of ...
by evilgrins
Tue Sep 29, 2020 2:42 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7843

Re: Map assessment and pathing enhancements

You know who Kaal is, right? Has a bad rep in most forums, I edited like a guhzillion MH maps from 1 of his, but he's a creative lil' monster. I know who is Kaal... and I think I know more others having the same habits and being dumber than sh!t Anywho... I'm poking around with that map regardless....
by evilgrins
Sat Sep 26, 2020 4:13 pm
Forum: Mapping & Textures
Topic: CTF-UTDM-RexNoctis
Replies: 2
Views: 206

Re: CTF-UTDM-RexNoctis

Nelsona wrote:
Sat Sep 26, 2020 10:36 am
You could ask if you wanted air support...
Nah, it's okay.

A lot of the maps I've posted to Vulpine Mission's forum lately they've been asking each time if there's room for SLV/RX, so I've just been adding a line about that to each edit I do if there is or not.
by evilgrins
Sat Sep 26, 2020 8:35 am
Forum: Mapping & Textures
Topic: CTF-UTDM-RexNoctis
Replies: 2
Views: 206

CTF-UTDM-RexNoctis

This is from a map that was made by MetalFist · https://ut99.org/viewtopic.php?f=5&t=3376 https://ic.pics.livejournal.com/evilgrins/3189901/5086660/5086660_original.png It was a first map for him and it's amazing, plus ginomorous. I've enjoyed playing the map over the years since he made it but fair...
by evilgrins
Sat Sep 26, 2020 7:43 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7843

Re: Map assessment and pathing enhancements

I'm more worried about how a UTDMS will react to the flag. The other 2 versions pick it up just fine but you can't see it. I'm wondering if the Team Skaarj will have it on its back like the Skaarj player model does or will it not be visible at all. Also still trying to figure out how to get it not t...
by evilgrins
Thu Sep 24, 2020 6:55 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7843

Re: Map assessment and pathing enhancements

Cool, will check it out.

In other news, be afraid · https://ut99.org/viewtopic.php?f=3&t=14123
by evilgrins
Wed Sep 23, 2020 8:04 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7843

Re: Map assessment and pathing enhancements

Okay, if the zoo thing isn't working for you, howabout this? CTF-RexNoctis was made by MetalFist, it has basic pathing but there's some issues there. Not enough to impede play, with at least 10 players, 9 of them bots, it's a challenge enough for me to get to their base, grab the flag, and get back ...
by evilgrins
Tue Sep 22, 2020 6:44 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7843

Re: Map assessment and pathing enhancements

Want to try something interesting?

This is an SP map.... didn't you say something a stretch back about wanting to setup an MH map, more or less, from scratch? Close enough.
by evilgrins
Mon Sep 21, 2020 11:49 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7843

Re: Map assessment and pathing enhancements

That works, thanks.

Another train map for you to check. No need for fixing, just thought you might like to check it out.
by evilgrins
Sun Sep 20, 2020 6:43 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7843

Re: Map assessment and pathing enhancements

Looking good. Some problems with bots running in place until something shakes them free, mostly happening at weapon placements... but I can likely fix that. Usually just an issue where the original mapper placed the weapons/ammo too low. With the noted exception of the defense window overlooking eac...