Around this time last year I released 2 LGBT-themed skins. I'd only intended to make 1 but then I saw an advertisement online which led to the making of the Captain Pride skin, which eventually led to this.
https://ic.pics.livejournal.com/evilgrins/3189901/7763122/7763122_original.png
Shortly ...
Search found 877 matches
- Mon Jun 02, 2025 4:44 pm
- Forum: Skins & Models
- Topic: Pride skin
- Replies: 0
- Views: 107387
- Wed May 14, 2025 3:15 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 3743900
Re: Map assessment and pathing enhancements
Finally took a look, been hectic lately.
And then... here are only Paths that Bot recognizes...
DM-Cyberus-DerelictCitY1-M16_rS2346.7z
However... if they go too clumsy into whatever jumping, etc. stage, I'll look at spot and perhaps it will be solved.
Technically if here it's used a "hunter" Bot ...
And then... here are only Paths that Bot recognizes...
DM-Cyberus-DerelictCitY1-M16_rS2346.7z
However... if they go too clumsy into whatever jumping, etc. stage, I'll look at spot and perhaps it will be solved.
Technically if here it's used a "hunter" Bot ...
- Sat Apr 12, 2025 3:37 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 3743900
Re: Map assessment and pathing enhancements
Oh, I don't want any pathing for the Cyberus. Let it do it's own thing... it can't score points and it can't be killed.
Mostly just there to be a random element and to discourage campers.
Mostly just there to be a random element and to discourage campers.
- Fri Apr 11, 2025 1:17 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 3743900
Re: Map assessment and pathing enhancements
Cool, thanks for staying on it.
- Wed Apr 02, 2025 12:24 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 3743900
Re: Map assessment and pathing enhancements
I have a similar issue, my system keeps overheating and turning itself off. I know the issue, haven't cleaned it in a long time... mostly as I can't remember how to.
Being old sucks.
Need to open it up (know how to do that) to clean the accumulated dust out from the inside in general but mainly ...
Being old sucks.
Need to open it up (know how to do that) to clean the accumulated dust out from the inside in general but mainly ...
- Tue Apr 01, 2025 11:59 pm
- Forum: Skins & Models
- Topic: whites
- Replies: 0
- Views: 76948
whites
I recently posted to the 50+ UT groups I follow on Facebook to see if there's any other skinners out there... doesn't appear to be, but I did find some interested in learning.
https://ic.pics.livejournal.com/evilgrins/3189901/7760588/7760588_original.png
Not that I have any immediate interest in ...
https://ic.pics.livejournal.com/evilgrins/3189901/7760588/7760588_original.png
Not that I have any immediate interest in ...
- Thu Mar 27, 2025 4:08 am
- Forum: Mapping & Textures
- Topic: New maps for sniper servers
- Replies: 1
- Views: 38590
- Tue Mar 25, 2025 10:12 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 3743900
Re: Map assessment and pathing enhancements
The pathing challenge to which I referred.
Weapons and ammo are light, leave that alone... that's ideal.
A Cyberus is on the map... leave that alone too.
Botpathing is either really bad or non-existent. As the map was intended for snipers, I don't think bots were much of a consideration.
What I ...
Weapons and ammo are light, leave that alone... that's ideal.
A Cyberus is on the map... leave that alone too.
Botpathing is either really bad or non-existent. As the map was intended for snipers, I don't think bots were much of a consideration.
What I ...
- Fri Feb 21, 2025 12:24 am
- Forum: Mapping & Textures
- Topic: CTF-UTDMS-Stonehenge
- Replies: 0
- Views: 77170
CTF-UTDMS-Stonehenge
What we have here is an ancient circle of what appears to be ceremonial stones, mostly massive ones.
https://ic.pics.livejournal.com/evilgrins/3189901/7753598/7753598_original.png
Map is fairly large, there's 2 UTDMS (1 per team) on the map, and an orbiting teleport (looks like the UT logo) which ...
https://ic.pics.livejournal.com/evilgrins/3189901/7753598/7753598_original.png
Map is fairly large, there's 2 UTDMS (1 per team) on the map, and an orbiting teleport (looks like the UT logo) which ...
- Sun Feb 16, 2025 6:10 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 3743900
Re: Map assessment and pathing enhancements
Thankees, great as aways.
May have a challenge for you next. A sniper map I edited a stretch back, which has no pathing... but I want it added in such a way as it's not too much and the bots mostly try to avoid being out in the open.
May have a challenge for you next. A sniper map I edited a stretch back, which has no pathing... but I want it added in such a way as it's not too much and the bots mostly try to avoid being out in the open.