Search found 1579 matches
- Fri Nov 24, 2023 4:47 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 48
- Views: 19975
Re: Servers State
Secondary Point. ACE kicks out player that cannot be checked for some reason. Admin activity Checking if it happens only for that player multiple times. Checking if IP address used is listed on Internet as malicious, threat, spam, with other words a less friendly place. Writing firewall policies for...
- Tue Nov 21, 2023 9:21 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 741
- Views: 225064
Re: Map assessment and pathing enhancements
Paths for Monsters are easy to do. The thing that needs to be in account is that a TITAN won't jump and chances to get over a ledge are very small. A path that recommends a "jump" clearly will drop a Titan from routing process because... it won't make it. If a weapon fired is throwing Pawn...
- Sun Nov 19, 2023 9:12 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 741
- Views: 225064
Re: Map assessment and pathing enhancements
Let's see my case, I played this for a few checks, Redeemer was loaded, clearly I'm not using it all time, only firing from entry to other room and retreating in previous room, thing does a lot of kills but it won't hurt me - because I'm not in the same room. I don't get what is so difficult in its ...
- Sat Nov 18, 2023 9:29 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 741
- Views: 225064
Re: Map assessment and pathing enhancements
Did I say that this Redeemer is a piece of crap ? No ? Then I'm saying it now... Picture, please... RedeemerCrap.PNG As far as I can see (maybe you can see as well) Ammo name it's shown in it's properties - if Uber Crap Redeemer doesn't load it, it's because this is the way in how these things were ...
- Thu Nov 16, 2023 7:30 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: Servers State
- Replies: 48
- Views: 19975
Re: Servers State
Bump time The work for removing VDS access from places where intruders are detected and/or countries that were declared "Enemies of Internet" it's in progress. This works this way It was connected - it won't be in future . Clearly I won't post every single event, but it's not like I don't ...
- Tue Nov 14, 2023 6:26 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 741
- Views: 225064
Re: Map assessment and pathing enhancements
I'm not interested in any REGENERATOR, MonsterHunt did not include this sort of "no skill" additions. It is a MonsterHunt map not a "required mods" map. Music and Redeemer ? To me is a lousy thing. If you switch repeatedly to that redeemer, it fires that "song" multiple...
- Mon Nov 13, 2023 12:38 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 741
- Views: 225064
Re: Map assessment and pathing enhancements
Resuming subject... For some reason DevPath looks a bit lazy here, it's probably geometry aspect and SpawnPoints that were doing a lot of connections, perhaps I'll go another way. Due to over-crowded placement of SpawnPoints, in certain spots DevPath a la Goblin it's adding fake Specs that have no r...
- Mon Nov 13, 2023 11:19 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 741
- Views: 225064
Re: Map assessment and pathing enhancements
Yeah, things done for those ZERO skilled ones which cannot kill a pupae with 3 rockets. Never mind some day I'll do a MonsterHunt map... without monsters...
- Sun Nov 12, 2023 9:45 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 741
- Views: 225064
Re: Map assessment and pathing enhancements
There are more lousy useless things that are simply too many, they are bugging the stage more than helping if we talk about A.I. habits. For those reading these and are slow minded there is a simple information: Any INVENTORY has a "RESPAWNTIME". Instead of loading a lot of trash this can ...
- Wed Nov 08, 2023 5:40 pm
- Forum: Security Department
- Topic: How to Identify Aimbot,Hax and cheaters?
- Replies: 65
- Views: 44878
Re: How to Identify Aimbot,Hax and cheaters?
Getting news... [ACEv12e]: GameVersion....: 469 [ACEv12e]: Renderer.......: D3D9Drv.D3D9RenderDevice [ACEv12e]: SoundDevice....: Galaxy.GalaxyAudioSubsystem [ACEv12e]: CommandLine....: [ACEv12e]: TimeStamp......: 08-11-2023 / 16:20:39 [ACEv12e]: +-----------------------------------------------------...