Search found 1359 matches

by Nelsona
Sun Jun 13, 2021 7:21 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 493
Views: 61624

Re: Map assessment and pathing enhancements

The problem is the FAKE paths. Several things here are just n00b assumptions. It would be nice to see people understanding these simple things and why in this image we have STORIES not pathing. No bot will ever take these but maybe for combat reasons, accidents and nothing else as a logic processing...
by Nelsona
Sat Jun 12, 2021 7:31 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 493
Views: 61624

Re: Map assessment and pathing enhancements

If you want I can enhance collision data from ReachSpecs making them more friendly for original Titans. I have a builder for this right in UT Editor.
by Nelsona
Sat Jun 12, 2021 7:22 pm
Forum: Unreal Tournament Discussion
Topic: Servers workarounds
Replies: 2
Views: 32

Re: Servers workarounds

Player using 436 mainly is able to play game - What if source-code would not be released ? Updating is not mandatory unless it's solid and stable. I'm currently using 436 and XCGE v24b for client. I was playing generally out of problems, unless some admins don't really know what they do and their se...
by Nelsona
Sat Jun 12, 2021 7:30 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 493
Views: 61624

Re: Map assessment and pathing enhancements

The you can delete top paths and stairs paths - they have a too big step height and this would require a node for each step which would be insanity...
by Nelsona
Fri Jun 11, 2021 7:05 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 493
Views: 61624

Re: Map assessment and pathing enhancements

Work in progress... to be continued.... Map has paths, but... if Bots are having issues on those stairs (Editor mapped paths) you can remove nodes from stairs heading to the top and rebuild paths. Probably other Bots more smarter can navigate there otherwise those paths might not be really welcomed....
by Nelsona
Fri Jun 11, 2021 6:01 pm
Forum: Unreal Tournament Discussion
Topic: Servers workarounds
Replies: 2
Views: 32

Servers workarounds

Probably this week-end some servers still left with XCv23 and plain original net-driver will go switched to XCv24b and XC_Ipdrv. For XC Players downloads can be boosted directly from game-server. If certain things are going badly messed up causing some map to be unusable, let me know. Servers were o...
by Nelsona
Thu Jun 10, 2021 3:04 pm
Forum: General Discussions
Topic: FragMe BANNED ME
Replies: 67
Views: 12823

Re: FragMe BANNED ME

The show here can keep going for whoever wants to read whatever supposed facts. In other hand, about servers... There were some events last time which seem not to be welcomed by players. Certain area is really nasty in old UT 451b series and I'm not sure 100% that 469b is suitable for public play ye...
by Nelsona
Thu Jun 10, 2021 4:32 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 493
Views: 61624

Re: Map assessment and pathing enhancements

Certain stuff will be deactivated as it doesn't make any sense. There are two bridges catapult type supposed to throw player forward. Only mid area of bridge does this as long as are used kickers and nothing shows their presence in game in central points of bridges. If player is not in the middle is...
by Nelsona
Wed Jun 09, 2021 4:10 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 493
Views: 61624

Re: Map assessment and pathing enhancements

I don't really understand the purpose of mid mover and holes buggers. Top areas generally in CTF stage means Translocator Target - this is how this game it's being played in the most of places and cases. Those lousy kickers which mappers are using here and there sometimes don't make any sense. It's ...
by Nelsona
Wed Jun 09, 2021 3:54 pm
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 29
Views: 55940

Re: Unreal Tournament v469 Official Patches

Now let me see... I'm having a computer running a game. Bug-reporting for Patches concerning the game are in GitHub which is not supporting assets running said game and making bug-reporting impossible. Do I really need to copy all things on a tablet and toggling devs like that ? Whatta heck is this ...