Search found 1670 matches

by Nelsona
Wed Jan 15, 2025 5:36 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 860
Views: 2567434

Re: Map assessment and pathing enhancements

Then I will repeat 120304 times if needed: Do check map (any supposed UT/MH map) yourself and see what's up with it first, before asking Bot to do what cannot do.
by Nelsona
Mon Jan 13, 2025 2:49 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 860
Views: 2567434

Re: Map assessment and pathing enhancements

First let me know how does it work for you... Assuming that this is not a sort of joke... Maybe you'll explain me what Bot needs to do here with current setup... and with its amazing "intelligence". Or perhaps all goes over "BT" chapter with Teleporters... I remember this map fro...
by Nelsona
Sat Dec 28, 2024 9:08 pm
Forum: Entertainment
Topic: BackInTime
Replies: 0
Views: 954

BackInTime

After 20+ years I decided to do a research about playing whatever OLD games on these Win-Doze... Eh... I wasn't more happy in any prior Christmas.... Dos_Cap1.mp4 Right now I don't fully understand what went bugged or just perfect... but the record was demanded from "Microphone" and I did ...
by Nelsona
Wed Dec 25, 2024 8:54 am
Forum: Misc. Mods, Mutators & Addons
Topic: UTDM-monsters · files & setup
Replies: 1
Views: 10969

Re: UTDM-monsters · files & setup

These objects are somewhat fun ... but the new variants of U.T. called patches create less pleasant conjunctions. We can also discuss the poor quality of these packages. Personally I see their use only a waste of time if they are not properly rebuilt. After 20+ years I do not deal with weak things l...
by Nelsona
Sat Dec 21, 2024 10:33 am
Forum: Security Department
Topic: Miscellaneous guests
Replies: 17
Views: 21495

Re: Miscellaneous guests

After changing security question, it seems like "brothers" don't understand what's up with UT game... :mrgreen:
by Nelsona
Thu Dec 19, 2024 2:58 pm
Forum: Security Department
Topic: Miscellaneous guests
Replies: 17
Views: 21495

Re: Miscellaneous guests

This community seems loved by supposed people...
NewMember_s.PNG
NewMember_s.PNG (38.04 KiB) Viewed 975 times
Lituania, Rusia - it seems like some brothers living separated are trying to meet each-other in forum :lol: .
In serious format, their location has a bad reputation...
by Nelsona
Fri Dec 13, 2024 2:33 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 860
Views: 2567434

Re: Map assessment and pathing enhancements

evilgrins wrote: Thu Dec 12, 2024 4:32 pm Wait... what traps?
As you can see (more exactly not see) they are like NO TRAPS - useless junks.

Maybe you can finally fix your Editor and drop an eye over these allegedly called maps and see if they worth paying attention at them...
by Nelsona
Thu Dec 12, 2024 3:41 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 860
Views: 2567434

Re: Map assessment and pathing enhancements

I'm not usually very excited for doing geometry changes because results might go worse than in initial map version. As for the traps - they are mainly out of logic. Pawn must spent some time there for capturing attention of a Bot, the spot is small, trap time goes very short and then... it's frankly...
by Nelsona
Fri Nov 29, 2024 7:09 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 860
Views: 2567434

Re: Map assessment and pathing enhancements

The thing is that map uses a very small height for "LavaZone" which is not enough to call the damage for fallen Pawn - if it's a Big one. If map has further BSP issues with those "walls", Pawn will hang there unable to fall in this small "Lava". The surface of Lava is d...
by Nelsona
Sun Nov 24, 2024 10:57 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 860
Views: 2567434

Re: Map assessment and pathing enhancements

Something has been operated as follows: - 320 Items which will take the same number of channels over network - depending on server's tweaking or not tweaking; - 987 Navigation Points in the Routing Process should be enough for being a normal 436 map and not a 469x one; - Not rebuilding Map for preve...