Search found 1670 matches
- Wed Jan 15, 2025 5:36 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 860
- Views: 2567434
Re: Map assessment and pathing enhancements
Then I will repeat 120304 times if needed: Do check map (any supposed UT/MH map) yourself and see what's up with it first, before asking Bot to do what cannot do.
- Mon Jan 13, 2025 2:49 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 860
- Views: 2567434
Re: Map assessment and pathing enhancements
First let me know how does it work for you... Assuming that this is not a sort of joke... Maybe you'll explain me what Bot needs to do here with current setup... and with its amazing "intelligence". Or perhaps all goes over "BT" chapter with Teleporters... I remember this map fro...
- Sat Dec 28, 2024 9:08 pm
- Forum: Entertainment
- Topic: BackInTime
- Replies: 0
- Views: 954
BackInTime
After 20+ years I decided to do a research about playing whatever OLD games on these Win-Doze... Eh... I wasn't more happy in any prior Christmas.... Dos_Cap1.mp4 Right now I don't fully understand what went bugged or just perfect... but the record was demanded from "Microphone" and I did ...
- Wed Dec 25, 2024 8:54 am
- Forum: Misc. Mods, Mutators & Addons
- Topic: UTDM-monsters · files & setup
- Replies: 1
- Views: 10969
Re: UTDM-monsters · files & setup
These objects are somewhat fun ... but the new variants of U.T. called patches create less pleasant conjunctions. We can also discuss the poor quality of these packages. Personally I see their use only a waste of time if they are not properly rebuilt. After 20+ years I do not deal with weak things l...
- Sat Dec 21, 2024 10:33 am
- Forum: Security Department
- Topic: Miscellaneous guests
- Replies: 17
- Views: 21495
Re: Miscellaneous guests
After changing security question, it seems like "brothers" don't understand what's up with UT game...
- Thu Dec 19, 2024 2:58 pm
- Forum: Security Department
- Topic: Miscellaneous guests
- Replies: 17
- Views: 21495
Re: Miscellaneous guests
This community seems loved by supposed people...
In serious format, their location has a bad reputation...
Lituania, Rusia - it seems like some brothers living separated are trying to meet each-other in forum .In serious format, their location has a bad reputation...
- Fri Dec 13, 2024 2:33 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 860
- Views: 2567434
- Thu Dec 12, 2024 3:41 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 860
- Views: 2567434
Re: Map assessment and pathing enhancements
I'm not usually very excited for doing geometry changes because results might go worse than in initial map version. As for the traps - they are mainly out of logic. Pawn must spent some time there for capturing attention of a Bot, the spot is small, trap time goes very short and then... it's frankly...
- Fri Nov 29, 2024 7:09 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 860
- Views: 2567434
Re: Map assessment and pathing enhancements
The thing is that map uses a very small height for "LavaZone" which is not enough to call the damage for fallen Pawn - if it's a Big one. If map has further BSP issues with those "walls", Pawn will hang there unable to fall in this small "Lava". The surface of Lava is d...
- Sun Nov 24, 2024 10:57 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 860
- Views: 2567434
Re: Map assessment and pathing enhancements
Something has been operated as follows: - 320 Items which will take the same number of channels over network - depending on server's tweaking or not tweaking; - 987 Navigation Points in the Routing Process should be enough for being a normal 436 map and not a 469x one; - Not rebuilding Map for preve...