Search found 1407 matches

by Nelsona
Sun Oct 17, 2021 8:32 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 515
Views: 86574

Re: Map assessment and pathing enhancements

Work In Progress... - looking at various spots - narrow spots - Trooper Bot interested to gain some NaliFruit might not be able to get there and then adding forced paths won't help, by discarding these will make coverage impossible but... main routes can be used; - trap zones (A.I. traps) to me are ...
by Nelsona
Sat Oct 16, 2021 5:30 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 515
Views: 86574

Re: Map assessment and pathing enhancements

I did a small check playing some session. I see a few quirks. Cannot shoot certain tentacles from a position (BSP bug ? I see HOMS here and there). HR_0.png Whatever gravity or something in a tunnel makes movement in reverse impossible - I doubt to see Bots doing anything there for getting back. I c...
by Nelsona
Mon Oct 04, 2021 7:16 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 43
Views: 11715

Re: Builders helpers for UT Editor

First post has been updated with XC_PathsWorker for October having small adds and a few code changes. Adds: - Moving paths from a node C to D into A to B - even if one of them is the same it will route ReachSpec to new paths list and deleting it from old place; - Teleporters which are Source-Only wo...
by Nelsona
Sun Oct 03, 2021 5:42 am
Forum: Security Department
Topic: Forum Changes - Needed
Replies: 1
Views: 103

Forum Changes - Needed

Last time forum was pretty much useless due to some PHP changes which weren't matching forum script... Event was announced via e-mail but not what to do if forum goes badly flawed, just recommending more other updates - with chances to screw up forum.
PHP_Update.PNG
PHP_Update.PNG (42.44 KiB) Viewed 103 times
by Nelsona
Sun Sep 26, 2021 8:42 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 43
Views: 11715

Re: Builders helpers for UT Editor

After wrapping a bit variables from interface for a better handling I've recorded a small sequence about how does it happen paths moving task. bAutoMoveCD_AB.flv HealthVial more far from PathNode has been disconnected - both paths have been relocated between PathNode and the closest HealthVial. Ther...
by Nelsona
Mon Sep 20, 2021 4:38 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 43
Views: 11715

Re: Builders helpers for UT Editor

XC_PathsWorker it looks like has Teleporters problem solved but I think Editing a path is doable easier without tracking an Index of Path needed to be modified. In order to make things more easy and fast there it will be another bAutoMoveCDtoAB option capable for simple routing a ReachSpec. We don't...
by Nelsona
Sat Sep 18, 2021 9:46 pm
Forum: Security Department
Topic: max Ban appeal
Replies: 16
Views: 4969

Re: max Ban appeal

Oh well, perhaps my tastes are pointed in Monster side of the game. I worked too much time at those things and I think time has come for enjoying what I've done. The rest of "hunters" are quickly leaving when monsters are slaughtering them. It's sad to see these human beings unable to deal...
by Nelsona
Tue Sep 14, 2021 10:59 am
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 71
Views: 47800

Re: Screenshots for FUN!

We won a lil bit... The fly boy was helpful.
EgyptGods.png
EgyptGods.png (1.33 MiB) Viewed 146 times
by Nelsona
Mon Sep 13, 2021 10:25 am
Forum: Security Department
Topic: max Ban appeal
Replies: 16
Views: 4969

Re: max Ban appeal

Bumping timer at banning chapter. Stage 1 is taking in account that said server looks no longer a HOF server and maybe is oriented in banning HOF regulars as I was informed in PM. Stage 2 Perhaps it's time for building another server exclusively aiming HOF members and other guests without "NFR&...
by Nelsona
Tue Sep 07, 2021 7:01 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 43
Views: 11715

Re: Builders helpers for UT Editor

Preparing future needs - I forgot them but they have to be solved. DevPath depending on people's opinion might have funny bugs or... for A.I. lovers might be really dumb, a not very salty joke. Teleporter in UT has an incomplete code and it's not like DevPath takes this in account. Teleporter disabl...